#ifndef OALSOUND_H
#define OALSOUND_H


#include <vector>
#include <map>

#include "i_sound.h"
#include "s_sound.h"
#include "menu/menu.h"

#ifndef NO_OPENAL

#include "al.h"
#include "alc.h"

#ifndef ALC_ENUMERATE_ALL_EXT
#define ALC_ENUMERATE_ALL_EXT 1
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER        0x1012
#define ALC_ALL_DEVICES_SPECIFIER                0x1013
#endif

#ifndef ALC_EXT_disconnect
#define ALC_EXT_disconnect 1
#define ALC_CONNECTED                            0x313
#endif

#ifndef AL_EXT_source_distance_model
#define AL_EXT_source_distance_model 1
#define AL_SOURCE_DISTANCE_MODEL                 0x200
#endif

#ifndef AL_SOFT_loop_points
#define AL_SOFT_loop_points 1
#define AL_LOOP_POINTS_SOFT                      0x2015
#endif

#ifndef AL_EXT_float32
#define AL_EXT_float32 1
#define AL_FORMAT_MONO_FLOAT32                   0x10010
#define AL_FORMAT_STEREO_FLOAT32                 0x10011
#endif

#ifndef AL_EXT_MCFORMATS
#define AL_EXT_MCFORMATS 1
#define AL_FORMAT_QUAD8                          0x1204
#define AL_FORMAT_QUAD16                         0x1205
#define AL_FORMAT_QUAD32                         0x1206
#define AL_FORMAT_REAR8                          0x1207
#define AL_FORMAT_REAR16                         0x1208
#define AL_FORMAT_REAR32                         0x1209
#define AL_FORMAT_51CHN8                         0x120A
#define AL_FORMAT_51CHN16                        0x120B
#define AL_FORMAT_51CHN32                        0x120C
#define AL_FORMAT_61CHN8                         0x120D
#define AL_FORMAT_61CHN16                        0x120E
#define AL_FORMAT_61CHN32                        0x120F
#define AL_FORMAT_71CHN8                         0x1210
#define AL_FORMAT_71CHN16                        0x1211
#define AL_FORMAT_71CHN32                        0x1212
#endif

#include "efx.h"


class OpenALSoundStream;

class OpenALSoundRenderer : public SoundRenderer
{
public:
	OpenALSoundRenderer();
	virtual ~OpenALSoundRenderer();

	virtual void SetSfxVolume(float volume);
	virtual void SetMusicVolume(float volume);
	virtual SoundHandle LoadSound(BYTE *sfxdata, int length);
	virtual SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1);
	virtual void UnloadSound(SoundHandle sfx);
	virtual unsigned int GetMSLength(SoundHandle sfx);
	virtual unsigned int GetSampleLength(SoundHandle sfx);
	virtual float GetOutputRate();

	// Streaming sounds.
	virtual SoundStream *CreateStream(SoundStreamCallback callback, int buffbytes, int flags, int samplerate, void *userdata);
	virtual SoundStream *OpenStream(const char *filename, int flags, int offset, int length);

	// Starts a sound.
	virtual FISoundChannel *StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *reuse_chan);
	virtual FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *rolloff, float distscale, int pitch, int priority, const FVector3 &pos, const FVector3 &vel, int channum, int chanflags, FISoundChannel *reuse_chan);

	// Changes a channel's volume.
	virtual void ChannelVolume(FISoundChannel *chan, float volume);

	// Stops a sound channel.
	virtual void StopChannel(FISoundChannel *chan);

	// Returns position of sound on this channel, in samples.
	virtual unsigned int GetPosition(FISoundChannel *chan);

	// Synchronizes following sound startups.
	virtual void Sync(bool sync);

	// Pauses or resumes all sound effect channels.
	virtual void SetSfxPaused(bool paused, int slot);

	// Pauses or resumes *every* channel, including environmental reverb.
	virtual void SetInactive(SoundRenderer::EInactiveState inactive);

	// Updates the volume, separation, and pitch of a sound channel.
	virtual void UpdateSoundParams3D(SoundListener *listener, FISoundChannel *chan, bool areasound, const FVector3 &pos, const FVector3 &vel);

	virtual void UpdateListener(SoundListener *);
	virtual void UpdateSounds();

	virtual void MarkStartTime(FISoundChannel*);
	virtual float GetAudibility(FISoundChannel*);


	virtual bool IsValid();
	virtual void PrintStatus();
	virtual void PrintDriversList();
	virtual FString GatherStats();

private:
	// EFX Extension function pointer variables. Loaded after context creation
	// if EFX is supported. These pointers may be context- or device-dependant,
	// thus can't be static
	// Effect objects
	LPALGENEFFECTS alGenEffects;
	LPALDELETEEFFECTS alDeleteEffects;
	LPALISEFFECT alIsEffect;
	LPALEFFECTI alEffecti;
	LPALEFFECTIV alEffectiv;
	LPALEFFECTF alEffectf;
	LPALEFFECTFV alEffectfv;
	LPALGETEFFECTI alGetEffecti;
	LPALGETEFFECTIV alGetEffectiv;
	LPALGETEFFECTF alGetEffectf;
	LPALGETEFFECTFV alGetEffectfv;
	// Filter objects
	LPALGENFILTERS alGenFilters;
	LPALDELETEFILTERS alDeleteFilters;
	LPALISFILTER alIsFilter;
	LPALFILTERI alFilteri;
	LPALFILTERIV alFilteriv;
	LPALFILTERF alFilterf;
	LPALFILTERFV alFilterfv;
	LPALGETFILTERI alGetFilteri;
	LPALGETFILTERIV alGetFilteriv;
	LPALGETFILTERF alGetFilterf;
	LPALGETFILTERFV alGetFilterfv;
	// Auxiliary slot objects
	LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
	LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
	LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
	LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
	LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
	LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
	LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
	LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
	LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
	LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
	LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;


	void LoadReverb(const ReverbContainer *env);
	void PurgeStoppedSources();
	static FSoundChan *FindLowestChannel();

	ALCdevice *Device;
	ALCcontext *Context;

	bool LoopPoints;
	bool SrcDistanceModel;
	bool DisconnectNotify;

	std::vector<ALuint> Sources;

	ALfloat SfxVolume;
	ALfloat MusicVolume;

	int SFXPaused;
	std::vector<ALuint> FreeSfx;
	std::vector<ALuint> PausableSfx;
	std::vector<ALuint> ReverbSfx;
	std::vector<ALuint> SfxGroup;

	const ReverbContainer *PrevEnvironment;

	typedef std::map<WORD,ALuint> EffectMap;
	ALuint EnvSlot;
    ALuint EnvFilters[2];
	EffectMap EnvEffects;

	bool WasInWater;

    std::vector<SoundStream*> Streams;
    friend class OpenALSoundStream;
};

#endif // NO_OPENAL

#endif