// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // Archiving: SaveGame I/O. // //----------------------------------------------------------------------------- #include "i_system.h" #include "z_zone.h" #include "p_local.h" // State. #include "doomstat.h" #include "r_state.h" #include "m_random.h" #include "v_palett.h" byte *save_p; // Pads save_p to a 4-byte boundary // so that the load/save works on SGI&Gecko. #define PADSAVEP() save_p += (4 - ((int) save_p & 3)) & 3 // // P_ArchivePlayers // void P_ArchivePlayers (void) { int i; int j; player_t* dest; for (i=0 ; ipsprites[j].state) { dest->psprites[j].state = (state_t *)(dest->psprites[j].state-states); } } } } // // P_UnArchivePlayers // void P_UnArchivePlayers (void) { int i; int j; for (i=0 ; ifloorheight >> FRACBITS); *put++ = (short)(sec->ceilingheight >> FRACBITS); *put++ = sec->floorpic; *put++ = sec->ceilingpic; *put++ = sec->lightlevel; *put++ = sec->special; // needed? *put++ = sec->tag; // needed? } // do lines for (i=0, li = lines ; iflags; *put++ = li->special; *put++ = li->tag; for (j=0 ; j<2 ; j++) { if (li->sidenum[j] == -1) continue; si = &sides[li->sidenum[j]]; *put++ = (short)(si->textureoffset >> FRACBITS); *put++ = (short)(si->rowoffset >> FRACBITS); *put++ = si->toptexture; *put++ = si->bottomtexture; *put++ = si->midtexture; } } save_p = (byte *)put; } // // P_UnArchiveWorld // void P_UnArchiveWorld (void) { int i; int j; sector_t* sec; line_t* li; side_t* si; short* get; get = (short *)save_p; // do sectors for (i=0, sec = sectors ; ifloorheight = *get++ << FRACBITS; sec->ceilingheight = *get++ << FRACBITS; sec->floorpic = *get++; sec->ceilingpic = *get++; sec->lightlevel = *get++; sec->special = *get++; sec->tag = *get++; sec->ceilingdata = 0; //jff 2/22/98 now three thinker fields not two sec->floordata = 0; sec->lightingdata = 0; sec->soundtarget = 0; } // do lines for (i=0, li = lines ; iflags = *get++; li->special = *get++; li->tag = *get++; for (j=0 ; j<2 ; j++) { if (li->sidenum[j] == -1) continue; si = &sides[li->sidenum[j]]; si->textureoffset = *get++ << FRACBITS; si->rowoffset = *get++ << FRACBITS; si->toptexture = *get++; si->bottomtexture = *get++; si->midtexture = *get++; } } save_p = (byte *)get; } // // Thinkers // typedef enum { tc_end, tc_mobj } thinkerclass_t; // // P_ArchiveThinkers // void P_ArchiveThinkers (void) { thinker_t* th; mobj_t* mobj; // save off the current thinkers for (th = thinkercap.next ; th != &thinkercap ; th=th->next) { if (th->function.acp1 == (actionf_p1)P_MobjThinker) { *save_p++ = tc_mobj; PADSAVEP(); mobj = (mobj_t *)save_p; memcpy (mobj, th, sizeof(*mobj)); save_p += sizeof(*mobj); mobj->state = (state_t *)(mobj->state - states); if (mobj->player) mobj->player = (player_t *)((mobj->player-players) + 1); continue; } // I_Error ("P_ArchiveThinkers: Unknown thinker function"); } // add a terminating marker *save_p++ = tc_end; } // // P_UnArchiveThinkers // void P_UnArchiveThinkers (void) { byte tclass; thinker_t* currentthinker; thinker_t* next; mobj_t* mobj; // remove all the current thinkers currentthinker = thinkercap.next; while (currentthinker != &thinkercap) { next = currentthinker->next; if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker) P_RemoveMobj ((mobj_t *)currentthinker); else Z_Free (currentthinker); currentthinker = next; } P_InitThinkers (); // read in saved thinkers while (1) { tclass = *save_p++; switch (tclass) { case tc_end: return; // end of list case tc_mobj: PADSAVEP(); mobj = Z_Malloc (sizeof(*mobj), PU_LEVEL, NULL); memcpy (mobj, save_p, sizeof(*mobj)); save_p += sizeof(*mobj); mobj->state = &states[(int)mobj->state]; mobj->target = NULL; if (mobj->player) { mobj->player = &players[(int)mobj->player-1]; mobj->player->mo = mobj; } P_SetThingPosition (mobj); mobj->info = &mobjinfo[mobj->type]; mobj->floorz = mobj->subsector->sector->floorheight; mobj->ceilingz = mobj->subsector->sector->ceilingheight; mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; P_AddThinker (&mobj->thinker); break; default: I_Error ("Unknown tclass %i in savegame",tclass); } } } // // P_ArchiveSpecials // enum { tc_ceiling, tc_door, tc_floor, tc_plat, tc_flash, tc_strobe, tc_glow, tc_fireflicker, tc_elevator, tc_scroll, tc_endspecials } specials_e; // // Things to handle: // // T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list // T_VerticalDoor, (vldoor_t: sector_t * swizzle), // T_MoveFloor, (floormove_t: sector_t * swizzle), // T_LightFlash, (lightflash_t: sector_t * swizzle), // T_StrobeFlash, (strobe_t: sector_t *), // T_Glow, (glow_t: sector_t *), // T_PlatRaise, (plat_t: sector_t *), - active list // T_FireFlicker (fireflicker_t: sector_t * swizze), [RH] Was missed in original code // T_MoveElevator, (plat_t: sector_t *), - active list // jff 2/22/98 // T_Scroll // killough 3/7/98 // void P_ArchiveSpecials (void) { thinker_t* th; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; lightflash_t* flash; strobe_t* strobe; glow_t* glow; int i; // save off the current thinkers for (th = thinkercap.next ; th != &thinkercap ; th=th->next) { if (th->function.acv == (actionf_v)NULL) { for (i = 0; i < MaxCeilings;i++) if (activeceilings[i] == (ceiling_t *)th) break; if (isector = (sector_t *)(ceiling->sector - sectors); } continue; } if (th->function.acp1 == (actionf_p1)T_MoveCeiling) { *save_p++ = tc_ceiling; PADSAVEP(); ceiling = (ceiling_t *)save_p; memcpy (ceiling, th, sizeof(*ceiling)); save_p += sizeof(*ceiling); ceiling->sector = (sector_t *)(ceiling->sector - sectors); } else if (th->function.acp1 == (actionf_p1)T_VerticalDoor) { *save_p++ = tc_door; PADSAVEP(); door = (vldoor_t *)save_p; memcpy (door, th, sizeof(*door)); save_p += sizeof(*door); door->sector = (sector_t *)(door->sector - sectors); } else if (th->function.acp1 == (actionf_p1)T_MoveFloor) { *save_p++ = tc_floor; PADSAVEP(); floor = (floormove_t *)save_p; memcpy (floor, th, sizeof(*floor)); save_p += sizeof(*floor); floor->sector = (sector_t *)(floor->sector - sectors); } else if (th->function.acp1 == (actionf_p1)T_PlatRaise) { *save_p++ = tc_plat; PADSAVEP(); plat = (plat_t *)save_p; memcpy (plat, th, sizeof(*plat)); save_p += sizeof(*plat); plat->sector = (sector_t *)(plat->sector - sectors); } else if (th->function.acp1 == (actionf_p1)T_LightFlash) { *save_p++ = tc_flash; PADSAVEP(); flash = (lightflash_t *)save_p; memcpy (flash, th, sizeof(*flash)); save_p += sizeof(*flash); flash->sector = (sector_t *)(flash->sector - sectors); } else if (th->function.acp1 == (actionf_p1)T_StrobeFlash) { *save_p++ = tc_strobe; PADSAVEP(); strobe = (strobe_t *)save_p; memcpy (strobe, th, sizeof(*strobe)); save_p += sizeof(*strobe); strobe->sector = (sector_t *)(strobe->sector - sectors); } else if (th->function.acp1 == (actionf_p1)T_Glow) { *save_p++ = tc_glow; PADSAVEP(); glow = (glow_t *)save_p; memcpy (glow, th, sizeof(*glow)); save_p += sizeof(*glow); glow->sector = (sector_t *)(glow->sector - sectors); } else if (th->function.acp1 == (actionf_p1)T_FireFlicker) { fireflicker_t *flick; // [RH] Save FireFlicker thinkers. The Linux code missed these. *save_p++ = tc_fireflicker; PADSAVEP(); flick = (fireflicker_t *)save_p; memcpy (flick, th, sizeof(*flick)); save_p += sizeof(*flick); flick->sector = (sector_t *)(flick->sector - sectors); } else if (th->function.acp1 == (actionf_p1) T_MoveElevator) { //jff 2/22/98 new case for elevators elevator_t *elevator; //jff 2/22/98 *save_p++ = tc_elevator; PADSAVEP(); elevator = (elevator_t *)save_p; memcpy (elevator, th, sizeof(*elevator)); save_p += sizeof(*elevator); elevator->sector = (sector_t *)(elevator->sector - sectors); } else if (th->function.acp1 == (actionf_p1) T_Scroll) { // killough 3/7/98: Scroll effect thinkers *save_p++ = tc_scroll; memcpy (save_p, th, sizeof(scroll_t)); save_p += sizeof(scroll_t); continue; } } // add a terminating marker *save_p++ = tc_endspecials; } // // P_UnArchiveSpecials // void P_UnArchiveSpecials (void) { byte tclass; ceiling_t* ceiling; vldoor_t* door; floormove_t* floor; plat_t* plat; lightflash_t* flash; strobe_t* strobe; glow_t* glow; fireflicker_t* flick; // read in saved thinkers while (1) { tclass = *save_p++; switch (tclass) { case tc_endspecials: return; // end of list case tc_ceiling: PADSAVEP(); ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL); memcpy (ceiling, save_p, sizeof(*ceiling)); save_p += sizeof(*ceiling); ceiling->sector = §ors[(int)ceiling->sector]; ceiling->sector->ceilingdata = ceiling; //jff 2/22/98 if (ceiling->thinker.function.acp1) ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling; P_AddThinker (&ceiling->thinker); P_AddActiveCeiling(ceiling); break; case tc_door: PADSAVEP(); door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL); memcpy (door, save_p, sizeof(*door)); save_p += sizeof(*door); door->sector = §ors[(int)door->sector]; door->sector->ceilingdata = door; //jff 2/22/98 door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor; P_AddThinker (&door->thinker); break; case tc_floor: PADSAVEP(); floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL); memcpy (floor, save_p, sizeof(*floor)); save_p += sizeof(*floor); floor->sector = §ors[(int)floor->sector]; floor->sector->floordata = floor; //jff 2/22/98 floor->thinker.function.acp1 = (actionf_p1)T_MoveFloor; P_AddThinker (&floor->thinker); break; case tc_plat: PADSAVEP(); plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL); memcpy (plat, save_p, sizeof(*plat)); save_p += sizeof(*plat); plat->sector = §ors[(int)plat->sector]; plat->sector->floordata = plat; //jff 2/22/98 if (plat->thinker.function.acp1) plat->thinker.function.acp1 = (actionf_p1)T_PlatRaise; P_AddThinker (&plat->thinker); P_AddActivePlat(plat); break; case tc_flash: PADSAVEP(); flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL); memcpy (flash, save_p, sizeof(*flash)); save_p += sizeof(*flash); flash->sector = §ors[(int)flash->sector]; flash->thinker.function.acp1 = (actionf_p1)T_LightFlash; P_AddThinker (&flash->thinker); break; case tc_strobe: PADSAVEP(); strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL); memcpy (strobe, save_p, sizeof(*strobe)); save_p += sizeof(*strobe); strobe->sector = §ors[(int)strobe->sector]; strobe->thinker.function.acp1 = (actionf_p1)T_StrobeFlash; P_AddThinker (&strobe->thinker); break; case tc_glow: PADSAVEP(); glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL); memcpy (glow, save_p, sizeof(*glow)); save_p += sizeof(*glow); glow->sector = §ors[(int)glow->sector]; glow->thinker.function.acp1 = (actionf_p1)T_Glow; P_AddThinker (&glow->thinker); break; case tc_fireflicker: // [RH] Restore fireflicker thinkers PADSAVEP(); flick = Z_Malloc (sizeof(*flick), PU_LEVEL, NULL); memcpy (flick, save_p, sizeof(*flick)); save_p += sizeof(*flick); flick->sector = §ors[(int)flick->sector]; flick->thinker.function.acp1 = (actionf_p1)T_FireFlicker; P_AddThinker (&flick->thinker); break; //jff 2/22/98 new case for elevators case tc_elevator: PADSAVEP(); { elevator_t *elevator = Z_Malloc (sizeof(*elevator), PU_LEVEL, NULL); memcpy (elevator, save_p, sizeof(*elevator)); save_p += sizeof(*elevator); elevator->sector = §ors[(int)elevator->sector]; elevator->sector->floordata = elevator; //jff 2/22/98 elevator->sector->ceilingdata = elevator; //jff 2/22/98 elevator->thinker.function.acp1 = (actionf_p1) T_MoveElevator; P_AddThinker (&elevator->thinker); break; } case tc_scroll: // killough 3/7/98: scroll effect thinkers { scroll_t *scroll = Z_Malloc (sizeof(scroll_t), PU_LEVEL, NULL); memcpy (scroll, save_p, sizeof(scroll_t)); save_p += sizeof(scroll_t); scroll->thinker.function.acp1 = (actionf_p1) T_Scroll; P_AddThinker(&scroll->thinker); break; } default: I_Error ("P_UnarchiveSpecials:Unknown tclass %i " "in savegame",tclass); } } } // [RH] Save the state of the random number generator void P_ArchiveRNGState (void) { PADSAVEP(); memcpy (save_p, &rng, sizeof(rng)); save_p += sizeof(rng); } // [RH] Load the state of the random number generator void P_UnArchiveRNGState (void) { PADSAVEP(); memcpy (&rng, save_p, sizeof(rng)); save_p += sizeof(rng); } // [RH] Save level local info void P_ArchiveLevelLocals (void) { PADSAVEP(); memcpy (save_p, &level, sizeof(level)); save_p += sizeof(level); if (gamemode != commercial) { // Also save list of visited levels int epsd, map; char name[8] = "E M "; level_info_t *info; for (epsd = '1'; epsd <= '3'; epsd++) { for (map = '1'; map <= '9'; map++) { name[1] = epsd; name[3] = map; if ( (info = FindLevelInfo (name)) ) { if (info->level_name && info->flags & LEVEL_VISITED) { memcpy (save_p, info->mapname, 8); save_p += 8; } } } } } *save_p++ = 0; } // [RH] Restore the level local info void P_UnArchiveLevelLocals (void) { level_info_t *info = level.info; PADSAVEP(); memcpy (&level, save_p, sizeof(level)); save_p += sizeof(level); level.info = info; while (*save_p) { level_info_t *info; if ( (info = FindLevelInfo (save_p)) ) { if (info->level_name) info->flags |= LEVEL_VISITED; } save_p += 8; } save_p++; // In case testfade was used, we need to rebuild the colormaps RefreshPalettes(); }