/* ** nodebuild_events.cpp ** ** A red-black tree for keeping track of segs that get touched by a splitter. ** **--------------------------------------------------------------------------- ** Copyright 2002-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be ** covered by the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 2 of the License, or (at ** your option) any later version. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "doomtype.h" #include "nodebuild.h" FEventTree::FEventTree () : Root (&Nil), Spare (NULL) { memset (&Nil, 0, sizeof(Nil)); } FEventTree::~FEventTree () { FEvent *probe; DeleteAll (); probe = Spare; while (probe != NULL) { FEvent *next = probe->Left; delete probe; probe = next; } } void FEventTree::DeleteAll () { DeletionTraverser (Root); Root = &Nil; } void FEventTree::DeletionTraverser (FEvent *node) { if (node != &Nil && node != NULL) { DeletionTraverser (node->Left); DeletionTraverser (node->Right); node->Left = Spare; Spare = node; } } FEvent *FEventTree::GetNewNode () { FEvent *node; if (Spare != NULL) { node = Spare; Spare = node->Left; } else { node = new FEvent; } return node; } void FEventTree::Insert (FEvent *z) { FEvent *y = &Nil; FEvent *x = Root; while (x != &Nil) { y = x; if (z->Distance < x->Distance) { x = x->Left; } else { x = x->Right; } } z->Parent = y; if (y == &Nil) { Root = z; } else if (z->Distance < y->Distance) { y->Left = z; } else { y->Right = z; } z->Left = &Nil; z->Right = &Nil; } FEvent *FEventTree::Successor (FEvent *event) const { if (event->Right != &Nil) { event = event->Right; while (event->Left != &Nil) { event = event->Left; } return event; } else { FEvent *y = event->Parent; while (y != &Nil && event == y->Right) { event = y; y = y->Parent; } return y; } } FEvent *FEventTree::Predecessor (FEvent *event) const { if (event->Left != &Nil) { event = event->Left; while (event->Right != &Nil) { event = event->Right; } return event; } else { FEvent *y = event->Parent; while (y != &Nil && event == y->Left) { event = y; y = y->Parent; } return y; } } FEvent *FEventTree::FindEvent (double key) const { FEvent *node = Root; while (node != &Nil) { if (node->Distance == key) { return node; } else if (node->Distance > key) { node = node->Left; } else { node = node->Right; } } return NULL; } FEvent *FEventTree::GetMinimum () { FEvent *node = Root; if (node == &Nil) { return NULL; } while (node->Left != &Nil) { node = node->Left; } return node; }