class MBFHelperDog : Actor { default { Health 500; Speed 10; PainChance 180; Radius 12; Height 28; Mass 100; Monster; +JUMPDOWN ActiveSound "dog/active"; AttackSound "dog/attack"; DeathSound "dog/death"; PainSound "dog/pain"; SeeSound "dog/sight"; Obituary "$OB_DOG"; } States { Spawn: DOGS AB 10 A_Look; Loop; See: DOGS AABBCCDD 2 A_Chase; Loop; Melee: DOGS EF 8 A_FaceTarget; DOGS G 8 A_SargAttack; Goto See; Pain: DOGS H 2; DOGS H 2 A_Pain; Goto See; Death: DOGS I 8; DOGS J 8 A_Scream; DOGS K 4; DOGS L 4 A_Fall; DOGS M 4; DOGS N -1; Raise: DOGS NMLKJI 5; Goto See; } }