#include "vectors.h" #define FX_ROCKET 0x00000001 #define FX_GRENADE 0x00000002 #define FX_FOUNTAINMASK 0x00070000 #define FX_FOUNTAINSHIFT 16 #define FX_REDFOUNTAIN 0x00010000 #define FX_GREENFOUNTAIN 0x00020000 #define FX_BLUEFOUNTAIN 0x00030000 #define FX_YELLOWFOUNTAIN 0x00040000 #define FX_PURPLEFOUNTAIN 0x00050000 #define FX_BLACKFOUNTAIN 0x00060000 #define FX_WHITEFOUNTAIN 0x00070000 struct particle_s; struct particle_s *JitterParticle (int ttl); void P_ThinkParticles (void); void P_InitEffects (void); void P_RunEffects (void); void P_RunEffect (mobj_t *actor, int effects); void P_DrawRailTrail (vec3_t start, vec3_t end); void P_DrawSplash (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int kind); void P_DrawSplash2 (int count, fixed_t x, fixed_t y, fixed_t z, angle_t angle, int updown, int kind); void P_DisconnectEffect (mobj_t *actor);