// Ettin -------------------------------------------------------------------- ACTOR Ettin { Health 175 Radius 25 Height 68 Mass 175 Speed 13 Damage 3 Painchance 60 Monster +FLOORCLIP +TELESTOMP SeeSound "EttinSight" AttackSound "EttinAttack" PainSound "EttinPain" DeathSound "EttinDeath" ActiveSound "EttinActive" HowlSound "PuppyBeat" Obituary "$OB_ETTIN" States { Spawn: ETTN AA 10 A_Look Loop See: ETTN ABCD 5 A_Chase Loop Pain: ETTN H 7 A_Pain Goto See Melee: ETTN EF 6 A_FaceTarget ETTN G 8 A_CustomMeleeAttack(random[EttinAttack](1,8)*2) Goto See Death: ETTN IJ 4 ETTN K 4 A_Scream ETTN L 4 A_NoBlocking ETTN M 4 A_QueueCorpse ETTN NOP 4 ETTN Q -1 Stop XDeath: ETTB A 4 ETTB B 4 A_NoBlocking ETTB C 4 A_SpawnItemEx("EttinMace", 0,0,8.5, random[DropMace](-128,127) * 0.03125, random[DropMace](-128,127) * 0.03125, 10 + random[DropMace](0,255) * 0.015625, 0, SXF_ABSOLUTEVELOCITY) ETTB D 4 A_Scream ETTB E 4 A_QueueCorpse ETTB FGHIJK 4 ETTB L -1 Stop Ice: ETTN R 5 A_FreezeDeath ETTN R 1 A_FreezeDeathChunks Wait } } // Ettin mace --------------------------------------------------------------- ACTOR EttinMace { Radius 5 Height 5 +DROPOFF +CORPSE +NOTELEPORT +FLOORCLIP States { Spawn: ETTB MNOP 5 Loop Crash: ETTB Q 5 ETTB R 5 A_QueueCorpse ETTB S -1 Stop } } // Ettin mash --------------------------------------------------------------- ACTOR EttinMash : Ettin { +NOBLOOD +NOICEDEATH RenderStyle Translucent Alpha 0.4 States { Death: XDeath: Ice: Stop } }