ACTOR ZWingedStatue { Radius 10 Height 62 +SOLID States { Spawn: STTW A -1 Stop } } ACTOR ZRock1 { Radius 20 Height 16 States { Spawn: RCK1 A -1 Stop } } ACTOR ZRock2 { Radius 20 Height 16 States { Spawn: RCK2 A -1 Stop } } ACTOR ZRock3 { Radius 20 Height 16 States { Spawn: RCK3 A -1 Stop } } ACTOR ZRock4 { Radius 20 Height 16 States { Spawn: RCK4 A -1 Stop } } ACTOR ZChandelier { Radius 20 Height 60 +SPAWNCEILING +NOGRAVITY States { Spawn: CDLR ABC 4 Loop } } ACTOR ZChandelierUnlit { Radius 20 Height 60 +SPAWNCEILING +NOGRAVITY States { Spawn: CDLR D -1 Stop } } ACTOR ZTreeDead { Radius 10 Height 96 +SOLID States { Spawn: ZTRE A -1 Stop } } ACTOR ZTree { Radius 15 Height 128 +SOLID States { Spawn: ZTRE A -1 Stop } } ACTOR ZTreeSwamp150 { Radius 10 Height 150 +SOLID States { Spawn: TRES A -1 Stop } } ACTOR ZTreeSwamp120 { Radius 10 Height 120 +SOLID States { Spawn: TRE3 A -1 Stop } } ACTOR ZStumpBurned { Radius 12 Height 20 +SOLID States { Spawn: STM1 A -1 Stop } } ACTOR ZStumpBare { Radius 12 Height 20 +SOLID States { Spawn: STM2 A -1 Stop } } ACTOR ZStumpSwamp1 { Radius 20 Height 16 States { Spawn: STM3 A -1 Stop } } ACTOR ZStumpSwamp2 { Radius 20 Height 16 States { Spawn: STM4 A -1 Stop } } ACTOR ZShroomLarge1 { Radius 20 Height 16 States { Spawn: MSH1 A -1 Stop } } ACTOR ZShroomLarge2 { Radius 20 Height 16 States { Spawn: MSH2 A -1 Stop } } ACTOR ZShroomLarge3 { Radius 20 Height 16 States { Spawn: MSH3 A -1 Stop } } ACTOR ZShroomSmall1 { Radius 20 Height 16 States { Spawn: MSH4 A -1 Stop } } ACTOR ZShroomSmall2 { Radius 20 Height 16 States { Spawn: MSH5 A -1 Stop } } ACTOR ZShroomSmall3 { Radius 20 Height 16 States { Spawn: MSH6 A -1 Stop } } ACTOR ZShroomSmall4 { Radius 20 Height 16 States { Spawn: MSH7 A -1 Stop } } ACTOR ZShroomSmall5 { Radius 20 Height 16 States { Spawn: MSH8 A -1 Stop } } ACTOR ZStalagmitePillar { Radius 8 Height 138 +SOLID States { Spawn: SGMP A -1 Stop } } ACTOR ZStalagmiteLarge { Radius 8 Height 48 +SOLID States { Spawn: SGM1 A -1 Stop } } ACTOR ZStalagmiteMedium { Radius 6 Height 40 +SOLID States { Spawn: SGM2 A -1 Stop } } ACTOR ZStalagmiteSmall { Radius 8 Height 36 +SOLID States { Spawn: SGM3 A -1 Stop } } ACTOR ZStalactiteLarge { Radius 8 Height 66 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: SLC1 A -1 Stop } } ACTOR ZStalactiteMedium { Radius 6 Height 50 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: SLC2 A -1 Stop } } ACTOR ZStalactiteSmall { Radius 8 Height 40 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: SLC3 A -1 Stop } } ACTOR ZMossCeiling1 { Radius 20 Height 20 +SPAWNCEILING +NOGRAVITY States { Spawn: MSS1 A -1 Stop } } ACTOR ZMossCeiling2 { Radius 20 Height 24 +SPAWNCEILING +NOGRAVITY States { Spawn: MSS2 A -1 Stop } } ACTOR ZSwampVine { Radius 8 Height 52 +SOLID States { Spawn: SWMV A -1 Stop } } ACTOR ZCorpseKabob { Radius 10 Height 92 +SOLID States { Spawn: CPS1 A -1 Stop } } ACTOR ZCorpseSleeping { Radius 20 Height 16 States { Spawn: CPS2 A -1 Stop } } ACTOR ZTombstoneRIP { Radius 10 Height 46 +SOLID States { Spawn: TMS1 A -1 Stop } } ACTOR ZTombstoneShane { Radius 10 Height 46 +SOLID States { Spawn: TMS2 A -1 Stop } } ACTOR ZTombstoneBigCross { Radius 10 Height 46 +SOLID States { Spawn: TMS3 A -1 Stop } } ACTOR ZTombstoneBrianR { Radius 10 Height 52 +SOLID States { Spawn: TMS4 A -1 Stop } } ACTOR ZTombstoneCrossCircle { Radius 10 Height 52 +SOLID States { Spawn: TMS5 A -1 Stop } } ACTOR ZTombstoneSmallCross { Radius 8 Height 46 +SOLID States { Spawn: TMS6 A -1 Stop } } ACTOR ZTombstoneBrianP { Radius 8 Height 46 +SOLID States { Spawn: TMS7 A -1 Stop } } ACTOR ZCorpseHanging { Radius 6 Height 75 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: CPS3 A -1 Stop } } ACTOR ZStatueGargoyleGreenTall { Radius 14 Height 108 +SOLID States { Spawn: STT2 A -1 Stop } } ACTOR ZStatueGargoyleBlueTall { Radius 14 Height 108 +SOLID States { Spawn: STT3 A -1 Stop } } ACTOR ZStatueGargoyleGreenShort { Radius 14 Height 62 +SOLID States { Spawn: STT4 A -1 Stop } } ACTOR ZStatueGargoyleBlueShort { Radius 14 Height 62 +SOLID States { Spawn: STT5 A -1 Stop } } ACTOR ZStatueGargoyleStripeTall { Radius 14 Height 108 +SOLID States { Spawn: GAR1 A -1 Stop } } ACTOR ZStatueGargoyleDarkRedTall { Radius 14 Height 108 +SOLID States { Spawn: GAR2 A -1 Stop } } ACTOR ZStatueGargoyleRedTall { Radius 14 Height 108 +SOLID States { Spawn: GAR3 A -1 Stop } } ACTOR ZStatueGargoyleTanTall { Radius 14 Height 108 +SOLID States { Spawn: GAR4 A -1 Stop } } ACTOR ZStatueGargoyleRustTall { Radius 14 Height 108 +SOLID States { Spawn: GAR5 A -1 Stop } } ACTOR ZStatueGargoyleDarkRedShort { Radius 14 Height 62 +SOLID States { Spawn: GAR6 A -1 Stop } } ACTOR ZStatueGargoyleRedShort { Radius 14 Height 62 +SOLID States { Spawn: GAR7 A -1 Stop } } ACTOR ZStatueGargoyleTanShort { Radius 14 Height 62 +SOLID States { Spawn: GAR8 A -1 Stop } } ACTOR ZStatueGargoyleRustShort { Radius 14 Height 62 +SOLID States { Spawn: GAR9 A -1 Stop } } ACTOR ZBannerTattered { Radius 8 Height 120 +SOLID States { Spawn: BNR1 A -1 Stop } } ACTOR ZTreeLarge1 { Radius 15 Height 180 +SOLID States { Spawn: TRE4 A -1 Stop } } ACTOR ZTreeLarge2 { Radius 15 Height 180 +SOLID States { Spawn: TRE5 A -1 Stop } } ACTOR ZTreeGnarled1 { Radius 22 Height 100 +SOLID States { Spawn: TRE6 A -1 Stop } } ACTOR ZTreeGnarled2 { Radius 22 Height 100 +SOLID States { Spawn: TRE7 A -1 Stop } } ACTOR ZLog { Radius 20 Height 25 +SOLID States { Spawn: LOGG A -1 Stop } } ACTOR ZStalactiteIceLarge { Radius 8 Height 66 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: ICT1 A -1 Stop } } ACTOR ZStalactiteIceMedium { Radius 5 Height 50 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: ICT2 A -1 Stop } } ACTOR ZStalactiteIceSmall { Radius 4 Height 32 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: ICT3 A -1 Stop } } ACTOR ZStalactiteIceTiny { Radius 4 Height 8 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: ICT4 A -1 Stop } } ACTOR ZStalagmiteIceLarge { Radius 8 Height 66 +SOLID States { Spawn: ICM1 A -1 Stop } } ACTOR ZStalagmiteIceMedium { Radius 5 Height 50 +SOLID States { Spawn: ICM2 A -1 Stop } } ACTOR ZStalagmiteIceSmall { Radius 4 Height 32 +SOLID States { Spawn: ICM3 A -1 Stop } } ACTOR ZStalagmiteIceTiny { Radius 4 Height 8 +SOLID States { Spawn: ICM4 A -1 Stop } } ACTOR ZRockBrown1 { Radius 17 Height 72 +SOLID States { Spawn: RKBL A -1 Stop } } ACTOR ZRockBrown2 { Radius 15 Height 50 +SOLID States { Spawn: RKBS A -1 Stop } } ACTOR ZRockBlack { Radius 20 Height 40 +SOLID States { Spawn: RKBK A -1 Stop } } ACTOR ZRubble1 { Radius 20 Height 16 States { Spawn: RBL1 A -1 Stop } } ACTOR ZRubble2 { Radius 20 Height 16 States { Spawn: RBL2 A -1 Stop } } ACTOR ZRubble3 { Radius 20 Height 16 States { Spawn: RBL3 A -1 Stop } } ACTOR ZVasePillar { Radius 12 Height 54 +SOLID States { Spawn: VASE A -1 Stop } } ACTOR ZCorpseLynched { Radius 11 Height 95 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: CPS4 A -1 Stop } } ACTOR ZCandle { Radius 20 Height 16 +NOGRAVITY +NOBLOCKMAP States { Spawn: CNDL ABC 4 Bright Loop } } ACTOR ZBarrel { Radius 15 Height 32 +SOLID States { Spawn: ZBAR A -1 Stop } } ACTOR ZBucket { Radius 8 Height 72 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: BCKT A -1 Stop } } ACTOR FireThing { Radius 5 Height 10 +SOLID States { Spawn: FSKL A 4 Bright FSKL B 3 Bright FSKL C 4 Bright FSKL D 3 Bright FSKL E 4 Bright FSKL F 3 Bright FSKL G 4 Bright FSKL H 3 Bright FSKL I 4 Bright Loop } } ACTOR BrassTorch { Radius 6 Height 35 +SOLID States { Spawn: BRTR ABCDEFGHIJKLM 4 Bright Loop } } ACTOR ZBlueCandle { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: BCAN ABCDE 5 Bright Loop } } ACTOR ZIronMaiden { Radius 12 Height 60 +SOLID States { Spawn: IRON A -1 Stop } } ACTOR ZChainBit32 { Radius 4 Height 32 +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP States { Spawn: CHNS A -1 Stop } } ACTOR ZChainBit64 { Radius 4 Height 64 +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP States { Spawn: CHNS B -1 Stop } } ACTOR ZChainEndHeart { Radius 4 Height 32 +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP States { Spawn: CHNS C -1 Stop } } ACTOR ZChainEndHook1 { Radius 4 Height 32 +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP States { Spawn: CHNS D -1 Stop } } ACTOR ZChainEndHook2 { Radius 4 Height 32 +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP States { Spawn: CHNS E -1 Stop } } ACTOR ZChainEndSpike { Radius 4 Height 32 +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP States { Spawn: CHNS F -1 Stop } } ACTOR ZChainEndSkull { Radius 4 Height 32 +SPAWNCEILING +NOGRAVITY +NOBLOCKMAP States { Spawn: CHNS G -1 Stop } } ACTOR TableShit1 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST1 A -1 Stop } } ACTOR TableShit2 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST2 A -1 Stop } } ACTOR TableShit3 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST3 A -1 Stop } } ACTOR TableShit4 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST4 A -1 Stop } } ACTOR TableShit5 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST5 A -1 Stop } } ACTOR TableShit6 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST6 A -1 Stop } } ACTOR TableShit7 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST7 A -1 Stop } } ACTOR TableShit8 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST8 A -1 Stop } } ACTOR TableShit9 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST9 A -1 Stop } } ACTOR TableShit10 { Radius 20 Height 16 +NOBLOCKMAP States { Spawn: TST0 A -1 Stop } } ACTOR TeleSmoke { Radius 20 Height 16 +NOGRAVITY +NOBLOCKMAP RenderStyle Translucent Alpha 0.6 States { Spawn: TSMK A 4 TSMK B 3 TSMK C 4 TSMK D 3 TSMK E 4 TSMK F 3 TSMK G 4 TSMK H 3 TSMK I 4 TSMK J 3 TSMK K 4 TSMK L 3 TSMK M 4 TSMK N 3 TSMK O 4 TSMK P 3 TSMK Q 4 TSMK R 3 TSMK S 4 TSMK T 3 TSMK U 4 TSMK V 3 TSMK W 4 TSMK X 3 TSMK Y 4 TSMK Z 3 Loop } }