class HereticStatusBar : BaseStatusBar { DynamicValueInterpolator mHealthInterpolator; HUDFont mHUDFont; HUDFont mIndexFont; HUDFont mBigFont; InventoryBarState diparms; override void Init() { Super.Init(); SetSize(48, 320, 200); // Create the font used for the fullscreen HUD Font fnt = "HUDFONT_RAVEN"; mHUDFont = HUDFont.Create(fnt, fnt.GetCharWidth("0") + 1, true, 1, 1); fnt = "INDEXFONT_RAVEN"; mIndexFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true); fnt = "BIGFONT"; mBigFont = HUDFont.Create(fnt, fnt.GetCharWidth("0"), true, 2, 2); diparms = InventoryBarState.Create(mIndexFont); mHealthInterpolator = DynamicValueInterpolator.Create(0, 0.25, 1, 8); } override void NewGame () { Super.NewGame(); mHealthInterpolator.Reset (0); } override void Tick() { Super.Tick(); mHealthInterpolator.Update(CPlayer.health); } override void Draw (int state, double TicFrac) { Super.Draw (state, TicFrac); if (state == HUD_StatusBar) { BeginStatusBar(320, 200, 42); DrawMainBar (TicFrac); } else if (state == HUD_Fullscreen) { BeginHUD(320, 200, 1., false); DrawFullScreenStuff (); } } protected void DrawMainBar (double TicFrac) { DrawImage("BARBACK", (0, 158), DI_ITEM_OFFSETS); DrawImage("LTFCTOP", (0, 148), DI_ITEM_OFFSETS); DrawImage("RTFCTOP", (290, 148), DI_ITEM_OFFSETS); if (isInvulnerable()) { //god mode DrawImage("GOD1", (16, 167), DI_ITEM_OFFSETS); DrawImage("GOD2", (287, 167), DI_ITEM_OFFSETS); } //health DrawImage("CHAINCAC", (0, 190), DI_ITEM_OFFSETS); // wiggle the chain if it moves int inthealth = mHealthInterpolator.GetValue(); int wiggle = (inthealth != CPlayer.health) && Random[ChainWiggle](0, 1); DrawGem("CHAIN", "LIFEGEM2",inthealth, CPlayer.mo.GetMaxHealth(true), (2, 191 + wiggle), 15, 25, 16, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP); DrawImage("LTFACE", (0, 190), DI_ITEM_OFFSETS); DrawImage("RTFACE", (276, 190), DI_ITEM_OFFSETS); DrawShader(SHADER_HORZ, (19, 190), (16, 10)); DrawShader(SHADER_HORZ|SHADER_REVERSE, (278, 190), (16, 10)); if (CPlayer.inventorytics == 0 || level.NoInventoryBar) { //statbar if (!deathmatch) { DrawImage("LIFEBAR", (34, 160), DI_ITEM_OFFSETS); DrawImage("ARMCLEAR", (57, 171), DI_ITEM_OFFSETS); DrawString(mHUDFont, FormatNumber(mHealthInterpolator.GetValue(), 3), (88, 170), DI_TEXT_ALIGN_RIGHT); } else { DrawImage("STATBAR", (34, 160), DI_ITEM_OFFSETS); DrawImage("ARMCLEAR", (57, 171), DI_ITEM_OFFSETS); DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (88, 170), DI_TEXT_ALIGN_RIGHT); } DrawString(mHUDFont, FormatNumber(GetArmorAmount(), 3), (255, 170), DI_TEXT_ALIGN_RIGHT); //ammo Ammo ammo1, ammo2; [ammo1, ammo2] = GetCurrentAmmo(); if (ammo1 != null && ammo2 == null) { DrawString(mHUDFont, FormatNumber(ammo1.Amount, 3), (136, 162), DI_TEXT_ALIGN_RIGHT); DrawTexture(ammo1.icon, (123, 180), DI_ITEM_CENTER); } else if (ammo2 != null) { DrawString(mIndexFont, FormatNumber(ammo1.Amount, 3), (137, 165), DI_TEXT_ALIGN_RIGHT); DrawString(mIndexFont, FormatNumber(ammo2.Amount, 3), (137, 177), DI_TEXT_ALIGN_RIGHT); DrawTexture(ammo1.icon, (115, 169), DI_ITEM_CENTER); DrawTexture(ammo2.icon, (115, 180), DI_ITEM_CENTER); } //keys if (CPlayer.mo.CheckKeys(3, false, true)) DrawImage("YKEYICON", (153, 164), DI_ITEM_OFFSETS); if (CPlayer.mo.CheckKeys(1, false, true)) DrawImage("GKEYICON", (153, 172), DI_ITEM_OFFSETS); if (CPlayer.mo.CheckKeys(2, false, true)) DrawImage("BKEYICON", (153, 180), DI_ITEM_OFFSETS); //inventory box if (CPlayer.mo.InvSel != null) { DrawInventoryIcon(CPlayer.mo.InvSel, (194, 175), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28)); if (CPlayer.mo.InvSel.Amount > 1) { DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (209, 182), DI_TEXT_ALIGN_RIGHT); } } } else { DrawImage("INVBAR", (34, 160), DI_ITEM_OFFSETS); //drawinventorybar Heretic, noartibox, 7, INDEXFONT_RAVEN, 50, 160, 77, 182, untranslated; } } protected void DrawFullScreenStuff () { //health DrawImage("PTN1A0", (51, -3)); DrawString(mBigFont, FormatNumber(mHealthInterpolator.GetValue()), (41, -21), DI_TEXT_ALIGN_RIGHT); //armor let armor = CPlayer.mo.FindInventory("BasicArmor"); if (armor != null) { DrawInventoryIcon(armor, (58, -24)); DrawString(mBigFont, FormatNumber(armor.Amount, 3), (41, -43), DI_TEXT_ALIGN_RIGHT); } //frags/keys if (deathmatch) { DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (70, -16)); } else { Vector2 keypos = (60, -1); int rowc = 0; double roww = 0; for(let i = CPlayer.mo.Inv; i != null; i = i.Inv) { if (i is "Key" && i.Icon.IsValid()) { DrawTexture(i.Icon, keypos, DI_ITEM_LEFT_BOTTOM); Vector2 size = TexMan.GetScaledSize(i.Icon); keypos.Y -= size.Y + 2; roww = max(roww, size.X); if (++rowc == 3) { keypos.Y = -1; keypos.X += roww + 2; roww = 0; rowc = 0; } } } } //ammo Ammo ammo1, ammo2; [ammo1, ammo2] = GetCurrentAmmo(); int y = -22; if (ammo1 != null) { DrawTexture(ammo1.Icon, (-17, y)); DrawString(mHUDFont, FormatNumber(ammo1.Amount, 3), (-3, y+7), DI_TEXT_ALIGN_RIGHT); y -= 40; } if (ammo2 != null) { DrawTexture(ammo2.Icon, (-14, y)); DrawString(mHUDFont, FormatNumber(ammo2.Amount, 3), (-3, y+7), DI_TEXT_ALIGN_RIGHT); y -= 40; } if (CPlayer.inventorytics == 0 && CPlayer.mo.InvSel != null && !level.NoInventoryBar) { // This code was changed to always fit the item into the box, regardless of alignment or sprite size. // Heretic's ARTIBOX is 30x30 pixels. DrawImage("ARTIBOX", (-46, -1), 0, HX_SHADOW); DrawInventoryIcon(CPlayer.mo.InvSel, (-46, -15), DI_ARTIFLASH|DI_ITEM_CENTER, boxsize:(28, 28)); if (CPlayer.mo.InvSel.Amount > 1) { DrawString(mIndexFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-32, -2 - mIndexFont.mFont.GetHeight()), DI_TEXT_ALIGN_RIGHT); } } if (CPlayer.inventorytics != 0 && !level.NoInventoryBar) { DrawInventoryBar(diparms, (0, 0), 7, DI_SCREEN_CENTER_BOTTOM, HX_SHADOW); } } }