/* #include "a_pickups.h" #include "a_strifeglobal.h" #include "gstrings.h" */ // Coin --------------------------------------------------------------------- IMPLEMENT_CLASS (ACoin) const char *ACoin::PickupMessage () { if (Amount == 1) { return Super::PickupMessage(); } else { static char msg[64]; mysnprintf (msg, countof(msg), GStrings("TXT_XGOLD"), Amount); return msg; } } bool ACoin::HandlePickup (AInventory *item) { if (item->IsKindOf (RUNTIME_CLASS(ACoin))) { if (Amount < MaxAmount) { if (MaxAmount - Amount < item->Amount) { Amount = MaxAmount; } else { Amount += item->Amount; } item->ItemFlags |= IF_PICKUPGOOD; } return true; } if (Inventory != NULL) { return Inventory->HandlePickup (item); } return false; } AInventory *ACoin::CreateCopy (AActor *other) { if (GetClass() == RUNTIME_CLASS(ACoin)) { return Super::CreateCopy (other); } AInventory *copy = Spawn (0,0,0, NO_REPLACE); copy->Amount = Amount; copy->BecomeItem (); GoAwayAndDie (); return copy; } //=========================================================================== // // ACoin :: CreateTossable // // Gold drops in increments of 50 if you have that much, less if you don't. // //=========================================================================== AInventory *ACoin::CreateTossable () { ACoin *tossed; if ((ItemFlags & IF_UNDROPPABLE) || Owner == NULL || Amount <= 0) { return NULL; } if (Amount >= 50) { Amount -= 50; tossed = static_cast(Spawn("Gold50", Owner->Pos(), NO_REPLACE)); } else if (Amount >= 25) { Amount -= 25; tossed = static_cast(Spawn("Gold25", Owner->Pos(), NO_REPLACE)); } else if (Amount >= 10) { Amount -= 10; tossed = static_cast(Spawn("Gold10", Owner->Pos(), NO_REPLACE)); } else if (Amount > 1 || (ItemFlags & IF_KEEPDEPLETED)) { Amount -= 1; tossed = static_cast(Spawn("Coin", Owner->Pos(), NO_REPLACE)); } else // Amount == 1 && !(ItemFlags & IF_KEEPDEPLETED) { BecomePickup (); tossed = this; } tossed->flags &= ~(MF_SPECIAL|MF_SOLID); tossed->DropTime = 30; if (tossed != this && Amount <= 0) { Destroy (); } return tossed; }