class HereticPlayer : PlayerPawn { Default { Health 100; Radius 16; Height 56; Mass 100; Painchance 255; Speed 1; Player.DisplayName "Corvus"; Player.StartItem "GoldWand"; Player.StartItem "Staff"; Player.StartItem "GoldWandAmmo", 50; Player.WeaponSlot 1, "Staff", "Gauntlets"; Player.WeaponSlot 2, "GoldWand"; Player.WeaponSlot 3, "Crossbow"; Player.WeaponSlot 4, "Blaster"; Player.WeaponSlot 5, "SkullRod"; Player.WeaponSlot 6, "PhoenixRod"; Player.WeaponSlot 7, "Mace"; Player.ColorRange 225, 240; Player.Colorset 0, "Green", 225, 240, 238; Player.Colorset 1, "Yellow", 114, 129, 127; Player.Colorset 2, "Red", 145, 160, 158; Player.Colorset 3, "Blue", 190, 205, 203; // Doom Legacy additions Player.Colorset 4, "Brown", 67, 82, 80; Player.Colorset 5, "Light Gray", 9, 24, 22; Player.Colorset 6, "Light Brown", 74, 89, 87; Player.Colorset 7, "Light Red", 150, 165, 163; Player.Colorset 8, "Light Blue", 192, 207, 205; Player.Colorset 9, "Beige", 95, 110, 108; } States { Spawn: PLAY A -1; Stop; See: PLAY ABCD 4; Loop; Melee: Missile: PLAY F 6 BRIGHT; PLAY E 12; Goto Spawn; Pain: PLAY G 4; PLAY G 4 A_Pain; Goto Spawn; Death: PLAY H 6 A_PlayerSkinCheck("AltSkinDeath"); PLAY I 6 A_PlayerScream; PLAY JK 6; PLAY L 6 A_NoBlocking; PLAY MNO 6; PLAY P -1; Stop; XDeath: PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath"); PLAY Q 5 A_PlayerScream; PLAY R 0 A_NoBlocking; PLAY R 5 A_SkullPop; PLAY STUVWX 5; PLAY Y -1; Stop; Burn: FDTH A 5 BRIGHT A_PlaySound("*burndeath"); FDTH B 4 BRIGHT; FDTH C 5 BRIGHT; FDTH D 4 BRIGHT A_PlayerScream; FDTH E 5 BRIGHT; FDTH F 4 BRIGHT; FDTH G 5 BRIGHT A_PlaySound("*burndeath"); FDTH H 4 BRIGHT; FDTH I 5 BRIGHT; FDTH J 4 BRIGHT; FDTH K 5 BRIGHT; FDTH L 4 BRIGHT; FDTH M 5 BRIGHT; FDTH N 4 BRIGHT; FDTH O 5 BRIGHT A_NoBlocking; FDTH P 4 BRIGHT; FDTH Q 5 BRIGHT; FDTH R 4 BRIGHT; ACLO E 35 A_CheckPlayerDone; Wait; AltSkinDeath: PLAY H 10; PLAY I 10 A_PlayerScream; PLAY J 10 A_NoBlocking; PLAY KLM 10; PLAY N -1; Stop; AltSkinXDeath: PLAY O 5; PLAY P 5 A_XScream; PLAY Q 5 A_NoBlocking; PLAY RSTUV 5; PLAY W -1; Stop; } } // The player's skull ------------------------------------------------------- class BloodySkull : PlayerChunk { Default { Radius 4; Height 4; Gravity 0.125; +NOBLOCKMAP +DROPOFF +CANNOTPUSH +SKYEXPLODE +NOBLOCKMONST +NOSKIN } States { Spawn: BSKL A 0; BSKL ABCDE 5 A_CheckFloor("Hit"); Goto Spawn+1; Hit: BSKL F 16 A_CheckPlayerDone; Wait; } }