/* ** i_sound.cpp ** Stubs for sound interfaces. ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #include #include "resource.h" extern HWND Window; extern HINSTANCE g_hInst; #define USE_WINDOWS_DWORD #else #define FALSE 0 #define TRUE 1 #endif #include #include #include #include "doomtype.h" #include "m_alloc.h" #include #include "fmodsound.h" #include "m_swap.h" #include "stats.h" #include "files.h" #include "c_cvars.h" #include "c_dispatch.h" #include "i_system.h" #include "i_sound.h" #include "i_music.h" #include "m_argv.h" #include "m_misc.h" #include "w_wad.h" #include "i_video.h" #include "s_sound.h" #include "v_text.h" #include "gi.h" #include "doomdef.h" EXTERN_CVAR (Float, snd_sfxvolume) CVAR (Int, snd_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (Int, snd_buffersize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR (String, snd_output, "default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // killough 2/21/98: optionally use varying pitched sounds CVAR (Bool, snd_pitched, false, CVAR_ARCHIVE) SoundRenderer *GSnd; // // SFX API // //========================================================================== // // CVAR snd_sfxvolume // // Maximum volume of a sound effect. //========================================================================== CUSTOM_CVAR (Float, snd_sfxvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) { if (self < 0.f) self = 0.f; else if (self > 1.f) self = 1.f; else if (GSnd != NULL) { GSnd->SetSfxVolume (self); } } void I_InitSound () { /* Get command line options: */ bool nosound = !!Args->CheckParm ("-nosfx") || !!Args->CheckParm ("-nosound"); if (nosound) { I_InitMusic (); return; } GSnd = new FMODSoundRenderer; if (!GSnd->IsValid ()) { delete GSnd; GSnd = NULL; Printf (TEXTCOLOR_RED"Sound init failed. Using nosound.\n"); } I_InitMusic (); snd_sfxvolume.Callback (); } void I_ShutdownSound (void) { if (GSnd != NULL) { delete GSnd; GSnd = NULL; } } CCMD (snd_status) { if (GSnd == NULL) { Printf ("sound is not active\n"); } else { GSnd->PrintStatus (); } } CCMD (snd_reset) { SoundRenderer *snd = GSnd; if (snd != NULL) { snd->MovieDisableSound (); GSnd = NULL; } I_InitSound (); S_Init (); S_RestartMusic (); if (snd != NULL) delete snd; } CCMD (snd_listdrivers) { if (GSnd != NULL) { GSnd->PrintDriversList (); } else { Printf ("Sound is inactive.\n"); } } ADD_STAT (sound) { if (GSnd != NULL) { return GSnd->GatherStats (); } else { return "No sound"; } } SoundRenderer::SoundRenderer () { } SoundRenderer::~SoundRenderer () { } FString SoundRenderer::GatherStats () { return "No stats for this sound renderer."; } void SoundRenderer::DrawWaveDebug(int mode) { } SoundStream::~SoundStream () { } bool SoundStream::SetPosition(int pos) { return false; } FString SoundStream::GetStats() { return "No stream stats available."; }