// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // // //----------------------------------------------------------------------------- #ifndef __M_MISC__ #define __M_MISC__ #include "basictypes.h" #include "zstring.h" class FConfigFile; class FGameConfigFile; extern FGameConfigFile *GameConfig; bool M_WriteFile (char const *name, void *source, int length); int M_ReadFile (char const *name, BYTE **buffer); int M_ReadFileMalloc (char const *name, BYTE **buffer); void M_FindResponseFile (void); // [RH] M_ScreenShot now accepts a filename parameter. // Pass a NULL to get the original behavior. void M_ScreenShot (const char *filename); void M_LoadDefaults (); bool M_SaveDefaults (const char *filename); void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen); FString M_ZLibError(int zerrnum); // Get special directory paths (defined in m_specialpaths.cpp) #ifdef __unix__ FString GetUserFile (const char *path); // Prepends ~/.zdoom to path #endif FString M_GetCachePath(bool create); FString M_GetAutoexecPath(); FString M_GetCajunPath(const char *filename); FString M_GetConfigPath(bool for_reading); FString M_GetScreenshotsPath(); FString M_GetSavegamesPath(); #endif