// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include #include "r_defs.h" #include "d_player.h" extern cycle_t FrameCycles; namespace swrenderer { extern cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles; extern bool r_dontmaplines; void R_RenderActorView(AActor *actor, bool dontmaplines = false); void R_RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines = false); void R_InitRenderer(); void R_MultiresInit(); void R_ShutdownRenderer(); }