// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: i_sound.h,v 1.1.1.1 1997/12/28 12:59:03 pekangas Exp $ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // // DESCRIPTION: // System interface, sound. // //----------------------------------------------------------------------------- #ifndef __I_SOUND__ #define __I_SOUND__ #include "doomdef.h" #include "doomstat.h" #include "s_sound.h" // Init at program start... void I_InitSound(); // ... shut down and relase at program termination. void STACK_ARGS I_ShutdownSound (void); void I_SetSfxVolume (int volume); // // SFX I/O // // Initialize channels void I_SetChannels (int); // load a sound from disk void I_LoadSound (struct sfxinfo_struct *sfx); // Starts a sound in a particular sound channel. int I_StartSound ( struct sfxinfo_struct *sfx, int vol, int sep, int pitch, int channel, BOOL looping ); // Stops a sound channel. void I_StopSound(int handle); // Called by S_*() functions // to see if a channel is still playing. // Returns 0 if no longer playing, 1 if playing. int I_SoundIsPlaying(int handle); // Updates the volume, separation, // and pitch of a sound channel. void I_UpdateSoundParams ( int handle, int vol, int sep, int pitch ); #endif