#ifndef R_INTERPOLATE_H #define R_INTERPOLATE_H #include "dobject.h" //========================================================================== // // // //========================================================================== class DInterpolation : public DObject { friend struct FInterpolator; DECLARE_ABSTRACT_CLASS(DInterpolation, DObject) HAS_OBJECT_POINTERS TObjPtr Next; TObjPtr Prev; protected: int refcount; DInterpolation(); public: int AddRef(); int DelRef(bool force = false); virtual void Destroy(); virtual void UpdateInterpolation() = 0; virtual void Restore() = 0; virtual void Interpolate(double smoothratio) = 0; virtual void Serialize(FSerializer &arc); }; //========================================================================== // // // //========================================================================== struct FInterpolator { TObjPtr Head; bool didInterp; int count; int CountInterpolations (); public: FInterpolator() { Head = NULL; didInterp = false; count = 0; } void UpdateInterpolations(); void AddInterpolation(DInterpolation *); void RemoveInterpolation(DInterpolation *); void DoInterpolations(double smoothratio); void RestoreInterpolations(); void ClearInterpolations(); }; extern FInterpolator interpolator; #endif