cmake_minimum_required( VERSION 2.4 ) project(GZDoom) list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} ) include( CreateLaunchers ) include( FindPackageHandleStandardArgs ) # Generator expression are available some time in CMake 2.8. Due to # cmake_minimum_required, we can assume a minor version of > 7 implies major >= 2 if(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7) option( NO_GENERATOR_EXPRESSIONS "Disable generator expressions (for building pk3s with IDEs)." OFF ) else(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7) set( NO_GENERATOR_EXPRESSIONS ON ) endif(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7) # Support cross compiling option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO ) if( FORCE_CROSSCOMPILE ) set( CMAKE_CROSSCOMPILING TRUE ) endif( FORCE_CROSSCOMPILE ) if(CMAKE_CROSSCOMPILING) set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build.") include(${IMPORT_EXECUTABLES}) endif(CMAKE_CROSSCOMPILING) # Simplify pk3 building, add_pk3(filename srcdirectory) function( add_pk3 PK3_NAME PK3_DIR ) get_target_property(ZIPDIR_EXE zipdir LOCATION) # Generate target name. Just use "pk3" for main pk3 target. string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} ) if( ${PK3_TARGET} STREQUAL "zdoom_pk3" ) set( PK3_TARGET "pk3" ) endif( ${PK3_TARGET} STREQUAL "zdoom_pk3" ) if( NOT NO_GENERATOR_EXPRESSIONS AND NOT ZDOOM_OUTPUT_OLDSTYLE ) add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR} COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $/${PK3_NAME} DEPENDS zipdir ) else( NOT NO_GENERATOR_EXPRESSIONS AND NOT ZDOOM_OUTPUT_OLDSTYLE ) add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} COMMAND ${ZIPDIR_EXE} -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR} DEPENDS zipdir ) endif( NOT NO_GENERATOR_EXPRESSIONS AND NOT ZDOOM_OUTPUT_OLDSTYLE ) # Touch the zipdir executable here so that the pk3s are forced to rebuild # each time since their dependecy has "changed." add_custom_target( ${PK3_TARGET} ALL COMMAND ${CMAKE_COMMAND} -E touch ${ZIPDIR_EXE} DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ) endfunction( add_pk3 ) # Macro for building libraries without debugging information macro( make_release_only ) set( CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_RELEASE} ) set( CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELEASE} ) string( REPLACE "/MT " "/MTd " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_RELEASE} ) set( CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_RELEASE} ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELEASE} ) string( REPLACE "/MT " "/MTd " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_RELEASE} ) endmacro( make_release_only ) IF( NOT CMAKE_BUILD_TYPE ) SET( CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE ) ENDIF( NOT CMAKE_BUILD_TYPE ) set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." ) set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" ) if( MSVC ) # Allow the user to use ZDOOM_OUTPUT_DIR as a single release point. # Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names option( ZDOOM_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF ) else( MSVC ) set( ZDOOM_OUTPUT_OLDSTYLE OFF ) endif( MSVC ) # Replacement variables for a possible long list of C/C++ compilers compatible with GCC if( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" ) set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE TRUE ) else( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" ) set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE FALSE ) endif( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" ) if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE ) else( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE ) endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." ) endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE ) set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}") find_package( BZip2 ) find_package( JPEG ) find_package( ZLIB ) # GME find_path( GME_INCLUDE_DIR gme/gme.h ) find_library( GME_LIBRARIES gme ) mark_as_advanced( GME_INCLUDE_DIR GME_LIBRARIES ) FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME REQUIRED_VARS GME_LIBRARIES GME_INCLUDE_DIR ) if( MSVC ) # Eliminate unreferenced functions and data # Perform identical COMDAT folding set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE" ) # String pooling # Function-level linking # Disable run-time type information # Set floating point model to fast or the GL render will suffer for it. set( ALL_C_FLAGS "/GF /Gy /GR- /fp:fast" ) if( CMAKE_SIZEOF_VOID_P MATCHES "4") # SSE2 option (mostly to switch it off in VC2012 and later where it's the default option (ZDOOM_USE_SSE2 "Use SSE2 instruction set") if (ZDOOM_USE_SSE2) set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2") else (ZDOOM_USE_SSE2) if (MSVC_VERSION GREATER 1699) # On Visual C++ 2012 and later SSE2 is the default, so we need to switch it off explicitly set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:IA32") endif (MSVC_VERSION GREATER 1699) endif (ZDOOM_USE_SSE2) endif( CMAKE_SIZEOF_VOID_P MATCHES "4") # Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations. option( ZDOOM_GENERATE_ASM "Generate assembly output." OFF ) if( ZDOOM_GENERATE_ASM ) set( REL_C_FLAGS "/MT /Oy /Oi /FAcs" ) else( ZDOOM_GENERATE_ASM ) set( REL_C_FLAGS "/MT /Oy /Oi" ) endif( ZDOOM_GENERATE_ASM ) # Debug allocations in debug builds set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" ) # Disable warnings for unsecure CRT functions from VC8+ if( MSVC_VERSION GREATER 1399 ) set( ALL_C_FLAGS "${ALL_C_FLAGS} /wd4996" ) endif( MSVC_VERSION GREATER 1399 ) # The CMake configurations set /GR and /MD by default, which conflict with our settings. string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} ) string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_MINSIZEREL} ) string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ) string(REPLACE "/MDd " " " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL} ) string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO} ) string(REPLACE "/MDd " " " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG} ) string(REPLACE " /GR" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} ) else( MSVC ) set( REL_LINKER_FLAGS "" ) set( ALL_C_FLAGS "" ) set( REL_C_FLAGS "" ) set( DEB_C_FLAGS "" ) endif( MSVC ) set( CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${REL_LINKER_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} ${REL_LINKER_FLAGS}" ) set( CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} ${REL_LINKER_FLAGS}" ) set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ALL_C_FLAGS}" ) set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" ) set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ALL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" ) set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" ) option(FORCE_INTERNAL_ZLIB "Use internal zlib") option(FORCE_INTERNAL_JPEG "Use internal jpeg") option(FORCE_INTERNAL_BZIP2 "Use internal bzip2") option(FORCE_INTERNAL_GME "Use internal gme" ON) if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB ) message( STATUS "Using system zlib" ) else( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB ) message( STATUS "Using internal zlib" ) add_subdirectory( zlib ) set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib ) set( ZLIB_LIBRARIES z ) set( ZLIB_LIBRARY z ) endif( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB ) if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG ) message( STATUS "Using system jpeg library" ) else( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG ) message( STATUS "Using internal jpeg library" ) add_subdirectory( jpeg-6b ) set( JPEG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/jpeg-6b ) set( JPEG_LIBRARIES jpeg ) set( JPEG_LIBRARY jpeg ) endif( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG ) if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 ) message( STATUS "Using system bzip2 library" ) else( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 ) message( STATUS "Using internal bzip2 library" ) add_subdirectory( bzip2 ) set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" ) set( BZIP2_LIBRARIES bz2 ) set( BZIP2_LIBRARY bz2 ) endif( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 ) if( GME_FOUND AND NOT FORCE_INTERNAL_GME ) message( STATUS "Using system gme library ${GME_INCLUDE_DIR}" ) else( GME_FOUND AND NOT FORCE_INTERNAL_GME ) message( STATUS "Using internal gme library" ) add_subdirectory( game-music-emu ) set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/game-music-emu" ) set( GME_LIBRARIES gme ) endif( GME_FOUND AND NOT FORCE_INTERNAL_GME ) set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" ) add_subdirectory( lzma ) add_subdirectory( tools ) add_subdirectory( dumb ) add_subdirectory( gdtoa ) add_subdirectory( wadsrc ) add_subdirectory( wadsrc_bm ) add_subdirectory( wadsrc_lights ) add_subdirectory( src ) if( NOT WIN32 AND NOT APPLE ) add_subdirectory( output_sdl ) endif( NOT WIN32 AND NOT APPLE ) if( NOT CMAKE_CROSSCOMPILING ) export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" ) endif( NOT CMAKE_CROSSCOMPILING )