ACTOR Templar
{
	Health 300
	Painchance 100
	Speed 8
	Radius 20
	Height 60
	Mass 500
	Monster
	+NOBLOOD
	+SEESDAGGERS
	+NOSPLASHALERT
	MaxdropoffHeight 32
	MinMissileChance 200
	SeeSound "templar/sight"
	PainSound "templar/pain"
	DeathSound "templar/death"
	ActiveSound "templar/active"
	CrushPainSound "misc/pcrush"
	Tag "$TAG_TEMPLAR"
	HitObituary "$OB_TEMPLARHIT"
	Obituary "$OB_TEMPLAR"
	DropItem "EnergyPod"
	
	action native A_TemplarAttack();
	
	States
	{
	Spawn:
		PGRD A 5 A_Look2
		Loop
		PGRD B 10
		Loop
		PGRD C 10
		Loop
		PGRD B 10 A_Wander
		Loop
	See:
		PGRD AABBCCDD 3 A_Chase
		Loop
	Melee:
		PGRD E 8 A_FaceTarget
		PGRD F 8 A_CustomMeleeAttack(random[ReaverMelee](1,8)*3, "reaver/blade")
		Goto See
	Missile:
		PGRD G 8 BRIGHT A_FaceTarget
		PGRD H 8 BRIGHT A_TemplarAttack
		Goto See
	Pain:
		PGRD A 2
		PGRD A 2 A_Pain
		Goto See
	Death:
		PGRD I 4 A_TossGib
		PGRD J 4 A_Scream
		PGRD K 4 A_TossGib
		PGRD L 4 A_NoBlocking
		PGRD MN 4
		PGRD O 4 A_TossGib
		PGRD "PQRSTUVWXYZ[" 4
		PGRD "\" -1
		Stop
	}
}