// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: i_system.h,v 1.7 1998/05/03 22:33:43 killough Exp $ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __I_SYSTEM__ #define __I_SYSTEM__ #include #include "d_ticcmd.h" #include "d_event.h" extern BOOL fastdemo; // Called by DoomMain. void I_Init(void); // Called by startup code // to get the ammount of memory to malloc // for the zone management. byte *I_ZoneBase (int *size); // Called by D_DoomLoop, // returns current time in tics. int (*I_GetTime) (void); int I_GetTimeReally (void); int I_GetTimeFake (void); // // Called by D_DoomLoop, // called before processing any tics in a frame // (just after displaying a frame). // Time consuming syncronous operations // are performed here (joystick reading). // Can call D_PostEvent. // void I_StartFrame (void); // // Called by D_DoomLoop, // called before processing each tic in a frame. // Quick syncronous operations are performed here. // Can call D_PostEvent. void I_StartTic (void); // Asynchronous interrupt functions should maintain private queues // that are read by the synchronous functions // to be converted into events. // Either returns a null ticcmd, // or calls a loadable driver to build it. // This ticcmd will then be modified by the gameloop // for normal input. ticcmd_t* I_BaseTiccmd (void); // Called by M_Responder when quit is selected. // Clean exit, displays sell blurb. void I_Quit (void); // Allocates from low memory under dos, // just mallocs under unix byte* I_AllocLow (int length); void I_Tactile (int on, int off, int total); // killough 3/20/98: add const // killough 4/25/98: add gcc attributes void I_FatalError(const char *error, ...) __attribute__((format(printf,1,2))); void I_Error(const char *error, ...) __attribute((format(printf,1,2))); void I_EndDoom(void); // killough 2/22/98: endgame screen // Print a console string void I_PrintStr (int x, const char *str, int count, BOOL scroll); // Set the title string of the startup window void I_SetTitleString (const char *title); #define I_PauseMouse() #define I_ResumeMouse() // [RH] Returns millisecond-accurate time under Win32, 1 with DJGPP unsigned int I_MSTime (void); // [RH] Title string to display at bottom of console during startup extern char DoomStartupTitle[256]; // Directory searching routines typedef struct ffblk findstate_t; long I_FindFirst (char *filespec, findstate_t *fileinfo); int I_FindNext (long handle, findstate_t *fileinfo); int I_FindClose (long handle); #define I_FindName(a) ((a)->ff_name) #define I_FindAttr(a) ((a)->ff_attrib) #endif