//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2002-2016 Christoph Oelckers // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // #ifndef __M_MISC__ #define __M_MISC__ #include "basictypes.h" #include "zstring.h" class FConfigFile; class FGameConfigFile; class FIWadManager; extern FGameConfigFile *GameConfig; bool M_WriteFile (char const *name, void *source, int length); int M_ReadFile (char const *name, uint8_t **buffer); int M_ReadFileMalloc (char const *name, uint8_t **buffer); void M_FindResponseFile (void); // [RH] M_ScreenShot now accepts a filename parameter. // Pass a NULL to get the original behavior. void M_ScreenShot (const char *filename); void M_LoadDefaults (); bool M_SaveDefaults (const char *filename); void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen); FString M_ZLibError(int zerrnum); // Get special directory paths (defined in m_specialpaths.cpp) #ifdef __unix__ FString GetUserFile (const char *path); // Prepends ~/.zdoom to path #endif FString M_GetCachePath(bool create); FString M_GetAutoexecPath(); FString M_GetCajunPath(const char *filename); FString M_GetConfigPath(bool for_reading); FString M_GetScreenshotsPath(); FString M_GetSavegamesPath(); #endif