/* ** lumpconfigfile.cpp ** Reads an .ini file in a lump ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** I don't remember what I was going to use this for, but it's small, so I'll ** leave it in for now. */ #include #include #include "doomtype.h" #include "lumpconfigfile.h" #include "w_wad.h" #if 0 FLumpConfigFile::FLumpConfigFile (int lump) { State.lump = lump; State.lumpdata = (char *)W_MapLumpNum (lump); State.end = State.lumpdata + lumpinfo[lump].size; State.pos = State.lumpdata; } FLumpConfigFile::~FLumpConfigFile () { W_UnMapLump (State.lumpdata); } void FLumpConfigFile::LoadConfigFile () { ReadConfig (&State); } char *FLumpConfigFile::ReadLine (char *string, int n, void *file) const { LumpState *state = (LumpState *)file; char *pos = state->pos; int len = 0; n--; if (state->pos + n > state->end) n = (int)(state->end - state->pos); while (len < n && pos[n] != '\n') n++; string[n] = 0; if (n == 0) { return NULL; } memcpy (string, pos, n); state->pos += n; return string; } #endif