// MAPINFO for Heretic (Shareware and Retail) include "mapinfo/common.txt" gameinfo { titlepage = "TITLE" creditpage = "CREDIT" titlemusic = "MUS_TITL" titletime = 8 advisorytime = 6 pagetime = 5 chatsound = "misc/chat" finalemusic = "MUS_CPTD" finaleflat = "FLOOR25" finalepage = "CREDIT" infopage = "HELP1", "HELP2", "CREDIT" quitsound = "" borderflat = "FLAT513" border = HereticBorder telefogheight = 32 defkickback = 150 skyflatname = "F_SKY1" translator = "xlat/heretic.txt" defaultbloodcolor = "68 00 00" defaultbloodparticlecolor = "ff 00 00" backpacktype = "BagOfHolding" armoricons = "SHLDA0", 0.75, "SHD2A0" //statusbar = "sbarinfo/heretic.txt" statusbarclass = "HereticStatusBar" intermissionmusic = "mus_intr" intermissioncounter = false weaponslot = 1, "Staff", "Gauntlets" weaponslot = 2, "GoldWand" weaponslot = 3, "Crossbow" weaponslot = 4, "Blaster" weaponslot = 5, "SkullRod" weaponslot = 6, "PhoenixRod" weaponslot = 7, "Mace" dimcolor = "00 00 ff" dimamount = 0.2 bluramount = 0.5 definventorymaxamount = 16 defaultrespawntime = 12 defaultdropstyle = 1 endoom = "ENDTEXT" pickupcolor = "d7 ba 45" quitmessages = "$*RAVENQUITMSG" menufontcolor_title = "UNTRANSLATED" menufontcolor_label = "GREEN" menufontcolor_value = "UNTRANSLATED" menufontcolor_action = "UNTRANSLATED" menufontcolor_header = "GOLD" menufontcolor_highlight = "YELLOW" menufontcolor_selection = "DARKGREEN" menubackbutton = "M_BACK_H" playerclasses = "HereticPlayer" nightmarefast = true pausesign = "PAUSED" gibfactor = 0.5 cursorpic = "herecurs" textscreenx = 20 textscreeny = 5 defaultendsequence = "Inter_Pic1" maparrow = "maparrows/dagger.txt" statscreen_mapnamefont = "BigFont" statscreen_finishedfont = "SmallFont" statscreen_enteringfont = "SmallFont" statscreen_coop = "CoopStatusScreen" statscreen_dm = "DeathmatchStatusScreen" statscreen_single = "RavenStatusScreen" messageboxclass = "MessageBoxMenu" } DoomEdNums { 5 = HereticImpLeader 6 = Ironlich 7 = Sorcerer1 8 = BagOfHolding 9 = Minotaur 10 = GoldWandAmmo 12 = GoldWandHefty 13 = MaceAmmo 15 = Wizard 16 = MaceHefty 17 = SkullHang70 18 = CrossbowAmmo 19 = CrossbowHefty 20 = SkullRodAmmo 21 = SkullRodHefty 22 = PhoenixRodAmmo 23 = PhoenixRodHefty 24 = SkullHang60 25 = SkullHang45 26 = SkullHang35 27 = SerpentTorch 28 = Chandelier 29 = SmallPillar 30 = ArtiEgg 31 = EnchantedShield 32 = ArtiSuperHealth 33 = ArtiTorch 34 = ArtiTimeBomb 35 = SuperMap 36 = ArtiTeleport 37 = StalagmiteSmall 38 = StalagmiteLarge 39 = StalactiteSmall 40 = StalactiteLarge 41 = SoundWaterfall 42 = SoundWind 43 = PodGenerator 44 = Barrel 45 = MummyLeader 46 = MummyLeaderGhost 47 = BrownPillar 48 = Moss1 49 = Moss2 50 = WallTorch 51 = HangingCorpse 52 = TeleGlitterGenerator2 53 = Blaster 54 = BlasterAmmo 55 = BlasterHefty 56 = BossSpot 64 = Knight 65 = KnightGhost 66 = HereticImp 68 = Mummy 69 = MummyGhost 70 = Beast 73 = KeyGreen 74 = TeleGlitterGenerator1 75 = ArtiInvisibility 76 = FireBrazier 79 = KeyBlue 80 = KeyYellow 81 = CrystalVial 82 = ArtiHealth 83 = ArtiFly 84 = ArtiInvulnerability 85 = SilverShield 86 = ArtiTomeOfPower 87 = Volcano 90 = Clink 92 = Snake 94 = KeyGizmoBlue 95 = KeyGizmoGreen 96 = KeyGizmoYellow 118 = Bridge 1200 = HereticSoundSequence1 1201 = HereticSoundSequence2 1202 = HereticSoundSequence3 1203 = HereticSoundSequence4 1204 = HereticSoundSequence5 1205 = HereticSoundSequence6 1206 = HereticSoundSequence7 1207 = HereticSoundSequence8 1208 = HereticSoundSequence9 1209 = HereticSoundSequence10 2001 = Crossbow 2002 = MaceSpawner 2003 = PhoenixRod 2004 = SkullRod 2005 = Gauntlets 2035 = Pod 4001 = "$Player5Start" 4002 = "$Player6Start" 4003 = "$Player7Start" 4004 = "$Player8Start" 9042 = GoldWand } SpawnNums { 1 = Clink 2 = MummyLeader 3 = Beast 4 = Mummy 5 = HereticImp 6 = Knight 7 = HereticImpLeader 8 = MummyGhost 9 = MummyLeaderGhost 10 = HereticImpBall 11 = GoldWandAmmo 12 = GoldWandHefty 14 = ArtiEgg 15 = ArtiFly 18 = ArtiTeleport 19 = Wizard 20 = Ironlich 21 = Bridge 23 = CrystalVial 24 = ArtiHealth 25 = ArtiSuperHealth 27 = Crossbow 28 = Blaster 29 = PhoenixRod 30 = SkullRod 31 = Mace 32 = Gauntlets 33 = CrossbowAmmo 34 = CrossbowHefty 35 = MaceAmmo 36 = MaceHefty 37 = BlasterAmmo 38 = BlasterHefty 40 = EggFX 68 = SilverShield 69 = EnchantedShield 72 = ArtiTimeBomb 73 = ArtiTorch 85 = KeyBlue 86 = KeyGreen 87 = KeyYellow 110 = SoundWind 111 = SoundWaterfall 120 = BeastBall 121 = Feather 122 = Chicken 123 = VolcanoBlast 124 = VolcanoTBlast 125 = Pod 126 = PodGenerator 127 = KnightAxe 128 = RedAxe 129 = KnightGhost 131 = MummyFX1 132 = Snake 133 = ArtiInvulnerability 134 = ArtiTomeOfPower 135 = ArtiInvisibility 136 = BagOfHolding 137 = SuperMap 138 = SnakeProjA 139 = SnakeProjB 140 = WizardFX1 141 = BossSpot 142 = Sorcerer1 143 = Sorcerer2 144 = SorcererFX1 145 = Sorcerer2FX1 146 = Sorcerer2FX2 147 = CrossbowFX1 148 = CrossbowFX2 149 = CrossbowFX3 150 = Volcano 151 = GoldWandFX1 152 = GoldWandFX2 153 = MaceFX4 154 = MaceFX1 155 = MaceFX3 156 = MaceFX2 157 = Ripper 158 = SkullRodAmmo 159 = SkullRodHefty 160 = HornRodFX1 161 = PhoenixRodAmmo 162 = PhoenixRodHefty 163 = PhoenixFX1 164 = HeadFX1 165 = Whirlwind 166 = TeleGlitterGenerator1 167 = TeleGlitterGenerator2 } skill baby { AutoUseHealth AmmoFactor = 1.5 DoubleAmmoFactor = 1.5 DamageFactor = 0.5 EasyBossBrain SpawnFilter = Baby Name = "$MNU_WETNURSE" EasyKey } skill easy { DoubleAmmoFactor = 1.5 SpawnFilter = Easy Name = "$MNU_YELLOWBELLIES" } skill normal { DoubleAmmoFactor = 1.5 SpawnFilter = Normal Name = "$MNU_BRINGEST" DefaultSkill } skill hard { DoubleAmmoFactor = 1.5 SpawnFilter = Hard Name = "$MNU_SMITE" } skill nightmare { AmmoFactor = 1.5 DoubleAmmoFactor = 1.5 FastMonsters DisableCheats SpawnFilter = Nightmare Name = "$MNU_BLACKPLAGUE" } clearepisodes episode e1m1 { name = "$MNU_COTD" key = "c" } episode e2m1 { name = "$MNU_HELLSMAW" key = "h" } episode e3m1 { name = "$MNU_DOME" key = "d" } episode e4m1 { name = "$MNU_OSSUARY" key = "o" extended } episode e5m1 { name = "$MNU_DEMESNE" key = "s" extended } // Episode 1 map E1M1 lookup "HHUSTR_E1M1" { next = "E1M2" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 music = "MUS_E1M1" } map E1M2 lookup "HHUSTR_E1M2" { next = "E1M3" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 music = "MUS_E1M2" } map E1M3 lookup "HHUSTR_E1M3" { next = "E1M4" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 music = "MUS_E1M3" } map E1M4 lookup "HHUSTR_E1M4" { next = "E1M5" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 music = "MUS_E1M4" } map E1M5 lookup "HHUSTR_E1M5" { next = "E1M6" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 music = "MUS_E1M5" } map E1M6 lookup "HHUSTR_E1M6" { next = "E1M7" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 music = "MUS_E1M6" } map E1M7 lookup "HHUSTR_E1M7" { next = "E1M8" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 music = "MUS_E1M7" } map E1M8 lookup "HHUSTR_E1M8" { next = "EndGame1" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 nointermission ironlichspecial specialaction_lowerfloortohighest music = "MUS_E1M8" } map E1M9 lookup "HHUSTR_E1M9" { next = "E1M7" secretnext = "E1M7" sky1 = "SKY1" cluster = 1 music = "MUS_E1M9" } // Episode 2 map E2M1 lookup "HHUSTR_E2M1" { next = "E2M2" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 music = "MUS_E2M1" } map E2M2 lookup "HHUSTR_E2M2" { next = "E2M3" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 music = "MUS_E2M2" } map E2M3 lookup "HHUSTR_E2M3" { next = "E2M4" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 music = "MUS_E2M3" } map E2M4 lookup "HHUSTR_E2M4" { next = "E2M5" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 music = "MUS_E2M4" } map E2M5 lookup "HHUSTR_E2M5" { next = "E2M6" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 music = "MUS_E1M4" } map E2M6 lookup "HHUSTR_E2M6" { next = "E2M7" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 music = "MUS_E2M6" } map E2M7 lookup "HHUSTR_E2M7" { next = "E2M8" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 music = "MUS_E2M7" } map E2M8 lookup "HHUSTR_E2M8" { next = "EndGameW" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 nointermission minotaurspecial specialaction_lowerfloortohighest specialaction_killmonsters music = "MUS_E2M8" } map E2M9 lookup "HHUSTR_E2M9" { next = "E2M5" secretnext = "E2M5" sky1 = "SKY2" cluster = 2 music = "MUS_E2M9" } // Episode 3 map E3M1 lookup "HHUSTR_E3M1" { next = "E3M2" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 music = "MUS_E1M1" } map E3M2 lookup "HHUSTR_E3M2" { next = "E3M3" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 music = "MUS_E3M2" } map E3M3 lookup "HHUSTR_E3M3" { next = "E3M4" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 music = "MUS_E3M3" } map E3M4 lookup "HHUSTR_E3M4" { next = "E3M5" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 music = "MUS_E1M6" } map E3M5 lookup "HHUSTR_E3M5" { next = "E3M6" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 music = "MUS_E1M3" } map E3M6 lookup "HHUSTR_E3M6" { next = "E3M7" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 music = "MUS_E1M2" } map E3M7 lookup "HHUSTR_E3M7" { next = "E3M8" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 music = "MUS_E1M5" } map E3M8 lookup "HHUSTR_E3M8" { next = "EndDemon" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 nointermission dsparilspecial specialaction_lowerfloortohighest specialaction_killmonsters music = "MUS_E1M9" } map E3M9 lookup "HHUSTR_E3M9" { next = "E3M5" secretnext = "E3M5" sky1 = "SKY3" cluster = 3 music = "MUS_E2M6" } // Episode 4 map E4M1 lookup "HHUSTR_E4M1" { next = "E4M2" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 music = "MUS_E1M6" } map E4M2 lookup "HHUSTR_E4M2" { next = "E4M3" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 music = "MUS_E1M2" } map E4M3 lookup "HHUSTR_E4M3" { next = "E4M4" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 music = "MUS_E1M3" } map E4M4 lookup "HHUSTR_E4M4" { next = "E4M5" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 music = "MUS_E1M4" } map E4M5 lookup "HHUSTR_E4M5" { next = "E4M6" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 music = "MUS_E1M5" } map E4M6 lookup "HHUSTR_E4M6" { next = "E4M7" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 music = "MUS_E1M1" } map E4M7 lookup "HHUSTR_E4M7" { next = "E4M8" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 music = "MUS_E1M7" } map E4M8 lookup "HHUSTR_E4M8" { next = "EndGame4" secretnext = "E4M9" sky1 = "SKY1" cluster = 4 nointermission ironlichspecial specialaction_lowerfloortohighest specialaction_killmonsters music = "MUS_E1M8" } map E4M9 lookup "HHUSTR_E4M9" { next = "E4M5" secretnext = "E4M5" sky1 = "SKY1" cluster = 4 music = "MUS_E1M9" } // Episode 5 map E5M1 lookup "HHUSTR_E5M1" { next = "E5M2" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 music = "MUS_E2M1" } map E5M2 lookup "HHUSTR_E5M2" { next = "E5M3" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 music = "MUS_E2M2" } map E5M3 lookup "HHUSTR_E5M3" { next = "E5M4" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 music = "MUS_E2M3" } map E5M4 lookup "HHUSTR_E5M4" { next = "E5M5" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 music = "MUS_E2M4" } map E5M5 lookup "HHUSTR_E5M5" { next = "E5M6" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 music = "MUS_E1M4" } map E5M6 lookup "HHUSTR_E5M6" { next = "E5M7" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 music = "MUS_E2M6" } map E5M7 lookup "HHUSTR_E5M7" { next = "E5M8" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 music = "MUS_E2M7" } map E5M8 lookup "HHUSTR_E5M8" { next = "EndGame1" secretnext = "E5M9" sky1 = "SKY3" cluster = 5 nointermission minotaurspecial specialaction_killmonsters specialaction_lowerfloortohighest music = "MUS_E2M8" } map E5M9 lookup "HHUSTR_E5M9" { next = "E5M4" secretnext = "E5M4" sky1 = "SKY3" cluster = 5 music = "MUS_E2M9" } // Episode 6 map E6M1 "Untitled" { next = "E6M2" secretnext = "E6M2" sky1 = "SKY1" cluster = 6 music = "MUS_E3M2" } map E6M2 "Untitled" { next = "E6M3" secretnext = "E6M3" sky1 = "SKY1" cluster = 6 music = "MUS_E3M3" } map E6M3 "Untitled" { next = "E6M1" secretnext = "E6M1" sky1 = "SKY1" cluster = 6 music = "MUS_E1M6" } // Clusters (correspond with same-numbered episode) cluster 1 { flat = "FLOOR25" exittext = lookup, "HE1TEXT" } cluster 2 { flat = "FLATHUH1" exittext = lookup, "HE2TEXT" } cluster 3 { flat = "FLTWAWA2" exittext = lookup, "HE3TEXT" } cluster 4 { flat = "FLOOR28" exittext = lookup, "HE4TEXT" } cluster 5 { flat = "FLOOR08" exittext = lookup, "HE5TEXT" } cluster 6 { flat = "FLOOR25" }