/* ** DrawSky code generation ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "drawercodegen.h" enum class DrawSkyVariant { Single, Double }; class DrawSkyCodegen : public DrawerCodegen { public: void Generate(DrawSkyVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data); private: void Loop(DrawSkyVariant variant, bool fourColumns); SSAVec4i Sample(SSAInt frac, int index, DrawSkyVariant variant); SSAVec4i FadeOut(SSAInt frac, SSAVec4i color); SSAStack stack_index, stack_frac[4]; SSAUBytePtr dest; SSAUBytePtr source0[4]; SSAUBytePtr source1[4]; SSAInt pitch; SSAInt count; SSAInt dest_y; SSAInt texturefrac[4]; SSAInt iscale[4]; SSAInt textureheight0; SSAInt maxtextureheight1; SSAVec4i top_color; SSAVec4i bottom_color; SSAWorkerThread thread; SSAInt fracstep[4]; };