%include "valgrind.inc" %ifdef M_TARGET_WATCOM SEGMENT DATA PUBLIC ALIGN=16 CLASS=DATA USE32 SEGMENT DATA %else SECTION .data %endif %ifndef M_TARGET_LINUX %define ylookup _ylookup %define vplce _vplce %define vince _vince %define palookupoffse _palookupoffse %define bufplce _bufplce %define dc_iscale _dc_iscale %define dc_colormap _dc_colormap %define dc_count _dc_count %define dc_dest _dc_dest %define dc_source _dc_source %define dc_texturefrac _dc_texturefrac %define dc_pitch _dc_pitch %define setupvlinetallasm _setupvlinetallasm %define vlinetallasm4 _vlinetallasm4 %define vlinetallasmathlon4 _vlinetallasmathlon4 %define vlinetallasm1 _vlinetallasm1 %define prevlinetallasm1 _prevlinetallasm1 %endif EXTERN vplce EXTERN vince EXTERN palookupoffse EXTERN bufplce EXTERN ylookup EXTERN dc_iscale EXTERN dc_colormap EXTERN dc_count EXTERN dc_dest EXTERN dc_source EXTERN dc_texturefrac EXTERN dc_pitch GLOBAL vlt4pitch GLOBAL vlt1pitch %ifdef M_TARGET_WATCOM SEGMENT CODE PUBLIC ALIGN=16 CLASS=CODE USE32 SEGMENT CODE %else SECTION .text %endif ALIGN 16 GLOBAL setpitch3 setpitch3: mov [vltpitch+2], eax mov [vltpitcha+2],eax mov [vlt1pitch1+2], eax mov [vlt1pitch2+2], eax selfmod vltpitch, vlt1pitch2+6 ret ALIGN 16 GLOBAL setupvlinetallasm setupvlinetallasm: mov ecx, [esp+4] mov [shifter1+2], cl mov [shifter2+2], cl mov [shifter3+2], cl mov [shifter4+2], cl mov [shifter1a+2], cl mov [shifter2a+2], cl mov [shifter3a+2], cl mov [shifter4a+2], cl mov [preshift+2], cl mov [shift11+2], cl mov [shift12+2], cl selfmod shifter1, shift12+6 ret %ifdef M_TARGET_MACHO SECTION .text align=64 GLOBAL rtext_tmap3_start rtext_tmap3_start: %else SECTION .rtext progbits alloc exec write align=64 %endif ALIGN 16 GLOBAL vlinetallasm4 vlinetallasm4: push ebx mov eax, [bufplce+0] mov ebx, [bufplce+4] mov ecx, [bufplce+8] mov edx, [bufplce+12] mov [source1+3], eax mov [source2+3], ebx mov [source3+3], ecx mov [source4+3], edx mov eax, [palookupoffse+0] mov ebx, [palookupoffse+4] mov ecx, [palookupoffse+8] mov edx, [palookupoffse+12] mov [lookup1+2], eax mov [lookup2+2], ebx mov [lookup3+2], ecx mov [lookup4+2], edx mov eax, [vince+0] mov ebx, [vince+4] mov ecx, [vince+8] mov edx, [vince+12] mov [step1+2], eax mov [step2+2], ebx mov [step3+2], ecx mov [step4+1], edx push ebp push esi push edi mov ecx, [dc_count] mov edi, [dc_dest] mov eax, dword [ylookup+ecx*4-4] add eax, edi sub edi, eax mov [write1+2],eax inc eax mov [write2+2],eax inc eax mov [write3+2],eax inc eax mov [write4+2],eax mov ebx, [vplce] mov ecx, [vplce+4] mov esi, [vplce+8] mov eax, [vplce+12] selfmod loopit, vltpitch jmp loopit ALIGN 16 loopit: mov edx, ebx shifter1: shr edx, 24 source1: movzx edx, BYTE [edx+0x88888888] lookup1: mov dl, [edx+0x88888888] write1: mov [edi+0x88888880], dl step1: add ebx, 0x88888888 mov edx, ecx shifter2: shr edx, 24 source2: movzx edx, BYTE [edx+0x88888888] lookup2: mov dl, [edx+0x88888888] write2: mov [edi+0x88888881], dl step2: add ecx, 0x88888888 mov edx, esi shifter3: shr edx, 24 source3: movzx edx, BYTE [edx+0x88888888] lookup3: mov dl, BYTE [edx+0x88888888] write3: mov [edi+0x88888882], dl step3: add esi, 0x88888888 mov edx, eax shifter4: shr edx, 24 source4: movzx edx, BYTE [edx+0x88888888] lookup4: mov dl, [edx+0x88888888] write4: mov [edi+0x88888883], dl step4: add eax, 0x88888888 vltpitch: add edi, 320 jle near loopit mov [vplce], ebx mov [vplce+4], ecx mov [vplce+8], esi mov [vplce+12], eax pop edi pop esi pop ebp pop ebx ret ALIGN 16 GLOBAL vlinetallasmathlon4 vlinetallasmathlon4: push ebx mov eax, [bufplce+0] mov ebx, [bufplce+4] mov ecx, [bufplce+8] mov edx, [bufplce+12] mov [source1a+3], eax mov [source2a+3], ebx mov [source3a+3], ecx mov [source4a+3], edx mov eax, [palookupoffse+0] mov ebx, [palookupoffse+4] mov ecx, [palookupoffse+8] mov edx, [palookupoffse+12] mov [lookup1a+2], eax mov [lookup2a+2], ebx mov [lookup3a+2], ecx mov [lookup4a+2], edx mov eax, [vince+0] mov ebx, [vince+4] mov ecx, [vince+8] mov edx, [vince+12] mov [step1a+2], eax mov [step2a+2], ebx mov [step3a+2], ecx mov [step4a+1], edx push ebp push esi push edi mov ecx, [dc_count] mov edi, [dc_dest] mov eax, dword [ylookup+ecx*4-4] add eax, edi sub edi, eax mov [write1a+2],eax inc eax mov [write2a+2],eax inc eax mov [write3a+2],eax inc eax mov [write4a+2],eax mov ebp, [vplce] mov ecx, [vplce+4] mov esi, [vplce+8] mov eax, [vplce+12] selfmod loopita, vltpitcha jmp loopita ; Unfortunately, this code has not been carefully analyzed to determine ; how well it utilizes the processor's instruction units. Instead, I just ; kept rearranging code, seeing what sped it up and what slowed it down ; until I arrived at this. The is the fastest version I was able to ; manage, but that does not mean it cannot be made faster with careful ; instructing shuffling. ALIGN 64 loopita: mov edx, ebp mov ebx, ecx shifter1a: shr edx, 24 shifter2a: shr ebx, 24 source1a: movzx edx, BYTE [edx+0x88888888] source2a: movzx ebx, BYTE [ebx+0x88888888] step1a: add ebp, 0x88888888 step2a: add ecx, 0x88888888 lookup1a: mov dl, [edx+0x88888888] lookup2a: mov dh, [ebx+0x88888888] mov ebx, esi write1a: mov [edi+0x88888880], dl write2a: mov [edi+0x88888881], dh shifter3a: shr ebx, 24 mov edx, eax source3a: movzx ebx, BYTE [ebx+0x88888888] shifter4a: shr edx, 24 step3a: add esi, 0x88888888 source4a: movzx edx, BYTE [edx+0x88888888] step4a: add eax, 0x88888888 lookup3a: mov bl, [ebx+0x88888888] lookup4a: mov dl, [edx+0x88888888] write3a: mov [edi+0x88888882], bl write4a: mov [edi+0x88888883], dl vltpitcha: add edi, 320 jle near loopita mov [vplce], ebp mov [vplce+4], ecx mov [vplce+8], esi mov [vplce+12], eax pop edi pop esi pop ebp pop ebx ret ALIGN 16 GLOBAL prevlinetallasm1 prevlinetallasm1: mov ecx, [dc_count] cmp ecx, 1 ja vlinetallasm1 mov eax, [dc_iscale] mov edx, [dc_texturefrac] add eax, edx mov ecx, [dc_source] preshift: shr edx, 16 push ebx push edi mov edi, [dc_colormap] movzx ebx, byte [ecx+edx] mov ecx, [dc_dest] mov bl, byte [edi+ebx] pop edi mov byte [ecx], bl pop ebx ret ALIGN 16 GLOBAL vlinetallasm1 vlinetallasm1: push ebp push ebx push edi push esi mov ebp, [dc_count] mov ebx, [dc_texturefrac] ; ebx = frac mov edi, [dc_dest] mov ecx, ebx shift11: shr ecx, 16 mov esi, [dc_source] mov edx, [dc_iscale] vlt1pitch1: sub edi, 0x88888888 mov eax, [dc_colormap] loop2: movzx ecx, BYTE [esi+ecx] add ebx, edx vlt1pitch2: add edi, 0x88888888 mov cl,[eax+ecx] mov [edi],cl mov ecx,ebx shift12: shr ecx,16 dec ebp jnz loop2 mov eax,ebx pop esi pop edi pop ebx pop ebp ret %ifdef M_TARGET_MACHO GLOBAL rtext_tmap3_end rtext_tmap3_end: %endif