#include "i_system.h" #include "r_compiler/llvm_include.h" #include "r_compiler/fixedfunction/drawcolumncodegen.h" #include "r_compiler/ssa/ssa_function.h" #include "r_compiler/ssa/ssa_scope.h" #include "r_compiler/ssa/ssa_for_block.h" #include "r_compiler/ssa/ssa_if_block.h" #include "r_compiler/ssa/ssa_stack.h" #include "r_compiler/ssa/ssa_function.h" #include "r_compiler/ssa/ssa_struct_type.h" #include "r_compiler/ssa/ssa_value.h" void DrawColumnCodegen::Generate(DrawColumnVariant variant, DrawColumnMethod method, SSAValue args, SSAValue thread_data) { dest = args[0][0].load(); source = args[0][1].load(); colormap = args[0][2].load(); translation = args[0][3].load(); basecolors = args[0][4].load(); pitch = args[0][5].load(); count = args[0][6].load(); dest_y = args[0][7].load(); if (method == DrawColumnMethod::Normal) iscale = args[0][8].load(); texturefrac = args[0][9].load(); light = args[0][10].load(); color = SSAVec4i::unpack(args[0][11].load()); srccolor = SSAVec4i::unpack(args[0][12].load()); srcalpha = args[0][13].load(); destalpha = args[0][14].load(); SSAShort light_alpha = args[0][15].load(); SSAShort light_red = args[0][16].load(); SSAShort light_green = args[0][17].load(); SSAShort light_blue = args[0][18].load(); SSAShort fade_alpha = args[0][19].load(); SSAShort fade_red = args[0][20].load(); SSAShort fade_green = args[0][21].load(); SSAShort fade_blue = args[0][22].load(); SSAShort desaturate = args[0][23].load(); SSAInt flags = args[0][24].load(); shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int()); shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int()); shade_constants.desaturate = desaturate.zext_int(); thread.core = thread_data[0][0].load(); thread.num_cores = thread_data[0][1].load(); thread.pass_start_y = thread_data[0][2].load(); thread.pass_end_y = thread_data[0][3].load(); thread.temp = thread_data[0][4].load(); is_simple_shade = (flags & DrawColumnArgs::simple_shade) == SSAInt(DrawColumnArgs::simple_shade); count = count_for_thread(dest_y, count, thread); dest = dest_for_thread(dest_y, pitch, dest, thread); pitch = pitch * thread.num_cores; if (method == DrawColumnMethod::Normal) { stack_frac.store(texturefrac + iscale * skipped_by_thread(dest_y, thread)); iscale = iscale * thread.num_cores; } else { source = thread.temp[((dest_y + skipped_by_thread(dest_y, thread)) * 4 + texturefrac) * 4]; } SSAIfBlock branch; branch.if_block(is_simple_shade); Loop(variant, method, true); branch.else_block(); Loop(variant, method, false); branch.end_block(); } void DrawColumnCodegen::Loop(DrawColumnVariant variant, DrawColumnMethod method, bool isSimpleShade) { SSAInt sincr; if (method != DrawColumnMethod::Normal) sincr = thread.num_cores * 4; stack_index.store(SSAInt(0)); { SSAForBlock loop; SSAInt index = stack_index.load(); loop.loop_block(index < count); SSAInt sample_index, frac; if (method == DrawColumnMethod::Normal) { frac = stack_frac.load(); sample_index = frac >> FRACBITS; if (!IsPaletteInput(variant)) sample_index = sample_index * 4; } else { sample_index = index * sincr * 4; } SSAInt offset = index * pitch * 4; SSAVec4i bgcolor[4]; int numColumns = (method == DrawColumnMethod::Rt4) ? 4 : 1; if (numColumns == 4) { SSAVec16ub bg = dest[offset].load_unaligned_vec16ub(); SSAVec8s bg0 = SSAVec8s::extendlo(bg); SSAVec8s bg1 = SSAVec8s::extendhi(bg); bgcolor[0] = SSAVec4i::extendlo(bg0); bgcolor[1] = SSAVec4i::extendhi(bg0); bgcolor[2] = SSAVec4i::extendlo(bg1); bgcolor[3] = SSAVec4i::extendhi(bg1); } else { bgcolor[0] = dest[offset].load_vec4ub(); } SSAVec4i outcolor[4]; for (int i = 0; i < numColumns; i++) outcolor[i] = ProcessPixel(sample_index + i * 4, bgcolor[i], variant, isSimpleShade); if (numColumns == 4) { SSAVec16ub packedcolor(SSAVec8s(outcolor[0], outcolor[1]), SSAVec8s(outcolor[2], outcolor[3])); dest[offset].store_unaligned_vec16ub(packedcolor); } else { dest[offset].store_vec4ub(outcolor[0]); } stack_index.store(index + 1); if (method == DrawColumnMethod::Normal) stack_frac.store(frac + iscale); loop.end_block(); } } bool DrawColumnCodegen::IsPaletteInput(DrawColumnVariant variant) { switch (variant) { default: case DrawColumnVariant::DrawCopy: case DrawColumnVariant::Draw: case DrawColumnVariant::DrawAdd: case DrawColumnVariant::DrawAddClamp: case DrawColumnVariant::DrawSubClamp: case DrawColumnVariant::DrawRevSubClamp: case DrawColumnVariant::Fill: case DrawColumnVariant::FillAdd: case DrawColumnVariant::FillAddClamp: case DrawColumnVariant::FillSubClamp: case DrawColumnVariant::FillRevSubClamp: return false; case DrawColumnVariant::DrawShaded: case DrawColumnVariant::DrawTranslated: case DrawColumnVariant::DrawTlatedAdd: case DrawColumnVariant::DrawAddClampTranslated: case DrawColumnVariant::DrawSubClampTranslated: case DrawColumnVariant::DrawRevSubClampTranslated: return true; } } SSAVec4i DrawColumnCodegen::ProcessPixel(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, bool isSimpleShade) { SSAInt alpha, inv_alpha; switch (variant) { default: case DrawColumnVariant::DrawCopy: return blend_copy(Sample(sample_index)); case DrawColumnVariant::Draw: return blend_copy(Shade(Sample(sample_index), isSimpleShade)); case DrawColumnVariant::DrawAdd: case DrawColumnVariant::DrawAddClamp: return blend_add(Shade(Sample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawShaded: alpha = SSAInt::MAX(SSAInt::MIN(ColormapSample(sample_index), SSAInt(64)), SSAInt(0)) * 4; inv_alpha = 256 - alpha; return blend_add(color, bgcolor, alpha, inv_alpha); case DrawColumnVariant::DrawSubClamp: return blend_sub(Shade(Sample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawRevSubClamp: return blend_revsub(Shade(Sample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawTranslated: return blend_copy(ShadePal(TranslateSample(sample_index), isSimpleShade)); case DrawColumnVariant::DrawTlatedAdd: case DrawColumnVariant::DrawAddClampTranslated: return blend_add(ShadePal(TranslateSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawSubClampTranslated: return blend_sub(ShadePal(TranslateSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawRevSubClampTranslated: return blend_revsub(ShadePal(TranslateSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::Fill: return blend_copy(color); case DrawColumnVariant::FillAdd: alpha = srccolor[3]; alpha = alpha + (alpha >> 7); inv_alpha = 256 - alpha; return blend_add(srccolor, bgcolor, alpha, inv_alpha); case DrawColumnVariant::FillAddClamp: return blend_add(srccolor, bgcolor, srcalpha, destalpha); case DrawColumnVariant::FillSubClamp: return blend_sub(srccolor, bgcolor, srcalpha, destalpha); case DrawColumnVariant::FillRevSubClamp: return blend_revsub(srccolor, bgcolor, srcalpha, destalpha); } } SSAVec4i DrawColumnCodegen::ProcessPixelPal(SSAInt sample_index, SSAVec4i bgcolor, DrawColumnVariant variant, bool isSimpleShade) { SSAInt alpha, inv_alpha; switch (variant) { default: case DrawColumnVariant::DrawCopy: return blend_copy(basecolors[ColormapSample(sample_index) * 4].load_vec4ub()); case DrawColumnVariant::Draw: return blend_copy(ShadePal(ColormapSample(sample_index), isSimpleShade)); case DrawColumnVariant::DrawAdd: case DrawColumnVariant::DrawAddClamp: return blend_add(ShadePal(ColormapSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawShaded: alpha = SSAInt::MAX(SSAInt::MIN(ColormapSample(sample_index), SSAInt(64)), SSAInt(0)) * 4; inv_alpha = 256 - alpha; return blend_add(color, bgcolor, alpha, inv_alpha); case DrawColumnVariant::DrawSubClamp: return blend_sub(ShadePal(ColormapSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawRevSubClamp: return blend_revsub(ShadePal(ColormapSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawTranslated: return blend_copy(ShadePal(TranslateSample(sample_index), isSimpleShade)); case DrawColumnVariant::DrawTlatedAdd: case DrawColumnVariant::DrawAddClampTranslated: return blend_add(ShadePal(TranslateSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawSubClampTranslated: return blend_sub(ShadePal(TranslateSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::DrawRevSubClampTranslated: return blend_revsub(ShadePal(TranslateSample(sample_index), isSimpleShade), bgcolor, srcalpha, destalpha); case DrawColumnVariant::Fill: return blend_copy(color); case DrawColumnVariant::FillAdd: alpha = srccolor[3]; alpha = alpha + (alpha >> 7); inv_alpha = 256 - alpha; return blend_add(srccolor, bgcolor, alpha, inv_alpha); case DrawColumnVariant::FillAddClamp: return blend_add(srccolor, bgcolor, srcalpha, destalpha); case DrawColumnVariant::FillSubClamp: return blend_sub(srccolor, bgcolor, srcalpha, destalpha); case DrawColumnVariant::FillRevSubClamp: return blend_revsub(srccolor, bgcolor, srcalpha, destalpha); } } SSAVec4i DrawColumnCodegen::Sample(SSAInt sample_index) { return source[sample_index].load_vec4ub(); } SSAInt DrawColumnCodegen::ColormapSample(SSAInt sample_index) { return colormap[source[sample_index].load().zext_int()].load().zext_int(); } SSAInt DrawColumnCodegen::TranslateSample(SSAInt sample_index) { return translation[source[sample_index].load().zext_int()].load().zext_int(); } SSAVec4i DrawColumnCodegen::Shade(SSAVec4i fg, bool isSimpleShade) { if (isSimpleShade) return shade_bgra_simple(fg, light); else return shade_bgra_advanced(fg, light, shade_constants); } SSAVec4i DrawColumnCodegen::ShadePal(SSAInt palIndex, bool isSimpleShade) { if (isSimpleShade) return shade_pal_index_simple(palIndex, light, basecolors); else return shade_pal_index_advanced(palIndex, light, shade_constants, basecolors); }