Material ProcessMaterial(); void SetupMaterial(inout Material material) { Material legacy = ProcessMaterial(); material.Base = legacy.Base; material.Bright = legacy.Bright; material.Normal = legacy.Normal; material.Specular = legacy.Specular; material.Glossiness = legacy.Glossiness; material.SpecularLevel = legacy.SpecularLevel; material.Metallic = legacy.Metallic; material.Roughness = legacy.Roughness; material.AO = legacy.AO; }