/* ** dobjtype.cpp ** Implements the type information class ** **--------------------------------------------------------------------------- ** Copyright 1998-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "dobject.h" #include "i_system.h" #include "actor.h" #include "templates.h" #include "autosegs.h" #include "v_text.h" #include "a_pickups.h" #include "d_player.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- FTypeTable TypeTable; TArray PClass::AllClasses; bool PClass::bShutdown; PInt *TypeSInt8, *TypeUInt8; PInt *TypeSInt16, *TypeUInt16; PInt *TypeSInt32, *TypeUInt32; PFloat *TypeFloat32, *TypeFloat64; PString *TypeString; PName *TypeName; PSound *TypeSound; PColor *TypeColor; // PRIVATE DATA DEFINITIONS ------------------------------------------------ // A harmless non-NULL FlatPointer for classes without pointers. static const size_t TheEnd = ~(size_t)0; // CODE -------------------------------------------------------------------- void DumpTypeTable() { int used = 0; int min = INT_MAX; int max = 0; int all = 0; int lens[10] = {0}; for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i) { int len = 0; Printf("%4d:", i); for (PType *ty = TypeTable.TypeHash[i]; ty != NULL; ty = ty->HashNext) { Printf(" -> %s", ty->IsKindOf(RUNTIME_CLASS(PNamedType)) ? static_cast(ty)->TypeName.GetChars(): ty->GetClass()->TypeName.GetChars()); len++; all++; } if (len != 0) { used++; if (len < min) min = len; if (len > max) max = len; } if (len < (int)countof(lens)) { lens[len]++; } Printf("\n"); } Printf("Used buckets: %d/%u (%.2f%%) for %d entries\n", used, countof(TypeTable.TypeHash), double(used)/countof(TypeTable.TypeHash)*100, all); Printf("Min bucket size: %d\n", min); Printf("Max bucket size: %d\n", max); Printf("Avg bucket size: %.2f\n", double(all) / used); int j,k; for (k = countof(lens)-1; k > 0; --k) if (lens[k]) break; for (j = 0; j <= k; ++j) Printf("Buckets of len %d: %d (%.2f%%)\n", j, lens[j], j!=0?double(lens[j])/used*100:-1.0); } /* PClassType *************************************************************/ IMPLEMENT_CLASS(PClassType) //========================================================================== // // PClassType Constructor // //========================================================================== PClassType::PClassType() : TypeTableType(NULL) { } //========================================================================== // // PClassType :: Derive // //========================================================================== void PClassType::Derive(PClass *newclass) { assert(newclass->IsKindOf(RUNTIME_CLASS(PClassType))); Super::Derive(newclass); static_cast(newclass)->TypeTableType = TypeTableType; } /* PClassClass ************************************************************/ IMPLEMENT_CLASS(PClassClass) //========================================================================== // // PClassClass Constructor // // The only thing we want to do here is automatically set TypeTableType // to PClass. // //========================================================================== PClassClass::PClassClass() { TypeTableType = RUNTIME_CLASS(PClass); } /* PType ******************************************************************/ IMPLEMENT_ABSTRACT_POINTY_CLASS(PType) DECLARE_POINTER(HashNext) END_POINTERS //========================================================================== // // PType Default Constructor // //========================================================================== PType::PType() : Size(0), Align(1), HashNext(NULL) { } //========================================================================== // // PType Parameterized Constructor // //========================================================================== PType::PType(unsigned int size, unsigned int align) : Size(size), Align(align), HashNext(NULL) { } //========================================================================== // // PType Destructor // //========================================================================== PType::~PType() { } //========================================================================== // // PType :: IsMatch // //========================================================================== bool PType::IsMatch(intptr_t id1, intptr_t id2) const { return false; } //========================================================================== // // PType :: GetTypeIDs // //========================================================================== void PType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = 0; id2 = 0; } //========================================================================== // // PType :: StaticInit STATIC // // Set up TypeTableType values for every PType child and create basic types. // //========================================================================== void PType::StaticInit() { RUNTIME_CLASS(PInt)->TypeTableType = RUNTIME_CLASS(PInt); RUNTIME_CLASS(PFloat)->TypeTableType = RUNTIME_CLASS(PFloat); RUNTIME_CLASS(PString)->TypeTableType = RUNTIME_CLASS(PString); RUNTIME_CLASS(PName)->TypeTableType = RUNTIME_CLASS(PName); RUNTIME_CLASS(PSound)->TypeTableType = RUNTIME_CLASS(PSound); RUNTIME_CLASS(PColor)->TypeTableType = RUNTIME_CLASS(PColor); RUNTIME_CLASS(PPointer)->TypeTableType = RUNTIME_CLASS(PPointer); RUNTIME_CLASS(PClassPointer)->TypeTableType = RUNTIME_CLASS(PPointer); // not sure about this yet RUNTIME_CLASS(PEnum)->TypeTableType = RUNTIME_CLASS(PEnum); RUNTIME_CLASS(PArray)->TypeTableType = RUNTIME_CLASS(PArray); RUNTIME_CLASS(PDynArray)->TypeTableType = RUNTIME_CLASS(PDynArray); RUNTIME_CLASS(PVector)->TypeTableType = RUNTIME_CLASS(PVector); RUNTIME_CLASS(PMap)->TypeTableType = RUNTIME_CLASS(PMap); RUNTIME_CLASS(PStruct)->TypeTableType = RUNTIME_CLASS(PStruct); RUNTIME_CLASS(PPrototype)->TypeTableType = RUNTIME_CLASS(PPrototype); RUNTIME_CLASS(PFunction)->TypeTableType = RUNTIME_CLASS(PFunction); RUNTIME_CLASS(PClass)->TypeTableType = RUNTIME_CLASS(PClass); TypeTable.AddType(TypeSInt8 = new PInt(1, false)); TypeTable.AddType(TypeUInt8 = new PInt(1, true)); TypeTable.AddType(TypeSInt16 = new PInt(2, false)); TypeTable.AddType(TypeUInt16 = new PInt(2, true)); TypeTable.AddType(TypeSInt32 = new PInt(4, false)); TypeTable.AddType(TypeUInt32 = new PInt(4, true)); TypeTable.AddType(TypeFloat32 = new PFloat(4)); TypeTable.AddType(TypeFloat64 = new PFloat(8)); TypeTable.AddType(TypeString = new PString); TypeTable.AddType(TypeName = new PName); TypeTable.AddType(TypeSound = new PSound); TypeTable.AddType(TypeColor = new PColor); } /* PBasicType *************************************************************/ IMPLEMENT_ABSTRACT_CLASS(PBasicType) //========================================================================== // // PBasicType Default Constructor // //========================================================================== PBasicType::PBasicType() { } //========================================================================== // // PBasicType Parameterized Constructor // //========================================================================== PBasicType::PBasicType(unsigned int size, unsigned int align) : PType(size, align) { } /* PCompoundType **********************************************************/ IMPLEMENT_ABSTRACT_CLASS(PCompoundType) /* PNamedType *************************************************************/ IMPLEMENT_ABSTRACT_POINTY_CLASS(PNamedType) DECLARE_POINTER(Outer) END_POINTERS //========================================================================== // // PNamedType :: IsMatch // //========================================================================== bool PNamedType::IsMatch(intptr_t id1, intptr_t id2) const { const DObject *outer = (const DObject *)id1; FName name = (ENamedName)(intptr_t)id2; return Outer == outer && TypeName == name; } //========================================================================== // // PNamedType :: GetTypeIDs // //========================================================================== void PNamedType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)Outer; id2 = TypeName; } /* PInt *******************************************************************/ IMPLEMENT_CLASS(PInt) //========================================================================== // // PInt Default Constructor // //========================================================================== PInt::PInt() : PBasicType(4, 4) { } //========================================================================== // // PInt Parameterized Constructor // //========================================================================== PInt::PInt(unsigned int size, bool unsign) : PBasicType(size, size), Unsigned(unsign) { } /* PFloat *****************************************************************/ IMPLEMENT_CLASS(PFloat) //========================================================================== // // PFloat Default Constructor // //========================================================================== PFloat::PFloat() : PBasicType(4, 4) { } //========================================================================== // // PFloat Parameterized Constructor // //========================================================================== PFloat::PFloat(unsigned int size) : PBasicType(size, size) { } /* PString ****************************************************************/ IMPLEMENT_CLASS(PString) //========================================================================== // // PString Default Constructor // //========================================================================== PString::PString() : PBasicType(sizeof(FString), __alignof(FString)) { } /* PName ******************************************************************/ IMPLEMENT_CLASS(PName) //========================================================================== // // PName Default Constructor // //========================================================================== PName::PName() : PInt(sizeof(FName), true) { assert(sizeof(FName) == __alignof(FName)); } /* PSound *****************************************************************/ IMPLEMENT_CLASS(PSound) //========================================================================== // // PSound Default Constructor // //========================================================================== PSound::PSound() : PInt(sizeof(FSoundID), true) { assert(sizeof(FSoundID) == __alignof(FSoundID)); } /* PColor *****************************************************************/ IMPLEMENT_CLASS(PColor) //========================================================================== // // PColor Default Constructor // //========================================================================== PColor::PColor() : PInt(sizeof(PalEntry), true) { assert(sizeof(PalEntry) == __alignof(PalEntry)); } /* PPointer ***************************************************************/ IMPLEMENT_POINTY_CLASS(PPointer) DECLARE_POINTER(PointedType) END_POINTERS //========================================================================== // // PPointer - Default Constructor // //========================================================================== PPointer::PPointer() : PInt(sizeof(void *), true), PointedType(NULL) { Align = __alignof(void *); } //========================================================================== // // PPointer - Parameterized Constructor // //========================================================================== PPointer::PPointer(PType *pointsat) : PInt(sizeof(void *), true), PointedType(pointsat) { Align = __alignof(void *); } //========================================================================== // // PPointer :: IsMatch // //========================================================================== bool PPointer::IsMatch(intptr_t id1, intptr_t id2) const { assert(id2 == 0); PType *pointat = (PType *)id1; return pointat == PointedType; } //========================================================================== // // PPointer :: GetTypeIDs // //========================================================================== void PPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)PointedType; id2 = 0; } /* PClassPointer **********************************************************/ IMPLEMENT_POINTY_CLASS(PClassPointer) DECLARE_POINTER(ClassRestriction) END_POINTERS //========================================================================== // // PClassPointer - Default Constructor // //========================================================================== PClassPointer::PClassPointer() : PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(NULL) { } //========================================================================== // // PClassPointer - Parameterized Constructor // //========================================================================== PClassPointer::PClassPointer(PClass *restrict) : PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(restrict) { } //========================================================================== // // PClassPointer :: IsMatch // //========================================================================== bool PClassPointer::IsMatch(intptr_t id1, intptr_t id2) const { const PType *pointat = (const PType *)id1; const PClass *classat = (const PClass *)id2; assert(pointat->IsKindOf(RUNTIME_CLASS(PClass))); return classat == ClassRestriction; } //========================================================================== // // PClassPointer :: GetTypeIDs // //========================================================================== void PClassPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { assert(PointedType == RUNTIME_CLASS(PClass)); id1 = (intptr_t)PointedType; id2 = (intptr_t)ClassRestriction; } /* PEnum ******************************************************************/ IMPLEMENT_POINTY_CLASS(PEnum) DECLARE_POINTER(ValueType) END_POINTERS /* PArray *****************************************************************/ IMPLEMENT_POINTY_CLASS(PArray) DECLARE_POINTER(ElementType) END_POINTERS //========================================================================== // // PArray - Default Constructor // //========================================================================== PArray::PArray() : ElementType(NULL), ElementCount(0) { } //========================================================================== // // PArray - Parameterized Constructor // //========================================================================== PArray::PArray(PType *etype, unsigned int ecount) : ElementType(etype), ElementCount(ecount) { Align = etype->Align; Size = etype->Size * ecount; } //========================================================================== // // PArray :: IsMatch // //========================================================================== bool PArray::IsMatch(intptr_t id1, intptr_t id2) const { const PType *elemtype = (const PType *)id1; unsigned int count = (unsigned int)(intptr_t)id2; return elemtype == ElementType && count == ElementCount; } //========================================================================== // // PArray :: GetTypeIDs // //========================================================================== void PArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)ElementType; id2 = ElementCount; } //========================================================================== // // NewArray // // Returns a PArray for the given type and size, making sure not to create // duplicates. // //========================================================================== PArray *NewArray(PType *type, unsigned int count) { size_t bucket; PType *atype = TypeTable.FindType(RUNTIME_CLASS(PArray), (intptr_t)type, count, &bucket); if (atype == NULL) { atype = new PArray(type, count); TypeTable.AddType(type, RUNTIME_CLASS(PArray), (intptr_t)type, count, bucket); } return (PArray *)type; } /* PVector ****************************************************************/ IMPLEMENT_CLASS(PVector) //========================================================================== // // PVector - Default Constructor // //========================================================================== PVector::PVector() : PArray(TypeFloat32, 3) { } //========================================================================== // // PVector - Parameterized Constructor // //========================================================================== PVector::PVector(unsigned int size) : PArray(TypeFloat32, size) { assert(size >= 2 && size <= 4); } //========================================================================== // // NewVector // // Returns a PVector with the given dimension, making sure not to create // duplicates. // //========================================================================== PVector *NewVector(unsigned int size) { size_t bucket; PType *type = TypeTable.FindType(RUNTIME_CLASS(PVector), (intptr_t)TypeFloat32, size, &bucket); if (type == NULL) { type = new PVector(size); TypeTable.AddType(type, RUNTIME_CLASS(PVector), (intptr_t)TypeFloat32, size, bucket); } return (PVector *)type; } /* PDynArray **************************************************************/ IMPLEMENT_POINTY_CLASS(PDynArray) DECLARE_POINTER(ElementType) END_POINTERS //========================================================================== // // PDynArray - Default Constructor // //========================================================================== PDynArray::PDynArray() : ElementType(NULL) { Size = sizeof(FArray); Align = __alignof(FArray); } //========================================================================== // // PDynArray - Parameterized Constructor // //========================================================================== PDynArray::PDynArray(PType *etype) : ElementType(etype) { Size = sizeof(FArray); Align = __alignof(FArray); } //========================================================================== // // PDynArray :: IsMatch // //========================================================================== bool PDynArray::IsMatch(intptr_t id1, intptr_t id2) const { assert(id2 == 0); const PType *elemtype = (const PType *)id1; return elemtype == ElementType; } //========================================================================== // // PDynArray :: GetTypeIDs // //========================================================================== void PDynArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)ElementType; id2 = 0; } //========================================================================== // // NewDynArray // // Creates a new DynArray of the given type, making sure not to create a // duplicate. // //========================================================================== PDynArray *NewDynArray(PType *type) { size_t bucket; PType *atype = TypeTable.FindType(RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, &bucket); if (atype == NULL) { atype = new PDynArray(type); TypeTable.AddType(atype, RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, bucket); } return (PDynArray *)atype; } /* PMap *******************************************************************/ IMPLEMENT_POINTY_CLASS(PMap) DECLARE_POINTER(KeyType) DECLARE_POINTER(ValueType) END_POINTERS //========================================================================== // // PMap - Default Constructor // //========================================================================== PMap::PMap() : KeyType(NULL), ValueType(NULL) { Size = sizeof(FMap); Align = __alignof(FMap); } //========================================================================== // // PMap - Parameterized Constructor // //========================================================================== PMap::PMap(PType *keytype, PType *valtype) : KeyType(keytype), ValueType(valtype) { Size = sizeof(FMap); Align = __alignof(FMap); } //========================================================================== // // PMap :: IsMatch // //========================================================================== bool PMap::IsMatch(intptr_t id1, intptr_t id2) const { const PType *keyty = (const PType *)id1; const PType *valty = (const PType *)id2; return keyty == KeyType && valty == ValueType; } //========================================================================== // // PMap :: GetTypeIDs // //========================================================================== void PMap::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)KeyType; id2 = (intptr_t)ValueType; } //========================================================================== // // NewMap // // Returns a PMap for the given key and value types, ensuring not to create // duplicates. // //========================================================================== PMap *NewMap(PType *keytype, PType *valuetype) { size_t bucket; PType *maptype = TypeTable.FindType(RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, &bucket); if (maptype == NULL) { maptype = new PMap(keytype, valuetype); TypeTable.AddType(maptype, RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, bucket); } return (PMap *)maptype; } /* PStruct ****************************************************************/ IMPLEMENT_CLASS(PStruct) //========================================================================== // // PStruct :: PropagateMark // //========================================================================== size_t PStruct::PropagateMark() { GC::MarkArray(Fields); return Fields.Size() * sizeof(void*) + Super::PropagateMark(); } /* PPrototype *************************************************************/ IMPLEMENT_CLASS(PPrototype) //========================================================================== // // PPrototype :: IsMatch // //========================================================================== bool PPrototype::IsMatch(intptr_t id1, intptr_t id2) const { const TArray *args = (const TArray *)id1; const TArray *rets = (const TArray *)id2; return *args == ArgumentTypes && *rets == ReturnTypes; } //========================================================================== // // PPrototype :: GetTypeIDs // //========================================================================== void PPrototype::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)&ArgumentTypes; id2 = (intptr_t)&ReturnTypes; } //========================================================================== // // PPrototype :: PropagateMark // //========================================================================== size_t PPrototype::PropagateMark() { GC::MarkArray(ArgumentTypes); GC::MarkArray(ReturnTypes); return (ArgumentTypes.Size() + ReturnTypes.Size()) * sizeof(void*) + Super::PropagateMark(); } /* PFunction **************************************************************/ IMPLEMENT_CLASS(PFunction) //========================================================================== // // PFunction :: PropagataMark // //========================================================================== size_t PFunction::PropagateMark() { for (unsigned i = 0; i < Variants.Size(); ++i) { GC::Mark(Variants[i].Proto); GC::Mark(Variants[i].Implementation); } return Variants.Size() * sizeof(Variants[0]) + Super::PropagateMark(); } /* PClass *****************************************************************/ IMPLEMENT_POINTY_CLASS(PClass) DECLARE_POINTER(ParentClass) END_POINTERS //========================================================================== // // cregcmp // // Sorter to keep built-in types in a deterministic order. (Needed?) // //========================================================================== static int STACK_ARGS cregcmp (const void *a, const void *b) { const PClass *class1 = *(const PClass **)a; const PClass *class2 = *(const PClass **)b; return strcmp(class1->TypeName, class2->TypeName); } //========================================================================== // // PClass :: StaticInit STATIC // // Creates class metadata for all built-in types. // //========================================================================== void PClass::StaticInit () { atterm (StaticShutdown); StaticBootstrap(); FAutoSegIterator probe(CRegHead, CRegTail); while (*++probe != NULL) { ((ClassReg *)*probe)->RegisterClass (); } // Keep built-in classes in consistant order. I did this before, though // I'm not sure if this is really necessary to maintain any sort of sync. qsort(&AllClasses[0], AllClasses.Size(), sizeof(AllClasses[0]), cregcmp); } //========================================================================== // // PClass :: StaticShutdown STATIC // // Frees FlatPointers belonging to all classes. Only really needed to avoid // memory leak warnings at exit. // //========================================================================== void PClass::StaticShutdown () { TArray uniqueFPs(64); unsigned int i, j; for (i = 0; i < PClass::AllClasses.Size(); ++i) { PClass *type = PClass::AllClasses[i]; PClass::AllClasses[i] = NULL; if (type->FlatPointers != &TheEnd && type->FlatPointers != type->Pointers) { // FlatPointers are shared by many classes, so we must check for // duplicates and only delete those that are unique. for (j = 0; j < uniqueFPs.Size(); ++j) { if (type->FlatPointers == uniqueFPs[j]) { break; } } if (j == uniqueFPs.Size()) { uniqueFPs.Push(const_cast(type->FlatPointers)); } } } for (i = 0; i < uniqueFPs.Size(); ++i) { delete[] uniqueFPs[i]; } TypeTable.Clear(); bShutdown = true; } //========================================================================== // // PClass :: StaticBootstrap STATIC // // PClass and PClassClass have intermingling dependencies on their // definitions. To sort this out, we explicitly define them before // proceeding with the RegisterClass loop in StaticInit(). // //========================================================================== void PClass::StaticBootstrap() { PClassClass *clscls = new PClassClass; PClassClass::RegistrationInfo.SetupClass(clscls); PClassClass *cls = new PClassClass; PClass::RegistrationInfo.SetupClass(cls); // The PClassClass constructor initialized these to NULL, because the // PClass metadata had not been created yet. Now it has, so we know what // they should be and can insert them into the type table successfully. clscls->TypeTableType = cls; cls->TypeTableType = cls; clscls->InsertIntoHash(); cls->InsertIntoHash(); // Create parent objects before we go so that these definitions are complete. clscls->ParentClass = PClassType::RegistrationInfo.ParentType->RegisterClass(); cls->ParentClass = PClass::RegistrationInfo.ParentType->RegisterClass(); } //========================================================================== // // PClass Constructor // //========================================================================== PClass::PClass() { Size = sizeof(DObject); ParentClass = NULL; Pointers = NULL; FlatPointers = NULL; HashNext = NULL; Defaults = NULL; bRuntimeClass = false; ConstructNative = NULL; PClass::AllClasses.Push(this); } //========================================================================== // // PClass Destructor // //========================================================================== PClass::~PClass() { Symbols.ReleaseSymbols(); if (Defaults != NULL) { M_Free(Defaults); Defaults = NULL; } } //========================================================================== // // ClassReg :: RegisterClass // // Create metadata describing the built-in class this struct is intended // for. // //========================================================================== PClass *ClassReg::RegisterClass() { static ClassReg *const metaclasses[] = { &PClass::RegistrationInfo, &PClassActor::RegistrationInfo, &PClassInventory::RegistrationInfo, &PClassAmmo::RegistrationInfo, &PClassHealth::RegistrationInfo, &PClassPuzzleItem::RegistrationInfo, &PClassWeapon::RegistrationInfo, &PClassPlayerPawn::RegistrationInfo, &PClassType::RegistrationInfo, &PClassClass::RegistrationInfo, }; // Skip classes that have already been registered if (MyClass != NULL) { return MyClass; } // Add type to list PClass *cls; if (MetaClassNum >= countof(metaclasses)) { assert(0 && "Class registry has an invalid meta class identifier"); } if (metaclasses[MetaClassNum]->MyClass == NULL) { // Make sure the meta class is already registered before registering this one metaclasses[MetaClassNum]->RegisterClass(); } cls = static_cast(metaclasses[MetaClassNum]->MyClass->CreateNew()); SetupClass(cls); cls->InsertIntoHash(); if (ParentType != NULL) { cls->ParentClass = ParentType->RegisterClass(); } return cls; } //========================================================================== // // ClassReg :: SetupClass // // Copies the class-defining parameters from a ClassReg to the Class object // created for it. // //========================================================================== void ClassReg::SetupClass(PClass *cls) { assert(MyClass == NULL); MyClass = cls; cls->TypeName = FName(Name+1); cls->Size = SizeOf; cls->Pointers = Pointers; cls->ConstructNative = ConstructNative; } //========================================================================== // // PClass :: InsertIntoHash // // Add class to the type table. // //========================================================================== void PClass::InsertIntoHash () { size_t bucket; PType *found; found = TypeTable.FindType(RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, &bucket); if (found != NULL) { // This type has already been inserted // ... but there is no need whatsoever to make it a fatal error! Printf (TEXTCOLOR_RED"Tried to register class '%s' more than once.\n", TypeName.GetChars()); } else { TypeTable.AddType(this, RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, bucket); } } //========================================================================== // // PClass :: FindClass // // Find a type, passed the name as a name. // //========================================================================== PClass *PClass::FindClass (FName zaname) { if (zaname == NAME_None) { return NULL; } return static_cast(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, zaname, NULL)); } //========================================================================== // // PClass :: CreateNew // // Create a new object that this class represents // //========================================================================== DObject *PClass::CreateNew() const { BYTE *mem = (BYTE *)M_Malloc (Size); assert (mem != NULL); // Set this object's defaults before constructing it. if (Defaults != NULL) memcpy (mem, Defaults, Size); else memset (mem, 0, Size); ConstructNative (mem); ((DObject *)mem)->SetClass (const_cast(this)); return (DObject *)mem; } //========================================================================== // // PClass :: Derive // // Copies inheritable values into the derived class and other miscellaneous setup. // //========================================================================== void PClass::Derive(PClass *newclass) { newclass->ParentClass = this; newclass->ConstructNative = ConstructNative; // Set up default instance of the new class. newclass->Defaults = (BYTE *)M_Malloc(newclass->Size); if (Defaults) memcpy(newclass->Defaults, Defaults, Size); if (newclass->Size > Size) { memset(newclass->Defaults + Size, 0, newclass->Size - Size); } newclass->Symbols.SetParentTable(&this->Symbols); } //========================================================================== // // PClass :: CreateDerivedClass // // Create a new class based on an existing class // //========================================================================== PClass *PClass::CreateDerivedClass(FName name, unsigned int size) { assert (size >= Size); PClass *type; bool notnew; const PClass *existclass = FindClass(name); // This is a placeholder so fill it in if (existclass != NULL && existclass->Size == (unsigned)-1) { type = const_cast(existclass); if (!IsDescendantOf(type->ParentClass)) { I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars()); } DPrintf("Defining placeholder class %s\n", name.GetChars()); notnew = true; } else { // Create a new type object of the same type as us. (We may be a derived class of PClass.) type = static_cast(GetClass()->CreateNew()); notnew = false; } type->TypeName = name; type->Size = size; type->bRuntimeClass = true; Derive(type); if (!notnew) { type->InsertIntoHash(); } return type; } //========================================================================== // // PClass:: Extend // // Add bytes to the end of this class. Returns the previous // size of the class. // //========================================================================== unsigned int PClass::Extend(unsigned int extension) { assert(this->bRuntimeClass); unsigned int oldsize = Size; Size += extension; Defaults = (BYTE *)M_Realloc(Defaults, Size); memset(Defaults + oldsize, 0, extension); return oldsize; } //========================================================================== // // PClass :: FindClassTentative // // Like FindClass but creates a placeholder if no class is found. // CreateDerivedClass will automatically fill in the placeholder when the // actual class is defined. // //========================================================================== PClass *PClass::FindClassTentative(FName name) { if (name == NAME_None) { return NULL; } size_t bucket; PType *found = TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket); if (found != NULL) { return static_cast(found); } PClass *type = static_cast(GetClass()->CreateNew()); DPrintf("Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars()); type->TypeName = name; type->ParentClass = this; type->Size = -1; type->bRuntimeClass = true; TypeTable.AddType(type, RUNTIME_CLASS(PClass), (intptr_t)type->Outer, name, bucket); return type; } //========================================================================== // // PClass :: BuildFlatPointers // // Create the FlatPointers array, if it doesn't exist already. // It comprises all the Pointers from superclasses plus this class's own // Pointers. If this class does not define any new Pointers, then // FlatPointers will be set to the same array as the super class. // //========================================================================== void PClass::BuildFlatPointers () { if (FlatPointers != NULL) { // Already built: Do nothing. return; } else if (ParentClass == NULL) { // No parent: FlatPointers is the same as Pointers. if (Pointers == NULL) { // No pointers: Make FlatPointers a harmless non-NULL. FlatPointers = &TheEnd; } else { FlatPointers = Pointers; } } else { ParentClass->BuildFlatPointers (); if (Pointers == NULL) { // No new pointers: Just use the same FlatPointers as the parent. FlatPointers = ParentClass->FlatPointers; } else { // New pointers: Create a new FlatPointers array and add them. int numPointers, numSuperPointers; // Count pointers defined by this class. for (numPointers = 0; Pointers[numPointers] != ~(size_t)0; numPointers++) { } // Count pointers defined by superclasses. for (numSuperPointers = 0; ParentClass->FlatPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++) { } // Concatenate them into a new array size_t *flat = new size_t[numPointers + numSuperPointers + 1]; if (numSuperPointers > 0) { memcpy (flat, ParentClass->FlatPointers, sizeof(size_t)*numSuperPointers); } memcpy (flat + numSuperPointers, Pointers, sizeof(size_t)*(numPointers+1)); FlatPointers = flat; } } } //========================================================================== // // PClass :: NativeClass // // Finds the underlying native type underlying this class. // //========================================================================== const PClass *PClass::NativeClass() const { const PClass *cls = this; while (cls && cls->bRuntimeClass) cls = cls->ParentClass; return cls; } //========================================================================== // // PClass :: PropagateMark // //========================================================================== size_t PClass::PropagateMark() { size_t marked; // Mark symbols marked = Symbols.MarkSymbols(); return marked + Super::PropagateMark(); } /* FTypeTable **************************************************************/ //========================================================================== // // FTypeTable :: FindType // //========================================================================== PType *FTypeTable::FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum) { size_t bucket = Hash(metatype, parm1, parm2) % HASH_SIZE; if (bucketnum != NULL) { *bucketnum = bucket; } for (PType *type = TypeHash[bucket]; type != NULL; type = type->HashNext) { if (type->GetClass()->TypeTableType == metatype && type->IsMatch(parm1, parm2)) { return type; } } return NULL; } //========================================================================== // // FTypeTable :: AddType - Fully Parameterized Version // //========================================================================== void FTypeTable::AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket) { #ifdef _DEBUG size_t bucketcheck; assert(metatype == type->GetClass()->TypeTableType && "Metatype does not match passed object"); assert(FindType(metatype, parm1, parm2, &bucketcheck) == NULL && "Type must not be inserted more than once"); assert(bucketcheck == bucket && "Passed bucket was wrong"); #endif type->HashNext = TypeHash[bucket]; TypeHash[bucket] = type; GC::WriteBarrier(type); } //========================================================================== // // FTypeTable :: AddType - Simple Version // //========================================================================== void FTypeTable::AddType(PType *type) { PClass *metatype; intptr_t parm1, parm2; size_t bucket; metatype = type->GetClass()->TypeTableType; type->GetTypeIDs(parm1, parm2); bucket = Hash(metatype, parm1, parm2) % HASH_SIZE; assert(FindType(metatype, parm1, parm2, NULL) == NULL && "Type must not be inserted more than once"); type->HashNext = TypeHash[bucket]; TypeHash[bucket] = type; GC::WriteBarrier(type); } //========================================================================== // // FTypeTable :: Hash STATIC // //========================================================================== size_t FTypeTable::Hash(const void *p1, intptr_t p2, intptr_t p3) { size_t i1 = (size_t)p1; size_t i2 = (size_t)p2; size_t i3 = (size_t)p3; // Swap the high and low halves of i1. The compiler should be smart enough // to transform this into a ROR or ROL. i1 = (i1 >> (sizeof(size_t)*4)) | (i1 << (sizeof(size_t)*4)); return (~i1 ^ i2) + i3 * 961748927; // i3 is multiplied by a prime } //========================================================================== // // FTypeTable :: Mark // // Mark all types in this table for the garbage collector. // //========================================================================== void FTypeTable::Mark() { for (int i = HASH_SIZE - 1; i >= 0; --i) { if (TypeHash[i] != NULL) { GC::Mark(TypeHash[i]); } } } //========================================================================== // // FTypeTable :: Clear // // Removes everything from the table. We let the garbage collector worry // about deleting them. // //========================================================================== void FTypeTable::Clear() { memset(TypeHash, 0, sizeof(TypeHash)); } #include "c_dispatch.h" CCMD(typetable) { DumpTypeTable(); } // Symbol tables ------------------------------------------------------------ IMPLEMENT_ABSTRACT_CLASS(PSymbol); IMPLEMENT_CLASS(PSymbolConst); IMPLEMENT_CLASS(PSymbolVariable); IMPLEMENT_POINTY_CLASS(PSymbolActionFunction) DECLARE_POINTER(Function) END_POINTERS IMPLEMENT_POINTY_CLASS(PSymbolVMFunction) DECLARE_POINTER(Function) END_POINTERS //========================================================================== // // // //========================================================================== PSymbol::~PSymbol() { } PSymbolTable::PSymbolTable() : ParentSymbolTable(NULL) { } PSymbolTable::~PSymbolTable () { ReleaseSymbols(); } size_t PSymbolTable::MarkSymbols() { size_t count = 0; MapType::Iterator it(Symbols); MapType::Pair *pair; while (it.NextPair(pair)) { GC::Mark(pair->Value); count++; } return count * sizeof(*pair); } void PSymbolTable::ReleaseSymbols() { // The GC will take care of deleting the symbols. We just need to // clear our references to them. Symbols.Clear(); } void PSymbolTable::SetParentTable (PSymbolTable *parent) { ParentSymbolTable = parent; } PSymbol *PSymbolTable::FindSymbol (FName symname, bool searchparents) const { PSymbol * const *value = Symbols.CheckKey(symname); if (value == NULL && searchparents && ParentSymbolTable != NULL) { return ParentSymbolTable->FindSymbol(symname, searchparents); } return value != NULL ? *value : NULL; } PSymbol *PSymbolTable::AddSymbol (PSymbol *sym) { // Symbols that already exist are not inserted. if (Symbols.CheckKey(sym->SymbolName) != NULL) { return NULL; } Symbols.Insert(sym->SymbolName, sym); return sym; }