/* ** v_font.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __V_FONT_H__ #define __V_FONT_H__ #include "doomtype.h" #include "farchive.h" class DCanvas; class FTexture; enum EColorRange { CR_BRICK, CR_TAN, CR_GRAY, CR_GREY = CR_GRAY, CR_GREEN, CR_BROWN, CR_GOLD, CR_RED, CR_BLUE, CR_ORANGE, CR_WHITE, CR_YELLOW, CR_UNTRANSLATED, CR_BLACK, CR_LIGHTBLUE, CR_CREAM, CR_OLIVE, CR_DARKGREEN, CR_DARKRED, CR_DARKBROWN, CR_PURPLE, CR_DARKGRAY, NUM_TEXT_COLORS }; extern int NumTextColors; inline FArchive &operator<< (FArchive &arc, EColorRange &i) { BYTE val = (BYTE)i; arc << val; i = (EColorRange)val; return arc; } class FFont { public: FFont (const char *fontname, const char *nametemplate, int first, int count, int base); ~FFont (); FTexture *GetChar (int code, int *const width) const; int GetCharWidth (int code) const; byte *GetColorTranslation (EColorRange range) const; int GetSpaceWidth () const { return SpaceWidth; } int GetHeight () const { return FontHeight; } int GetDefaultKerning () const { return GlobalKerning; } static FFont *FindFont (const char *fontname); // Return width of string in pixels (unscaled) int StringWidth (const byte *str) const; inline int StringWidth (const char *str) const { return StringWidth ((const byte *)str); } protected: FFont (); void BuildTranslations (const double *luminosity, const BYTE *identity, const void *ranges); static int SimpleTranslation (byte *colorsused, byte *translation, byte *identity, double **luminosity); int FirstChar, LastChar; int SpaceWidth; int FontHeight; int GlobalKerning; struct CharData { FTexture *Pic; } *Chars; int ActiveColors; BYTE *Ranges; BYTE *PatchRemap; char *Name; FFont *Next; static FFont *FirstFont; friend struct FontsDeleter; friend void V_Shutdown(); friend FArchive &SerializeFFontPtr (FArchive &arc, FFont* &font); }; template<> inline FArchive &operator<< (FArchive &arc, FFont* &font) { return SerializeFFontPtr (arc, font); } class FSingleLumpFont : public FFont { public: FSingleLumpFont (const char *fontname, int lump); protected: void CheckFON1Chars (int lump, const BYTE *data, double *luminosity); void BuildTranslations2 (); void FixupPalette (BYTE *identity, double *luminosity, const BYTE *palette, bool rescale); void LoadFON1 (int lump, const BYTE *data); void LoadFON2 (int lump, const BYTE *data); void CreateFontFromPic (int picnum); }; void RecordTextureColors (FTexture *pic, byte *colorsused); extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont; void V_InitCustomFonts (); void V_InitFontColors (); EColorRange V_FindFontColor (FName name); #endif //__V_FONT_H__