// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // //----------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #include #define WIN32_LEAN_AND_MEAN #include #include #include #define USE_WINDOWS_DWORD #include "hardware.h" #include "doomerrors.h" #include #include "doomtype.h" #include "version.h" #include "doomdef.h" #include "cmdlib.h" #include "m_argv.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "i_music.h" #include "resource.h" #include "x86.h" #include "stats.h" #include "d_main.h" #include "d_net.h" #include "g_game.h" #include "i_input.h" #include "i_system.h" #include "c_dispatch.h" #include "templates.h" #include "gameconfigfile.h" #include "v_font.h" #include "g_level.h" #include "doomstat.h" #include "v_palette.h" #include "stats.h" EXTERN_CVAR (String, language) extern void CheckCPUID(CPUInfo *cpu); extern HWND Window, ConWindow, GameTitleWindow; extern HANDLE StdOut; extern bool FancyStdOut; extern HINSTANCE g_hInst; double PerfToSec, PerfToMillisec; UINT TimerPeriod; UINT TimerEventID; UINT MillisecondsPerTic; HANDLE NewTicArrived; uint32 LanguageIDs[4]; void CalculateCPUSpeed (); const IWADInfo *DoomStartupInfo; int (*I_GetTime) (bool saveMS); int (*I_WaitForTic) (int); void (*I_FreezeTime) (bool frozen); os_t OSPlatform; void I_Tactile (int on, int off, int total) { // UNUSED. on = off = total = 0; } ticcmd_t emptycmd; ticcmd_t *I_BaseTiccmd(void) { return &emptycmd; } static DWORD basetime = 0; // [RH] Returns time in milliseconds unsigned int I_MSTime (void) { DWORD tm; tm = timeGetTime(); if (!basetime) basetime = tm; return tm - basetime; } static DWORD TicStart; static DWORD TicNext; static int TicFrozen; // // I_GetTime // returns time in 1/35th second tics // int I_GetTimePolled (bool saveMS) { DWORD tm; if (TicFrozen != 0) { return TicFrozen; } tm = timeGetTime(); if (!basetime) basetime = tm; if (saveMS) { TicStart = tm; TicNext = (tm * TICRATE / 1000 + 1) * 1000 / TICRATE; } return ((tm-basetime)*TICRATE)/1000; } int I_WaitForTicPolled (int prevtic) { int time; assert(TicFrozen == 0); while ((time = I_GetTimePolled(false)) <= prevtic) ; return time; } void I_FreezeTimePolled (bool frozen) { if (frozen) { assert(TicFrozen == 0); TicFrozen = I_GetTimePolled(false); } else { assert(TicFrozen != 0); int froze = TicFrozen; TicFrozen = 0; int now = I_GetTimePolled(false); basetime += (now - froze) * 1000 / TICRATE; } } static int tics; static DWORD ted_start, ted_next; int I_GetTimeEventDriven (bool saveMS) { if (saveMS) { TicStart = ted_start; TicNext = ted_next; } return tics; } int I_WaitForTicEvent (int prevtic) { assert(!TicFrozen); while (prevtic >= tics) { WaitForSingleObject(NewTicArrived, 1000/TICRATE); } return tics; } void CALLBACK TimerTicked (UINT id, UINT msg, DWORD_PTR user, DWORD_PTR dw1, DWORD_PTR dw2) { if (!TicFrozen) { tics++; } ted_start = timeGetTime (); ted_next = ted_start + MillisecondsPerTic; SetEvent (NewTicArrived); } void I_FreezeTimeEventDriven(bool frozen) { TicFrozen = frozen; } // Returns the fractional amount of a tic passed since the most recent tic fixed_t I_GetTimeFrac (uint32 *ms) { DWORD now = timeGetTime(); if (ms) *ms = TicNext; DWORD step = TicNext - TicStart; if (step == 0) { return FRACUNIT; } else { fixed_t frac = clamp ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT); return frac; } } void I_WaitVBL (int count) { // I_WaitVBL is never used to actually synchronize to the // vertical blank. Instead, it's used for delay purposes. Sleep (1000 * count / 70); } // [RH] Detect the OS the game is running under void I_DetectOS (void) { OSVERSIONINFO info; const char *osname; info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx (&info); switch (info.dwPlatformId) { case VER_PLATFORM_WIN32_WINDOWS: OSPlatform = os_Win95; if (info.dwMinorVersion < 10) { osname = "95"; } else if (info.dwMinorVersion < 90) { osname = "98"; } else { osname = "Me"; } break; case VER_PLATFORM_WIN32_NT: OSPlatform = info.dwMajorVersion < 5 ? os_WinNT4 : os_Win2k; osname = "NT"; if (info.dwMajorVersion == 5) { if (info.dwMinorVersion == 0) { osname = "2000"; } if (info.dwMinorVersion == 1) { osname = "XP"; } else if (info.dwMinorVersion == 2) { osname = "Server 2003"; } } else if (info.dwMajorVersion == 6 && info.dwMinorVersion == 0) { osname = "Vista"; } break; default: OSPlatform = os_unknown; osname = "Unknown OS"; break; } if (OSPlatform == os_Win95) { Printf ("OS: Windows %s %lu.%lu.%lu %s\n", osname, info.dwMajorVersion, info.dwMinorVersion, info.dwBuildNumber & 0xffff, info.szCSDVersion); } else { Printf ("OS: Windows %s %lu.%lu (Build %lu)\n %s\n", osname, info.dwMajorVersion, info.dwMinorVersion, info.dwBuildNumber, info.szCSDVersion); } if (OSPlatform == os_unknown) { Printf ("(Assuming Windows 95)\n"); OSPlatform = os_Win95; } } // // SubsetLanguageIDs // static void SubsetLanguageIDs (LCID id, LCTYPE type, int idx) { char buf[8]; LCID langid; char *idp; if (!GetLocaleInfo (id, type, buf, 8)) return; langid = MAKELCID (strtoul(buf, NULL, 16), SORT_DEFAULT); if (!GetLocaleInfo (langid, LOCALE_SABBREVLANGNAME, buf, 8)) return; idp = (char *)(&LanguageIDs[idx]); memset (idp, 0, 4); idp[0] = tolower(buf[0]); idp[1] = tolower(buf[1]); idp[2] = tolower(buf[2]); idp[3] = 0; } // // SetLanguageIDs // void SetLanguageIDs () { size_t langlen = strlen (language); if (langlen < 2 || langlen > 3) { memset (LanguageIDs, 0, sizeof(LanguageIDs)); SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0); SubsetLanguageIDs (LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1); SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2); SubsetLanguageIDs (LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3); } else { DWORD lang = 0; ((BYTE *)&lang)[0] = (language)[0]; ((BYTE *)&lang)[1] = (language)[1]; ((BYTE *)&lang)[2] = (language)[2]; LanguageIDs[0] = lang; LanguageIDs[1] = lang; LanguageIDs[2] = lang; LanguageIDs[3] = lang; } } void CalculateCPUSpeed() { LARGE_INTEGER freq; QueryPerformanceFrequency (&freq); if (freq.QuadPart != 0 && CPU.bRDTSC) { LARGE_INTEGER count1, count2; cycle_t ClockCalibration; DWORD min_diff; ClockCalibration.Reset(); // Count cycles for at least 55 milliseconds. // The performance counter may be very low resolution compared to CPU // speeds today, so the longer we count, the more accurate our estimate. // On the other hand, we don't want to count too long, because we don't // want the user to notice us spend time here, since most users will // probably never use the performance statistics. min_diff = freq.LowPart * 11 / 200; // Minimize the chance of task switching during the testing by going very // high priority. This is another reason to avoid timing for too long. SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS); SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL); // Make sure we start timing on a counter boundary. QueryPerformanceCounter(&count1); do { QueryPerformanceCounter(&count2); } while (count1.QuadPart == count2.QuadPart); // Do the timing loop. ClockCalibration.Clock(); do { QueryPerformanceCounter(&count1); } while ((count1.QuadPart - count2.QuadPart) < min_diff); ClockCalibration.Unclock(); SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL); PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart); PerfToMillisec = PerfToSec * 1000.0; } Printf ("CPU Speed: %.0f MHz\n", 0.001 / PerfToMillisec); } // // I_Init // void I_Init (void) { CheckCPUID(&CPU); CalculateCPUSpeed(); DumpCPUInfo(&CPU); // Use a timer event if possible NewTicArrived = CreateEvent (NULL, FALSE, FALSE, NULL); if (NewTicArrived) { UINT delay; char *cmdDelay; cmdDelay = Args->CheckValue ("-timerdelay"); delay = 0; if (cmdDelay != 0) { delay = atoi (cmdDelay); } if (delay == 0) { delay = 1000/TICRATE; } TimerEventID = timeSetEvent ( delay, 0, TimerTicked, 0, TIME_PERIODIC ); MillisecondsPerTic = delay; } if (TimerEventID != 0) { I_GetTime = I_GetTimeEventDriven; I_WaitForTic = I_WaitForTicEvent; I_FreezeTime = I_FreezeTimeEventDriven; } else { // If no timer event, busy-loop with timeGetTime I_GetTime = I_GetTimePolled; I_WaitForTic = I_WaitForTicPolled; I_FreezeTime = I_FreezeTimePolled; } atterm (I_ShutdownSound); I_InitSound (); } // // I_Quit // static int has_exited; void I_Quit (void) { has_exited = 1; /* Prevent infinitely recursive exits -- killough */ if (TimerEventID) timeKillEvent (TimerEventID); if (NewTicArrived) CloseHandle (NewTicArrived); timeEndPeriod (TimerPeriod); if (demorecording) G_CheckDemoStatus(); } // // I_Error // extern FILE *Logfile; bool gameisdead; void STACK_ARGS I_FatalError (const char *error, ...) { static BOOL alreadyThrown = false; gameisdead = true; if (!alreadyThrown) // ignore all but the first message -- killough { alreadyThrown = true; char errortext[MAX_ERRORTEXT]; va_list argptr; va_start (argptr, error); myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr); va_end (argptr); // Record error to log (if logging) if (Logfile) { fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext); fflush (Logfile); } throw CFatalError (errortext); } if (!has_exited) // If it hasn't exited yet, exit now -- killough { has_exited = 1; // Prevent infinitely recursive exits -- killough exit(-1); } } void STACK_ARGS I_Error (const char *error, ...) { va_list argptr; char errortext[MAX_ERRORTEXT]; va_start (argptr, error); myvsnprintf (errortext, MAX_ERRORTEXT, error, argptr); va_end (argptr); throw CRecoverableError (errortext); } extern void LayoutMainWindow (HWND hWnd, HWND pane); void I_SetIWADInfo (const IWADInfo *info) { DoomStartupInfo = info; // Make the startup banner show itself LayoutMainWindow (Window, NULL); } void I_PrintStr (const char *cp) { if (ConWindow == NULL && StdOut == NULL) return; HWND edit = ConWindow; char buf[256]; int bpos = 0; CHARRANGE selection; CHARRANGE endselection; LONG lines_before, lines_after; CHARFORMAT format; if (edit != NULL) { // Store the current selection and set it to the end so we can append text. SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&selection); endselection.cpMax = endselection.cpMin = GetWindowTextLength (edit); SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&endselection); // GetWindowTextLength and EM_EXSETSEL can disagree on where the end of // the text is. Find out what EM_EXSETSEL thought it was and use that later. SendMessage (edit, EM_EXGETSEL, 0, (LPARAM)&endselection); // Remember how many lines there were before we added text. lines_before = SendMessage (edit, EM_GETLINECOUNT, 0, 0); } while (*cp != 0) { // 28 is the escape code for a color change. if ((*cp == 28 && bpos != 0) || bpos == 255) { buf[bpos] = 0; if (edit != NULL) { SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf); } if (StdOut != NULL) { DWORD bytes_written; WriteFile(StdOut, buf, bpos, &bytes_written, NULL); } bpos = 0; } if (*cp != 28) { buf[bpos++] = *cp++; } else { const BYTE *color_id = (const BYTE *)cp + 1; EColorRange range = V_ParseFontColor (color_id, CR_UNTRANSLATED, CR_YELLOW); cp = (const char *)color_id; if (range != CR_UNDEFINED) { // Change the color of future text added to the control. PalEntry color = V_LogColorFromColorRange (range); if (StdOut != NULL && FancyStdOut) { // Unfortunately, we are pretty limited here: There are only // eight basic colors, and each comes in a dark and a bright // variety. float h, s, v, r, g, b; WORD attrib = 0; RGBtoHSV(color.r / 255.0, color.g / 255.0, color.b / 255.0, &h, &s, &v); if (s != 0) { // color HSVtoRGB(&r, &g, &b, h, 1, 1); if (r == 1) attrib = FOREGROUND_RED; if (g == 1) attrib |= FOREGROUND_GREEN; if (b == 1) attrib |= FOREGROUND_BLUE; if (v > 0.6) attrib |= FOREGROUND_INTENSITY; } else { // gray if (v < 0.33) attrib = FOREGROUND_INTENSITY; else if (v < 0.90) attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; else attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; } SetConsoleTextAttribute(StdOut, attrib); } if (edit != NULL) { // GDI uses BGR colors, but color is RGB, so swap the R and the B. swap (color.r, color.b); // Change the color. format.cbSize = sizeof(format); format.dwMask = CFM_COLOR; format.dwEffects = 0; format.crTextColor = color; SendMessage (edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format); } } } } if (bpos != 0) { buf[bpos] = 0; if (edit != NULL) { SendMessage (edit, EM_REPLACESEL, FALSE, (LPARAM)buf); } if (StdOut != NULL) { DWORD bytes_written; WriteFile(StdOut, buf, bpos, &bytes_written, NULL); } } if (edit != NULL) { // If the old selection was at the end of the text, keep it at the end and // scroll. Don't scroll if the selection is anywhere else. if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax) { selection.cpMax = selection.cpMin = GetWindowTextLength (edit); lines_after = SendMessage (edit, EM_GETLINECOUNT, 0, 0); if (lines_after > lines_before) { SendMessage (edit, EM_LINESCROLL, 0, lines_after - lines_before); } } // Restore the previous selection. SendMessage (edit, EM_EXSETSEL, 0, (LPARAM)&selection); // Give the edit control a chance to redraw itself. I_GetEvent (); } if (StdOut != NULL && FancyStdOut) { // Set text back to gray, in case it was changed. SetConsoleTextAttribute(StdOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); } } EXTERN_CVAR (Bool, queryiwad); CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE); static WadStuff *WadList; static int NumWads; static int DefaultWad; static void SetQueryIWad (HWND dialog) { HWND checkbox = GetDlgItem (dialog, IDC_DONTASKIWAD); int state = SendMessage (checkbox, BM_GETCHECK, 0, 0); bool query = (state != BST_CHECKED); if (!query && queryiwad) { MessageBox (dialog, "You have chosen not to show this dialog box in the future.\n" "If you wish to see it again, hold down SHIFT while starting " GAMENAME ".", "Don't ask me this again", MB_OK | MB_ICONINFORMATION); } queryiwad = query; } BOOL CALLBACK IWADBoxCallback (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { HWND ctrl; int i; switch (message) { case WM_INITDIALOG: // Add our program name to the window title { TCHAR label[256]; FString newlabel; GetWindowText (hDlg, label, countof(label)); newlabel.Format (GAMESIG " " DOTVERSIONSTR_NOREV ": %s", label); SetWindowText (hDlg, newlabel.GetChars()); } // Populate the list with all the IWADs found ctrl = GetDlgItem (hDlg, IDC_IWADLIST); for (i = 0; i < NumWads; i++) { FString work; const char *filepart = strrchr (WadList[i].Path, '/'); if (filepart == NULL) filepart = WadList[i].Path; else filepart++; work.Format ("%s (%s)", IWADInfos[WadList[i].Type].Name, filepart); SendMessage (ctrl, LB_ADDSTRING, 0, (LPARAM)work.GetChars()); SendMessage (ctrl, LB_SETITEMDATA, i, (LPARAM)i); } SendMessage (ctrl, LB_SETCURSEL, DefaultWad, 0); SetFocus (ctrl); // Set the state of the "Don't ask me again" checkbox ctrl = GetDlgItem (hDlg, IDC_DONTASKIWAD); SendMessage (ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0); // Make sure the dialog is in front. If SHIFT was pressed to force it visible, // then the other window will normally be on top. SetForegroundWindow (hDlg); break; case WM_COMMAND: if (LOWORD(wParam) == IDCANCEL) { EndDialog (hDlg, -1); } else if (LOWORD(wParam) == IDOK || (LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK)) { SetQueryIWad (hDlg); ctrl = GetDlgItem (hDlg, IDC_IWADLIST); EndDialog (hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0)); } break; } return FALSE; } int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad) { int vkey; if (stricmp (queryiwad_key, "shift") == 0) { vkey = VK_SHIFT; } else if (stricmp (queryiwad_key, "control") == 0 || stricmp (queryiwad_key, "ctrl") == 0) { vkey = VK_CONTROL; } else { vkey = 0; } if (showwin || (vkey != 0 && GetAsyncKeyState(vkey))) { WadList = wads; NumWads = numwads; DefaultWad = defaultiwad; return DialogBox (g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG), (HWND)Window, (DLGPROC)IWADBoxCallback); } return defaultiwad; } bool I_WriteIniFailed () { char *lpMsgBuf; FString errortext; FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPSTR)&lpMsgBuf, 0, NULL ); errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf); LocalFree (lpMsgBuf); return MessageBox (Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY; } void *I_FindFirst (const char *filespec, findstate_t *fileinfo) { return FindFirstFileA (filespec, (LPWIN32_FIND_DATAA)fileinfo); } int I_FindNext (void *handle, findstate_t *fileinfo) { return !FindNextFileA ((HANDLE)handle, (LPWIN32_FIND_DATAA)fileinfo); } int I_FindClose (void *handle) { return FindClose ((HANDLE)handle); } static bool QueryPathKey(HKEY key, const char *keypath, const char *valname, FString &value) { HKEY steamkey; DWORD pathtype; DWORD pathlen; LONG res; if(ERROR_SUCCESS == RegOpenKeyEx(key, keypath, 0, KEY_QUERY_VALUE, &steamkey)) { if (ERROR_SUCCESS == RegQueryValueEx(steamkey, valname, 0, &pathtype, NULL, &pathlen) && pathtype == REG_SZ && pathlen != 0) { // Don't include terminating null in count char *chars = value.LockNewBuffer(pathlen - 1); res = RegQueryValueEx(steamkey, valname, 0, NULL, (LPBYTE)chars, &pathlen); value.UnlockBuffer(); if (res != ERROR_SUCCESS) { value = ""; } } RegCloseKey(steamkey); } return value.IsNotEmpty(); } FString I_GetSteamPath() { FString path; if (QueryPathKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "SteamPath", path)) { return path; } if (QueryPathKey(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", "InstallPath", path)) { return path; } path = ""; return path; } long long QueryPerfCounter() { LARGE_INTEGER counter; QueryPerformanceCounter(&counter); return counter.QuadPart; }