#pragma once #include "vk_device.h" class VulkanCommandPool; class VulkanDescriptorPool; class VulkanSemaphore { public: VulkanSemaphore(VulkanDevice *device); ~VulkanSemaphore(); VulkanDevice *device = nullptr; VkSemaphore semaphore = VK_NULL_HANDLE; private: VulkanSemaphore(const VulkanSemaphore &) = delete; VulkanSemaphore &operator=(const VulkanSemaphore &) = delete; }; class VulkanFence { public: VulkanFence(VulkanDevice *device); ~VulkanFence(); VulkanDevice *device = nullptr; VkFence fence = VK_NULL_HANDLE; private: VulkanFence(const VulkanFence &) = delete; VulkanFence &operator=(const VulkanFence &) = delete; }; class VulkanBuffer { public: VulkanBuffer(VulkanDevice *device, VkBuffer buffer, VmaAllocation allocation, size_t size); ~VulkanBuffer(); VulkanDevice *device = nullptr; VkBuffer buffer; VmaAllocation allocation; size_t size = 0; void *Map(size_t offset, size_t size); void Unmap(); private: VulkanBuffer(const VulkanBuffer &) = delete; VulkanBuffer &operator=(const VulkanBuffer &) = delete; }; class VulkanFramebuffer { public: VulkanFramebuffer(VulkanDevice *device, VkFramebuffer framebuffer); ~VulkanFramebuffer(); VulkanDevice *device; VkFramebuffer framebuffer; private: VulkanFramebuffer(const VulkanFramebuffer &) = delete; VulkanFramebuffer &operator=(const VulkanFramebuffer &) = delete; }; class VulkanImage { public: VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels); ~VulkanImage(); VkImage image = nullptr; int width = 0; int height = 0; int mipLevels = 1; void *Map(size_t offset, size_t size); void Unmap(); private: VulkanDevice *device = nullptr; VmaAllocation allocation; VulkanImage(const VulkanImage &) = delete; VulkanImage &operator=(const VulkanImage &) = delete; }; class VulkanImageView { public: VulkanImageView(VulkanDevice *device, VkImageView view); ~VulkanImageView(); VkImageView view = nullptr; private: VulkanImageView(const VulkanImageView &) = delete; VulkanImageView &operator=(const VulkanImageView &) = delete; VulkanDevice *device = nullptr; }; class VulkanSampler { public: VulkanSampler(VulkanDevice *device, VkSampler sampler); ~VulkanSampler(); VkSampler sampler = nullptr; private: VulkanSampler(const VulkanSampler &) = delete; VulkanSampler &operator=(const VulkanSampler &) = delete; VulkanDevice *device = nullptr; }; class VulkanShader { public: VulkanShader(VulkanDevice *device, VkShaderModule module); ~VulkanShader(); VkShaderModule module = nullptr; private: VulkanDevice *device = nullptr; VulkanShader(const VulkanShader &) = delete; VulkanShader &operator=(const VulkanShader &) = delete; }; class VulkanDescriptorSetLayout { public: VulkanDescriptorSetLayout(VulkanDevice *device, VkDescriptorSetLayout layout); ~VulkanDescriptorSetLayout(); VulkanDevice *device; VkDescriptorSetLayout layout; private: VulkanDescriptorSetLayout(const VulkanDescriptorSetLayout &) = delete; VulkanDescriptorSetLayout &operator=(const VulkanDescriptorSetLayout &) = delete; }; class VulkanDescriptorSet { public: VulkanDescriptorSet(VulkanDevice *device, VulkanDescriptorPool *pool, VkDescriptorSet set); ~VulkanDescriptorSet(); VulkanDevice *device; VulkanDescriptorPool *pool; VkDescriptorSet set; private: VulkanDescriptorSet(const VulkanDescriptorSet &) = delete; VulkanDescriptorSet &operator=(const VulkanDescriptorSet &) = delete; }; class VulkanDescriptorPool { public: VulkanDescriptorPool(VulkanDevice *device, VkDescriptorPool pool); ~VulkanDescriptorPool(); std::unique_ptr allocate(VulkanDescriptorSetLayout *layout); VulkanDevice *device; VkDescriptorPool pool; private: VulkanDescriptorPool(const VulkanDescriptorPool &) = delete; VulkanDescriptorPool &operator=(const VulkanDescriptorPool &) = delete; }; class VulkanPipeline { public: VulkanPipeline(VulkanDevice *device, VkPipeline pipeline); ~VulkanPipeline(); VulkanDevice *device; VkPipeline pipeline; private: VulkanPipeline(const VulkanPipeline &) = delete; VulkanPipeline &operator=(const VulkanPipeline &) = delete; }; class VulkanPipelineLayout { public: VulkanPipelineLayout(VulkanDevice *device, VkPipelineLayout layout); ~VulkanPipelineLayout(); VulkanDevice *device; VkPipelineLayout layout; private: VulkanPipelineLayout(const VulkanPipelineLayout &) = delete; VulkanPipelineLayout &operator=(const VulkanPipelineLayout &) = delete; }; class VulkanRenderPass { public: VulkanRenderPass(VulkanDevice *device, VkRenderPass renderPass); ~VulkanRenderPass(); VulkanDevice *device; VkRenderPass renderPass; private: VulkanRenderPass(const VulkanRenderPass &) = delete; VulkanRenderPass &operator=(const VulkanRenderPass &) = delete; }; class RenderPassBegin { public: RenderPassBegin(); void setRenderPass(VulkanRenderPass *renderpass); void setRenderArea(int x, int y, int width, int height); void setFramebuffer(VulkanFramebuffer *framebuffer); void addClearColor(float r, float g, float b, float a); void addClearDepth(float value); void addClearStencil(int value); void addClearDepthStencil(float depthValue, int stencilValue); VkRenderPassBeginInfo renderPassInfo = {}; private: std::vector clearValues; }; class VulkanCommandBuffer { public: VulkanCommandBuffer(VulkanCommandPool *pool); ~VulkanCommandBuffer(); void begin(); void end(); void bindPipeline(VkPipelineBindPoint pipelineBindPoint, VulkanPipeline *pipeline); void bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); void setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); void setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); void setLineWidth(float lineWidth); void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); void setBlendConstants(const float blendConstants[4]); void setDepthBounds(float minDepthBounds, float maxDepthBounds); void setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask); void setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask); void setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference); void bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount = 0, const uint32_t* pDynamicOffsets = nullptr); void bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); void bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); void bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); void draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); void drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); void drawIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); void drawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); void dispatch(uint32_t x, uint32_t y, uint32_t z); void dispatchIndirect(VkBuffer buffer, VkDeviceSize offset); void copyBuffer(VulkanBuffer *srcBuffer, VulkanBuffer *dstBuffer, VkDeviceSize srcOffset = 0, VkDeviceSize dstOffset = 0, VkDeviceSize size = VK_WHOLE_SIZE); void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); void copyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); void blitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); void copyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); void copyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); void updateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); void fillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); void clearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); void clearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); void clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); void resolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); void setEvent(VkEvent event, VkPipelineStageFlags stageMask); void resetEvent(VkEvent event, VkPipelineStageFlags stageMask); void waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); void pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); void beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); void endQuery(VkQueryPool queryPool, uint32_t query); void resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); void writeTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); void copyQueryPoolResults(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); void pushConstants(VulkanPipelineLayout *layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); void pushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); void beginRenderPass(const RenderPassBegin &renderPassBegin, VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE); void beginRenderPass(const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); void nextSubpass(VkSubpassContents contents); void endRenderPass(); void executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); void debugFullPipelineBarrier(); VkCommandBuffer buffer = nullptr; private: VulkanCommandPool *pool = nullptr; VulkanCommandBuffer(const VulkanCommandBuffer &) = delete; VulkanCommandBuffer &operator=(const VulkanCommandBuffer &) = delete; }; class VulkanCommandPool { public: VulkanCommandPool(VulkanDevice *device, int queueFamilyIndex); ~VulkanCommandPool(); std::unique_ptr createBuffer(); VkCommandPool pool = nullptr; private: VulkanDevice *device = nullptr; VulkanCommandPool(const VulkanCommandPool &) = delete; VulkanCommandPool &operator=(const VulkanCommandPool &) = delete; friend class VulkanCommandBuffer; }; ///////////////////////////////////////////////////////////////////////////// inline VulkanSemaphore::VulkanSemaphore(VulkanDevice *device) : device(device) { VkSemaphoreCreateInfo semaphoreInfo = {}; semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; VkResult result = vkCreateSemaphore(device->device, &semaphoreInfo, nullptr, &semaphore); if (result != VK_SUCCESS) throw std::runtime_error("Failed to create semaphore!"); } inline VulkanSemaphore::~VulkanSemaphore() { vkDestroySemaphore(device->device, semaphore, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanFence::VulkanFence(VulkanDevice *device) : device(device) { VkFenceCreateInfo fenceInfo = {}; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; VkResult result = vkCreateFence(device->device, &fenceInfo, nullptr, &fence); if (result != VK_SUCCESS) throw std::runtime_error("Failed to create fence!"); } inline VulkanFence::~VulkanFence() { vkDestroyFence(device->device, fence, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanBuffer::VulkanBuffer(VulkanDevice *device, VkBuffer buffer, VmaAllocation allocation, size_t size) : device(device), buffer(buffer), allocation(allocation), size(size) { } inline VulkanBuffer::~VulkanBuffer() { vmaDestroyBuffer(device->allocator, buffer, allocation); } inline void *VulkanBuffer::Map(size_t offset, size_t size) { void *data; VkResult result = vmaMapMemory(device->allocator, allocation, &data); return (result == VK_SUCCESS) ? ((uint8_t*)data) + offset : nullptr; } inline void VulkanBuffer::Unmap() { vmaUnmapMemory(device->allocator, allocation); } ///////////////////////////////////////////////////////////////////////////// inline VulkanCommandPool::VulkanCommandPool(VulkanDevice *device, int queueFamilyIndex) : device(device) { VkCommandPoolCreateInfo poolInfo = {}; poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; poolInfo.queueFamilyIndex = queueFamilyIndex; poolInfo.flags = 0; VkResult result = vkCreateCommandPool(device->device, &poolInfo, nullptr, &pool); if (result != VK_SUCCESS) throw std::runtime_error("Could not create command pool"); } inline VulkanCommandPool::~VulkanCommandPool() { vkDestroyCommandPool(device->device, pool, nullptr); } inline std::unique_ptr VulkanCommandPool::createBuffer() { return std::make_unique(this); } ///////////////////////////////////////////////////////////////////////////// inline RenderPassBegin::RenderPassBegin() { renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; } inline void RenderPassBegin::setRenderPass(VulkanRenderPass *renderPass) { renderPassInfo.renderPass = renderPass->renderPass; } inline void RenderPassBegin::setRenderArea(int x, int y, int width, int height) { renderPassInfo.renderArea.offset.x = x; renderPassInfo.renderArea.offset.y = y; renderPassInfo.renderArea.extent.width = width; renderPassInfo.renderArea.extent.height = height; } inline void RenderPassBegin::setFramebuffer(VulkanFramebuffer *framebuffer) { renderPassInfo.framebuffer = framebuffer->framebuffer; } inline void RenderPassBegin::addClearColor(float r, float g, float b, float a) { VkClearValue clearValue = { }; clearValue.color = { r, g, b, a }; clearValues.push_back(clearValue); renderPassInfo.clearValueCount = (uint32_t)clearValues.size(); renderPassInfo.pClearValues = clearValues.data(); } inline void RenderPassBegin::addClearDepth(float value) { VkClearValue clearValue = { }; clearValue.depthStencil.depth = value; clearValues.push_back(clearValue); renderPassInfo.clearValueCount = (uint32_t)clearValues.size(); renderPassInfo.pClearValues = clearValues.data(); } inline void RenderPassBegin::addClearStencil(int value) { VkClearValue clearValue = { }; clearValue.depthStencil.stencil = value; clearValues.push_back(clearValue); renderPassInfo.clearValueCount = (uint32_t)clearValues.size(); renderPassInfo.pClearValues = clearValues.data(); } inline void RenderPassBegin::addClearDepthStencil(float depthValue, int stencilValue) { VkClearValue clearValue = { }; clearValue.depthStencil.depth = depthValue; clearValue.depthStencil.stencil = stencilValue; clearValues.push_back(clearValue); renderPassInfo.clearValueCount = (uint32_t)clearValues.size(); renderPassInfo.pClearValues = clearValues.data(); } ///////////////////////////////////////////////////////////////////////////// inline VulkanCommandBuffer::VulkanCommandBuffer(VulkanCommandPool *pool) : pool(pool) { VkCommandBufferAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandPool = pool->pool; allocInfo.commandBufferCount = 1; VkResult result = vkAllocateCommandBuffers(pool->device->device, &allocInfo, &buffer); if (result != VK_SUCCESS) throw std::runtime_error("Could not create command buffer"); } inline VulkanCommandBuffer::~VulkanCommandBuffer() { vkFreeCommandBuffers(pool->device->device, pool->pool, 1, &buffer); } inline void VulkanCommandBuffer::begin() { VkCommandBufferBeginInfo beginInfo = {}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; beginInfo.pInheritanceInfo = nullptr; VkResult result = vkBeginCommandBuffer(buffer, &beginInfo); if (result != VK_SUCCESS) throw std::runtime_error("Failed to begin recording command buffer!"); } inline void VulkanCommandBuffer::end() { VkResult result = vkEndCommandBuffer(buffer); if (result != VK_SUCCESS) throw std::runtime_error("Failed to record command buffer!"); } inline void VulkanCommandBuffer::debugFullPipelineBarrier() { VkMemoryBarrier barrier = { }; barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; barrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT; vkCmdPipelineBarrier(buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &barrier, 0, nullptr, 0, nullptr); } inline void VulkanCommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, VulkanPipeline *pipeline) { bindPipeline(pipelineBindPoint, pipeline->pipeline); } inline void VulkanCommandBuffer::bindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline) { vkCmdBindPipeline(buffer, pipelineBindPoint, pipeline); } inline void VulkanCommandBuffer::setViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports) { vkCmdSetViewport(buffer, firstViewport, viewportCount, pViewports); } inline void VulkanCommandBuffer::setScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors) { vkCmdSetScissor(buffer, firstScissor, scissorCount, pScissors); } inline void VulkanCommandBuffer::setLineWidth(float lineWidth) { vkCmdSetLineWidth(buffer, lineWidth); } inline void VulkanCommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) { vkCmdSetDepthBias(buffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); } inline void VulkanCommandBuffer::setBlendConstants(const float blendConstants[4]) { vkCmdSetBlendConstants(buffer, blendConstants); } inline void VulkanCommandBuffer::setDepthBounds(float minDepthBounds, float maxDepthBounds) { vkCmdSetDepthBounds(buffer, minDepthBounds, maxDepthBounds); } inline void VulkanCommandBuffer::setStencilCompareMask(VkStencilFaceFlags faceMask, uint32_t compareMask) { vkCmdSetStencilCompareMask(buffer, faceMask, compareMask); } inline void VulkanCommandBuffer::setStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask) { vkCmdSetStencilWriteMask(buffer, faceMask, writeMask); } inline void VulkanCommandBuffer::setStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) { vkCmdSetStencilReference(buffer, faceMask, reference); } inline void VulkanCommandBuffer::bindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VulkanPipelineLayout *layout, uint32_t setIndex, VulkanDescriptorSet *descriptorSet, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets) { bindDescriptorSets(pipelineBindPoint, layout->layout, setIndex, 1, &descriptorSet->set, dynamicOffsetCount, pDynamicOffsets); } inline void VulkanCommandBuffer::bindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets) { vkCmdBindDescriptorSets(buffer, pipelineBindPoint, layout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets); } inline void VulkanCommandBuffer::bindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType) { vkCmdBindIndexBuffer(this->buffer, buffer, offset, indexType); } inline void VulkanCommandBuffer::bindVertexBuffers(uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets) { vkCmdBindVertexBuffers(buffer, firstBinding, bindingCount, pBuffers, pOffsets); } inline void VulkanCommandBuffer::draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) { vkCmdDraw(buffer, vertexCount, instanceCount, firstVertex, firstInstance); } inline void VulkanCommandBuffer::drawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance) { vkCmdDrawIndexed(buffer, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); } inline void VulkanCommandBuffer::drawIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) { vkCmdDrawIndirect(this->buffer, buffer, offset, drawCount, stride); } inline void VulkanCommandBuffer::drawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride) { vkCmdDrawIndexedIndirect(this->buffer, buffer, offset, drawCount, stride); } inline void VulkanCommandBuffer::dispatch(uint32_t x, uint32_t y, uint32_t z) { vkCmdDispatch(buffer, x, y, z); } inline void VulkanCommandBuffer::dispatchIndirect(VkBuffer buffer, VkDeviceSize offset) { vkCmdDispatchIndirect(this->buffer, buffer, offset); } inline void VulkanCommandBuffer::copyBuffer(VulkanBuffer *srcBuffer, VulkanBuffer *dstBuffer, VkDeviceSize srcOffset, VkDeviceSize dstOffset, VkDeviceSize size) { VkBufferCopy region = { }; region.srcOffset = srcOffset; region.dstOffset = dstOffset; region.size = (size == VK_WHOLE_SIZE) ? dstBuffer->size : size; copyBuffer(srcBuffer->buffer, dstBuffer->buffer, 1, ®ion); } inline void VulkanCommandBuffer::copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions) { vkCmdCopyBuffer(buffer, srcBuffer, dstBuffer, regionCount, pRegions); } inline void VulkanCommandBuffer::copyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions) { vkCmdCopyImage(buffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); } inline void VulkanCommandBuffer::blitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter) { vkCmdBlitImage(buffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter); } inline void VulkanCommandBuffer::copyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions) { vkCmdCopyBufferToImage(buffer, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions); } inline void VulkanCommandBuffer::copyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions) { vkCmdCopyImageToBuffer(buffer, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions); } inline void VulkanCommandBuffer::updateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData) { vkCmdUpdateBuffer(buffer, dstBuffer, dstOffset, dataSize, pData); } inline void VulkanCommandBuffer::fillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data) { vkCmdFillBuffer(buffer, dstBuffer, dstOffset, size, data); } inline void VulkanCommandBuffer::clearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { vkCmdClearColorImage(buffer, image, imageLayout, pColor, rangeCount, pRanges); } inline void VulkanCommandBuffer::clearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { vkCmdClearDepthStencilImage(buffer, image, imageLayout, pDepthStencil, rangeCount, pRanges); } inline void VulkanCommandBuffer::clearAttachments(uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects) { vkCmdClearAttachments(buffer, attachmentCount, pAttachments, rectCount, pRects); } inline void VulkanCommandBuffer::resolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions) { vkCmdResolveImage(buffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); } inline void VulkanCommandBuffer::setEvent(VkEvent event, VkPipelineStageFlags stageMask) { vkCmdSetEvent(buffer, event, stageMask); } inline void VulkanCommandBuffer::resetEvent(VkEvent event, VkPipelineStageFlags stageMask) { vkCmdResetEvent(buffer, event, stageMask); } inline void VulkanCommandBuffer::waitEvents(uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers) { vkCmdWaitEvents(buffer, eventCount, pEvents, srcStageMask, dstStageMask, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); } inline void VulkanCommandBuffer::pipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers) { vkCmdPipelineBarrier(buffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); } inline void VulkanCommandBuffer::beginQuery(VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags) { vkCmdBeginQuery(buffer, queryPool, query, flags); } inline void VulkanCommandBuffer::endQuery(VkQueryPool queryPool, uint32_t query) { vkCmdEndQuery(buffer, queryPool, query); } inline void VulkanCommandBuffer::resetQueryPool(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount) { vkCmdResetQueryPool(buffer, queryPool, firstQuery, queryCount); } inline void VulkanCommandBuffer::writeTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query) { vkCmdWriteTimestamp(buffer, pipelineStage, queryPool, query); } inline void VulkanCommandBuffer::copyQueryPoolResults(VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags) { vkCmdCopyQueryPoolResults(buffer, queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags); } inline void VulkanCommandBuffer::pushConstants(VulkanPipelineLayout *layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues) { pushConstants(layout->layout, stageFlags, offset, size, pValues); } inline void VulkanCommandBuffer::pushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues) { vkCmdPushConstants(buffer, layout, stageFlags, offset, size, pValues); } inline void VulkanCommandBuffer::beginRenderPass(const RenderPassBegin &renderPassBegin, VkSubpassContents contents) { beginRenderPass(&renderPassBegin.renderPassInfo, contents); } inline void VulkanCommandBuffer::beginRenderPass(const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents) { vkCmdBeginRenderPass(buffer, pRenderPassBegin, contents); } inline void VulkanCommandBuffer::nextSubpass(VkSubpassContents contents) { vkCmdNextSubpass(buffer, contents); } inline void VulkanCommandBuffer::endRenderPass() { vkCmdEndRenderPass(buffer); } inline void VulkanCommandBuffer::executeCommands(uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers) { vkCmdExecuteCommands(buffer, commandBufferCount, pCommandBuffers); } ///////////////////////////////////////////////////////////////////////////// inline VulkanShader::VulkanShader(VulkanDevice *device, VkShaderModule module) : device(device), module(module) { } inline VulkanShader::~VulkanShader() { vkDestroyShaderModule(device->device, module, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanDescriptorSetLayout::VulkanDescriptorSetLayout(VulkanDevice *device, VkDescriptorSetLayout layout) : device(device), layout(layout) { } inline VulkanDescriptorSetLayout::~VulkanDescriptorSetLayout() { vkDestroyDescriptorSetLayout(device->device, layout, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanDescriptorSet::VulkanDescriptorSet(VulkanDevice *device, VulkanDescriptorPool *pool, VkDescriptorSet set) : device(device), pool(pool), set(set) { } inline VulkanDescriptorSet::~VulkanDescriptorSet() { vkFreeDescriptorSets(device->device, pool->pool, 1, &set); } ///////////////////////////////////////////////////////////////////////////// inline VulkanDescriptorPool::VulkanDescriptorPool(VulkanDevice *device, VkDescriptorPool pool) : device(device), pool(pool) { } inline VulkanDescriptorPool::~VulkanDescriptorPool() { vkDestroyDescriptorPool(device->device, pool, nullptr); } inline std::unique_ptr VulkanDescriptorPool::allocate(VulkanDescriptorSetLayout *layout) { VkDescriptorSetAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; allocInfo.descriptorPool = pool; allocInfo.descriptorSetCount = 1; allocInfo.pSetLayouts = &layout->layout; VkDescriptorSet descriptorSet; VkResult result = vkAllocateDescriptorSets(device->device, &allocInfo, &descriptorSet); if (result != VK_SUCCESS) throw std::runtime_error("Could not allocate descriptor sets"); return std::make_unique(device, this, descriptorSet); } ///////////////////////////////////////////////////////////////////////////// inline VulkanFramebuffer::VulkanFramebuffer(VulkanDevice *device, VkFramebuffer framebuffer) : device(device), framebuffer(framebuffer) { } inline VulkanFramebuffer::~VulkanFramebuffer() { vkDestroyFramebuffer(device->device, framebuffer, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanImage::VulkanImage(VulkanDevice *device, VkImage image, VmaAllocation allocation, int width, int height, int mipLevels) : device(device), image(image), allocation(allocation), width(width), height(height), mipLevels(mipLevels) { } inline VulkanImage::~VulkanImage() { vmaDestroyImage(device->allocator, image, allocation); } inline void *VulkanImage::Map(size_t offset, size_t size) { void *data; VkResult result = vmaMapMemory(device->allocator, allocation, &data); return (result == VK_SUCCESS) ? ((uint8_t*)data) + offset : nullptr; } inline void VulkanImage::Unmap() { vmaUnmapMemory(device->allocator, allocation); } ///////////////////////////////////////////////////////////////////////////// inline VulkanImageView::VulkanImageView(VulkanDevice *device, VkImageView view) : device(device), view(view) { } inline VulkanImageView::~VulkanImageView() { vkDestroyImageView(device->device, view, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanSampler::VulkanSampler(VulkanDevice *device, VkSampler sampler) : device(device), sampler(sampler) { } inline VulkanSampler::~VulkanSampler() { vkDestroySampler(device->device, sampler, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanPipeline::VulkanPipeline(VulkanDevice *device, VkPipeline pipeline) : device(device), pipeline(pipeline) { } inline VulkanPipeline::~VulkanPipeline() { vkDestroyPipeline(device->device, pipeline, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanPipelineLayout::VulkanPipelineLayout(VulkanDevice *device, VkPipelineLayout layout) : device(device), layout(layout) { } inline VulkanPipelineLayout::~VulkanPipelineLayout() { vkDestroyPipelineLayout(device->device, layout, nullptr); } ///////////////////////////////////////////////////////////////////////////// inline VulkanRenderPass::VulkanRenderPass(VulkanDevice *device, VkRenderPass renderPass) : device(device), renderPass(renderPass) { } inline VulkanRenderPass::~VulkanRenderPass() { vkDestroyRenderPass(device->device, renderPass, nullptr); }