// Ironlich ----------------------------------------------------------------- ACTOR Ironlich 6 { Game Heretic SpawnID 20 Health 700 Radius 40 Height 72 Mass 325 Speed 6 Painchance 32 Monster +NOBLOOD +DONTMORPH +DONTSQUASH +BOSSDEATH SeeSound "ironlich/sight" AttackSound "ironlich/attack" PainSound "ironlich/pain" DeathSound "ironlich/death" ActiveSound "ironlich/active" Obituary "$OB_IRONLICH" HitObituary "$OB_IRONLICHHIT" DropItem "BlasterAmmo", 84, 10 DropItem "ArtiEgg", 51, 0 action native A_LichAttack (); States { Spawn: LICH A 10 A_Look Loop See: LICH A 4 A_Chase Loop Missile: LICH A 5 A_FaceTarget LICH B 20 A_LichAttack Goto See Pain: LICH A 4 LICH A 4 A_Pain Goto See Death: LICH C 7 LICH D 7 A_Scream LICH EF 7 LICH G 7 A_NoBlocking LICH H 7 LICH I -1 A_BossDeath Stop } } // Head FX 1 ---------------------------------------------------------------- ACTOR HeadFX1 { Game Heretic SpawnID 164 Radius 12 Height 6 Speed 13 FastSpeed 20 Damage 1 Projectile -ACTIVATEIMPACT -ACTIVATEPCROSS +THRUGHOST RenderStyle Add action native A_LichIceImpact(); States { Spawn: FX05 ABC 6 BRIGHT Loop Death: FX05 D 5 BRIGHT A_LichIceImpact FX05 EFG 5 BRIGHT Stop } } // Head FX 2 ---------------------------------------------------------------- ACTOR HeadFX2 { Radius 12 Height 6 Speed 8 Damage 3 Projectile -ACTIVATEIMPACT -ACTIVATEPCROSS RenderStyle Add States { Spawn: FX05 HIJ 6 BRIGHT Loop Death: FX05 DEFG 5 BRIGHT Stop } } // Head FX 3 ---------------------------------------------------------------- ACTOR HeadFX3 { Radius 14 Height 12 Speed 10 FastSpeed 18 Damage 5 Projectile +WINDTHRUST -ACTIVATEIMPACT -ACTIVATEPCROSS -NOBLOCKMAP RenderStyle Add action native A_LichFireGrow (); States { Spawn: FX06 ABC 4 BRIGHT A_LichFireGrow Loop NoGrow: FX06 ABC 5 BRIGHT Loop Death: FX06 DEFG 5 BRIGHT Stop } } // Whirlwind ---------------------------------------------------------------- ACTOR Whirlwind native { Game Heretic SpawnID 165 Radius 16 Height 74 Speed 10 Damage 1 Projectile -ACTIVATEIMPACT -ACTIVATEMCROSS +SEEKERMISSILE +EXPLOCOUNT +StepMissile RenderStyle Translucent Alpha 0.4 action native A_WhirlwindSeek(); States { Spawn: FX07 DEFG 3 FX07 ABC 3 A_WhirlwindSeek Goto Spawn+4 Death: FX07 GFED 4 Stop } }