// Yorick's Skull ----------------------------------------------------------- class PuzzSkull : PuzzleItem { Default { PuzzleItem.Number 0; Inventory.Icon "ARTISKLL"; Inventory.PickupMessage "$TXT_ARTIPUZZSKULL"; Tag "$TAG_ARTIPUZZSKULL"; } States { Spawn: ASKU A -1; Stop; } } // Heart of D'Sparil -------------------------------------------------------- class PuzzGemBig : PuzzleItem { Default { PuzzleItem.Number 1; Inventory.Icon "ARTIBGEM"; Inventory.PickupMessage "$TXT_ARTIPUZZGEMBIG"; Tag "$TAG_ARTIPUZZGEMBIG"; } States { Spawn: ABGM A -1; Stop; } } // Red Gem (Ruby Planet) ---------------------------------------------------- class PuzzGemRed : PuzzleItem { Default { PuzzleItem.Number 2; Inventory.Icon "ARTIGEMR"; Inventory.PickupMessage "$TXT_ARTIPUZZGEMRED"; Tag "$TAG_ARTIPUZZGEMRED"; } States { Spawn: AGMR A -1; Stop; } } // Green Gem 1 (Emerald Planet) --------------------------------------------- class PuzzGemGreen1 : PuzzleItem { Default { PuzzleItem.Number 3; Inventory.Icon "ARTIGEMG"; Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN1"; Tag "$TAG_ARTIPUZZGEMGREEN1"; } States { Spawn: AGMG A -1; Stop; } } // Green Gem 2 (Emerald Planet) --------------------------------------------- class PuzzGemGreen2 : PuzzleItem { Default { PuzzleItem.Number 4; Inventory.Icon "ARTIGMG2"; Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN2"; Tag "$TAG_ARTIPUZZGEMGREEN2"; } States { Spawn: AGG2 A -1; Stop; } } // Blue Gem 1 (Sapphire Planet) --------------------------------------------- class PuzzGemBlue1 : PuzzleItem { Default { PuzzleItem.Number 5; Inventory.Icon "ARTIGEMB"; Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE1"; Tag "$TAG_ARTIPUZZGEMBLUE1"; } States { Spawn: AGMB A -1; Stop; } } // Blue Gem 2 (Sapphire Planet) --------------------------------------------- class PuzzGemBlue2 : PuzzleItem { Default { PuzzleItem.Number 6; Inventory.Icon "ARTIGMB2"; Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE2"; Tag "$TAG_ARTIPUZZGEMBLUE2"; } States { Spawn: AGB2 A -1; Stop; } } // Book 1 (Daemon Codex) ---------------------------------------------------- class PuzzBook1 : PuzzleItem { Default { PuzzleItem.Number 7; Inventory.Icon "ARTIBOK1"; Inventory.PickupMessage "$TXT_ARTIPUZZBOOK1"; Tag "$TAG_ARTIPUZZBOOK1"; } States { Spawn: ABK1 A -1; Stop; } } // Book 2 (Liber Oscura) ---------------------------------------------------- class PuzzBook2 : PuzzleItem { Default { PuzzleItem.Number 8; Inventory.Icon "ARTIBOK2"; Inventory.PickupMessage "$TXT_ARTIPUZZBOOK2"; Tag "$TAG_ARTIPUZZBOOK2"; } States { Spawn: ABK2 A -1; Stop; } } // Flame Mask --------------------------------------------------------------- class PuzzFlameMask : PuzzleItem { Default { PuzzleItem.Number 9; Inventory.Icon "ARTISKL2"; Inventory.PickupMessage "$TXT_ARTIPUZZSKULL2"; Tag "$TAG_ARTIPUZZSKULL2"; } States { Spawn: ASK2 A -1; Stop; } } // Fighter Weapon (Glaive Seal) --------------------------------------------- class PuzzFWeapon : PuzzleItem { Default { PuzzleItem.Number 10; Inventory.Icon "ARTIFWEP"; Inventory.PickupMessage "$TXT_ARTIPUZZFWEAPON"; Tag "$TAG_ARTIPUZZFWEAPON"; } States { Spawn: AFWP A -1; Stop; } } // Cleric Weapon (Holy Relic) ----------------------------------------------- class PuzzCWeapon : PuzzleItem { Default { PuzzleItem.Number 11; Inventory.Icon "ARTICWEP"; Inventory.PickupMessage "$TXT_ARTIPUZZCWEAPON"; Tag "$TAG_ARTIPUZZCWEAPON"; } States { Spawn: ACWP A -1; Stop; } } // Mage Weapon (Sigil of the Magus) ----------------------------------------- class PuzzMWeapon : PuzzleItem { Default { PuzzleItem.Number 12; Inventory.Icon "ARTIMWEP"; Inventory.PickupMessage "$TXT_ARTIPUZZMWEAPON"; Tag "$TAG_ARTIPUZZMWEAPON"; } States { Spawn: AMWP A -1; Stop; } } // Clock Gear 1 ------------------------------------------------------------- class PuzzGear1 : PuzzleItem { Default { PuzzleItem.Number 13; Inventory.Icon "ARTIGEAR"; Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"; Tag "$TAG_ARTIPUZZGEAR1"; } States { Spawn: AGER ABCDEFGH 4 Bright; Loop; } } // Clock Gear 2 ------------------------------------------------------------- class PuzzGear2 : PuzzleItem { Default { PuzzleItem.Number 14; Inventory.Icon "ARTIGER2"; Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"; Tag "$TAG_ARTIPUZZGEAR2"; } States { Spawn: AGR2 ABCDEFGH 4 Bright; Loop; } } // Clock Gear 3 ------------------------------------------------------------- class PuzzGear3 : PuzzleItem { Default { PuzzleItem.Number 15; Inventory.Icon "ARTIGER3"; Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"; Tag "$TAG_ARTIPUZZGEAR3"; } States { Spawn: AGR3 ABCDEFGH 4 Bright; Loop; } } // Clock Gear 4 ------------------------------------------------------------- class PuzzGear4 : PuzzleItem { Default { PuzzleItem.Number 16; Inventory.Icon "ARTIGER4"; Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"; Tag "$TAG_ARTIPUZZGEAR4"; } States { Spawn: AGR4 ABCDEFGH 4 Bright; Loop; } }