#ifndef __GLTEXTURE_H #define __GLTEXTURE_H #ifdef LoadImage #undef LoadImage #endif #define SHADED_TEXTURE -1 #define DIRECT_PALETTE -2 #include "tarray.h" class FCanvasTexture; class AActor; // For error catching while changing parameters. enum EInvalid { Invalid = 0 }; enum { GLT_CLAMPX=1, GLT_CLAMPY=2 }; class FHardwareTexture { public: enum { MAX_TEXTURES = 16 }; private: struct TranslatedTexture { unsigned int glTexID; int translation; bool mipmapped; void Delete(); }; public: static unsigned int lastbound[MAX_TEXTURES]; static int lastactivetexture; static int max_texturesize; static int GetTexDimension(int value); private: short texwidth, texheight; bool forcenocompression; TranslatedTexture glDefTex; TArray glTex_Translated; unsigned int glDepthID; // only used by camera textures TranslatedTexture * GetTexID(int translation); int GetDepthBuffer(); void Resize(int width, int height, unsigned char *src_data, unsigned char *dst_data); public: FHardwareTexture(int w, int h, bool nocompress); ~FHardwareTexture(); static void Unbind(int texunit); static void UnbindAll(); void BindToFrameBuffer(); unsigned int Bind(int texunit, int translation, bool needmipmap); unsigned int CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation); void Clean(bool all); }; #endif