// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // The status bar widget code. // [RH] Widget coordinates are now relative to status bar // instead of the game screen. // //----------------------------------------------------------------------------- #include #include "doomdef.h" #include "z_zone.h" #include "v_video.h" #include "m_swap.h" #include "i_system.h" #include "w_wad.h" #include "st_stuff.h" #include "st_lib.h" #include "r_local.h" #include "c_cvars.h" #include "m_swap.h" // in AM_map.c extern BOOL automapactive; // // Hack display negative frags. // Loads and store the stminus lump. // patch_t* sttminus; void STlib_init(void) { sttminus = (patch_t *) W_CacheLumpName("STTMINUS", PU_STATIC); } // [RH] Routines to stretch status bar graphics depending on st_scale cvar. extern cvar_t *st_scale; void STlib_scaleRect (int x, int y, int w, int h) { if (st_scale->value && ST_WIDTH != 320) V_CopyRect (x, y, &stbarscreen, w, h, x, y, &stnumscreen); else V_CopyRect (x, y, &stbarscreen, w, h, x + ST_X, y + ST_Y, &FG); } void STlib_scalePatch (int x, int y, patch_t *p) { if (st_scale->value && ST_WIDTH != 320) V_DrawPatch (x, y, &stnumscreen, p); else V_DrawPatch (x + ST_X, y + ST_Y, &FG, p); } // ? void STlib_initNum ( st_number_t* n, int x, int y, patch_t** pl, int* num, BOOL* on, int width ) { n->x = x; n->y = y; n->oldnum = 0; n->width = width; n->num = num; n->on = on; n->p = pl; } // // A fairly efficient way to draw a number // based on differences from the old number. // Note: worth the trouble? // void STlib_drawNum (st_number_t *n, BOOL refresh) { int numdigits = n->width; int num = *n->num; int w = SHORT(n->p[0]->width); int h = SHORT(n->p[0]->height); int x = n->x; int neg; n->oldnum = *n->num; neg = num < 0; if (neg) { if (numdigits == 2 && num < -9) num = -9; else if (numdigits == 3 && num < -99) num = -99; num = -num; } // clear the area x = n->x - numdigits*w; STlib_scaleRect (x, n->y, w*numdigits, h); // if non-number, do not draw it if (num == 1994) return; x = n->x; // in the special case of 0, you draw 0 if (!num) STlib_scalePatch (x - w, n->y, n->p[ 0 ]); // draw the new number while (num && numdigits--) { x -= w; STlib_scalePatch (x, n->y, n->p[ num % 10 ]); num /= 10; } // draw a minus sign if necessary if (neg) STlib_scalePatch (x - 8, n->y, sttminus); } // void STlib_updateNum ( st_number_t* n, BOOL refresh ) { if (*n->on) STlib_drawNum(n, refresh); } // void STlib_initPercent ( st_percent_t* p, int x, int y, patch_t** pl, int* num, BOOL* on, patch_t* percent ) { STlib_initNum(&p->n, x, y, pl, num, on, 3); p->p = percent; } void STlib_updatePercent ( st_percent_t* per, int refresh ) { if (refresh && *per->n.on) { STlib_scalePatch (per->n.x, per->n.y, per->p); } STlib_updateNum(&per->n, refresh); } void STlib_initMultIcon ( st_multicon_t* i, int x, int y, patch_t** il, int* inum, BOOL* on ) { i->x = x; i->y = y; i->oldinum = -1; i->inum = inum; i->on = on; i->p = il; } void STlib_updateMultIcon ( st_multicon_t* mi, BOOL refresh ) { int w; int h; int x; int y; if (*mi->on && (mi->oldinum != *mi->inum || refresh) && (*mi->inum!=-1)) { if (mi->oldinum != -1) { x = mi->x - SHORT(mi->p[mi->oldinum]->leftoffset); y = mi->y - SHORT(mi->p[mi->oldinum]->topoffset); w = SHORT(mi->p[mi->oldinum]->width); h = SHORT(mi->p[mi->oldinum]->height); STlib_scaleRect (x, y, w, h); } else { w = h = 0; x = 0; y = 0; } STlib_scalePatch (mi->x, mi->y, mi->p[*mi->inum]); mi->oldinum = *mi->inum; } } void STlib_initBinIcon ( st_binicon_t* b, int x, int y, patch_t* i, BOOL* val, BOOL* on ) { b->x = x; b->y = y; b->oldval = 0; b->val = val; b->on = on; b->p = i; } void STlib_updateBinIcon ( st_binicon_t* bi, BOOL refresh ) { int x; int y; int w; int h; if (*bi->on && (bi->oldval != *bi->val || refresh)) { x = bi->x - SHORT(bi->p->leftoffset); y = bi->y - SHORT(bi->p->topoffset); w = SHORT(bi->p->width); h = SHORT(bi->p->height); if (*bi->val) STlib_scalePatch (bi->x, bi->y, bi->p); else STlib_scaleRect (x, y, w, h); bi->oldval = *bi->val; } }