/* ** gl_bitmap.cpp ** Bitmap class for texture composition ** **--------------------------------------------------------------------------- ** Copyright 2004-2009 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** 4. When not used as part of GZDoom or a GZDoom derivative, this code will be ** covered by the terms of the GNU Lesser General Public License as published ** by the Free Software Foundation; either version 2.1 of the License, or (at ** your option) any later version. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "v_palette.h" #include "templates.h" #include "gl/textures/gl_translate.h" #include "gl/textures/gl_bitmap.h" #include "gl/system/gl_interface.h" //=========================================================================== // // multi-format pixel copy with colormap application // requires one of the previously defined conversion classes to work // //=========================================================================== template void iCopyColors(unsigned char * pout, const unsigned char * pin, int count, int step, BYTE tr, BYTE tg, BYTE tb) { int i; unsigned char a; for(i=0;i, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }; //=========================================================================== // // True Color texture copy function // This excludes all the cases that force downconversion to the // base palette because they wouldn't be used anyway. // //=========================================================================== void FGLBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf, int r, int g, int b) { if (ClipCopyPixelRect(&ClipRect, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate)) { BYTE *buffer = GetPixels() + 4*originx + Pitch*originy; for (int y=0;y 0) { PalEntry *ptrans = GLTranslationPalette::GetPalette(translation); if (ptrans) { for (i = 0; i < 256; i++) { penew[i] = (ptrans[i] & 0xffffff) | (palette[i] & 0xff000000); } } } else { memcpy(penew, palette, 256*sizeof(PalEntry)); } // convert the image according to the translated palette. for (y=0;y