// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // // $Log:$ // // DESCRIPTION: // DOOM strings, by language. // //----------------------------------------------------------------------------- #ifndef __DSTRINGS__ #define __DSTRINGS__ void D_InitStrings (void); void ReplaceString (char **ptr, char *str); // QuitDOOM messages #define NUM_QUITMESSAGES 14 extern char* endmsg[]; // [RH] String handling has changed significantly and is no longer static per build. typedef enum { str_notchanged, str_patched, str_custom } strtype_t; typedef struct gamestring_s { strtype_t type; char *name; char *builtin; char *string; } gamestring_t; // Replacement string defines for the ones that used to reside in d_englsh.h and d_french.h #define D_DEVSTR (Strings[0].string) #define D_CDROM (Strings[1].string) #define PRESSKEY (Strings[2].string) #define PRESSYN (Strings[3].string) #define QUITMSG (Strings[4].string) #define LOADNET (Strings[5].string) #define QLOADNET (Strings[6].string) #define QSAVESPOT (Strings[7].string) #define SAVEDEAD (Strings[8].string) #define QSPROMPT (Strings[9].string) #define QLPROMPT (Strings[10].string) #define NEWGAME (Strings[11].string) #define NIGHTMARE (Strings[12].string) #define SWSTRING (Strings[13].string) #define MSGOFF (Strings[14].string) #define MSGON (Strings[15].string) #define NETEND (Strings[16].string) #define ENDGAME (Strings[17].string) #define DOSY (Strings[18].string) #define EMPTYSTRING (Strings[19].string) #define GOTARMOR (Strings[20].string) #define GOTMEGA (Strings[21].string) #define GOTHTHBONUS (Strings[22].string) #define GOTARMBONUS (Strings[23].string) #define GOTSTIM (Strings[24].string) #define GOTMEDINEED (Strings[25].string) #define GOTMEDIKIT (Strings[26].string) #define GOTSUPER (Strings[27].string) #define GOTBLUECARD (Strings[28].string) #define GOTYELWCARD (Strings[29].string) #define GOTREDCARD (Strings[30].string) #define GOTBLUESKUL (Strings[31].string) #define GOTYELWSKUL (Strings[32].string) #define GOTREDSKULL (Strings[33].string) #define GOTINVUL (Strings[34].string) #define GOTBERSERK (Strings[35].string) #define GOTINVIS (Strings[36].string) #define GOTSUIT (Strings[37].string) #define GOTMAP (Strings[38].string) #define GOTVISOR (Strings[39].string) #define GOTMSPHERE (Strings[40].string) #define GOTCLIP (Strings[41].string) #define GOTCLIPBOX (Strings[42].string) #define GOTROCKET (Strings[43].string) #define GOTROCKBOX (Strings[44].string) #define GOTCELL (Strings[45].string) #define GOTCELLBOX (Strings[46].string) #define GOTSHELLS (Strings[47].string) #define GOTSHELLBOX (Strings[48].string) #define GOTBACKPACK (Strings[49].string) #define GOTBFG9000 (Strings[50].string) #define GOTCHAINGUN (Strings[51].string) #define GOTCHAINSAW (Strings[52].string) #define GOTLAUNCHER (Strings[53].string) #define GOTPLASMA (Strings[54].string) #define GOTSHOTGUN (Strings[55].string) #define GOTSHOTGUN2 (Strings[56].string) #define PD_BLUEO (Strings[57].string) #define PD_REDO (Strings[58].string) #define PD_YELLOWO (Strings[59].string) #define PD_BLUEK (Strings[60].string) #define PD_REDK (Strings[61].string) #define PD_YELLOWK (Strings[62].string) #define GGSAVED (Strings[63].string) #define HUSTR_MSGU (Strings[64].string) #define HUSTR_E1M1 (Strings[65].string) #define HUSTR_E1M2 (Strings[66].string) #define HUSTR_E1M3 (Strings[67].string) #define HUSTR_E1M4 (Strings[68].string) #define HUSTR_E1M5 (Strings[69].string) #define HUSTR_E1M6 (Strings[70].string) #define HUSTR_E1M7 (Strings[71].string) #define HUSTR_E1M8 (Strings[72].string) #define HUSTR_E1M9 (Strings[73].string) #define HUSTR_E2M1 (Strings[74].string) #define HUSTR_E2M2 (Strings[75].string) #define HUSTR_E2M3 (Strings[76].string) #define HUSTR_E2M4 (Strings[77].string) #define HUSTR_E2M5 (Strings[78].string) #define HUSTR_E2M6 (Strings[79].string) #define HUSTR_E2M7 (Strings[80].string) #define HUSTR_E2M8 (Strings[81].string) #define HUSTR_E2M9 (Strings[82].string) #define HUSTR_E3M1 (Strings[83].string) #define HUSTR_E3M2 (Strings[84].string) #define HUSTR_E3M3 (Strings[85].string) #define HUSTR_E3M4 (Strings[86].string) #define HUSTR_E3M5 (Strings[87].string) #define HUSTR_E3M6 (Strings[88].string) #define HUSTR_E3M7 (Strings[89].string) #define HUSTR_E3M8 (Strings[90].string) #define HUSTR_E3M9 (Strings[91].string) #define HUSTR_E4M1 (Strings[92].string) #define HUSTR_E4M2 (Strings[93].string) #define HUSTR_E4M3 (Strings[94].string) #define HUSTR_E4M4 (Strings[95].string) #define HUSTR_E4M5 (Strings[96].string) #define HUSTR_E4M6 (Strings[97].string) #define HUSTR_E4M7 (Strings[98].string) #define HUSTR_E4M8 (Strings[99].string) #define HUSTR_E4M9 (Strings[100].string) #define HUSTR_1 (Strings[101].string) #define HUSTR_2 (Strings[102].string) #define HUSTR_3 (Strings[103].string) #define HUSTR_4 (Strings[104].string) #define HUSTR_5 (Strings[105].string) #define HUSTR_6 (Strings[106].string) #define HUSTR_7 (Strings[107].string) #define HUSTR_8 (Strings[108].string) #define HUSTR_9 (Strings[109].string) #define HUSTR_10 (Strings[110].string) #define HUSTR_11 (Strings[111].string) #define HUSTR_12 (Strings[112].string) #define HUSTR_13 (Strings[113].string) #define HUSTR_14 (Strings[114].string) #define HUSTR_15 (Strings[115].string) #define HUSTR_16 (Strings[116].string) #define HUSTR_17 (Strings[117].string) #define HUSTR_18 (Strings[118].string) #define HUSTR_19 (Strings[119].string) #define HUSTR_20 (Strings[120].string) #define HUSTR_21 (Strings[121].string) #define HUSTR_22 (Strings[122].string) #define HUSTR_23 (Strings[123].string) #define HUSTR_24 (Strings[124].string) #define HUSTR_25 (Strings[125].string) #define HUSTR_26 (Strings[126].string) #define HUSTR_27 (Strings[127].string) #define HUSTR_28 (Strings[128].string) #define HUSTR_29 (Strings[129].string) #define HUSTR_30 (Strings[130].string) #define HUSTR_31 (Strings[131].string) #define HUSTR_32 (Strings[132].string) #define PHUSTR_1 (Strings[133].string) #define PHUSTR_2 (Strings[134].string) #define PHUSTR_3 (Strings[135].string) #define PHUSTR_4 (Strings[136].string) #define PHUSTR_5 (Strings[137].string) #define PHUSTR_6 (Strings[138].string) #define PHUSTR_7 (Strings[139].string) #define PHUSTR_8 (Strings[140].string) #define PHUSTR_9 (Strings[141].string) #define PHUSTR_10 (Strings[142].string) #define PHUSTR_11 (Strings[143].string) #define PHUSTR_12 (Strings[144].string) #define PHUSTR_13 (Strings[145].string) #define PHUSTR_14 (Strings[146].string) #define PHUSTR_15 (Strings[147].string) #define PHUSTR_16 (Strings[148].string) #define PHUSTR_17 (Strings[149].string) #define PHUSTR_18 (Strings[150].string) #define PHUSTR_19 (Strings[151].string) #define PHUSTR_20 (Strings[152].string) #define PHUSTR_21 (Strings[153].string) #define PHUSTR_22 (Strings[154].string) #define PHUSTR_23 (Strings[155].string) #define PHUSTR_24 (Strings[156].string) #define PHUSTR_25 (Strings[157].string) #define PHUSTR_26 (Strings[158].string) #define PHUSTR_27 (Strings[159].string) #define PHUSTR_28 (Strings[160].string) #define PHUSTR_29 (Strings[161].string) #define PHUSTR_30 (Strings[162].string) #define PHUSTR_31 (Strings[163].string) #define PHUSTR_32 (Strings[164].string) #define THUSTR_1 (Strings[165].string) #define THUSTR_2 (Strings[166].string) #define THUSTR_3 (Strings[167].string) #define THUSTR_4 (Strings[168].string) #define THUSTR_5 (Strings[169].string) #define THUSTR_6 (Strings[170].string) #define THUSTR_7 (Strings[171].string) #define THUSTR_8 (Strings[172].string) #define THUSTR_9 (Strings[173].string) #define THUSTR_10 (Strings[174].string) #define THUSTR_11 (Strings[175].string) #define THUSTR_12 (Strings[176].string) #define THUSTR_13 (Strings[177].string) #define THUSTR_14 (Strings[178].string) #define THUSTR_15 (Strings[179].string) #define THUSTR_16 (Strings[180].string) #define THUSTR_17 (Strings[181].string) #define THUSTR_18 (Strings[182].string) #define THUSTR_19 (Strings[183].string) #define THUSTR_20 (Strings[184].string) #define THUSTR_21 (Strings[185].string) #define THUSTR_22 (Strings[186].string) #define THUSTR_23 (Strings[187].string) #define THUSTR_24 (Strings[188].string) #define THUSTR_25 (Strings[189].string) #define THUSTR_26 (Strings[190].string) #define THUSTR_27 (Strings[191].string) #define THUSTR_28 (Strings[192].string) #define THUSTR_29 (Strings[193].string) #define THUSTR_30 (Strings[194].string) #define THUSTR_31 (Strings[195].string) #define THUSTR_32 (Strings[196].string) #define HUSTR_CHATMACRO1 "I'm ready to kick butt!" #define HUSTR_CHATMACRO2 "I'm OK." #define HUSTR_CHATMACRO3 "I'm not looking too good!" #define HUSTR_CHATMACRO4 "Help!" #define HUSTR_CHATMACRO5 "You suck!" #define HUSTR_CHATMACRO6 "Next time, scumbag..." #define HUSTR_CHATMACRO7 "Come here!" #define HUSTR_CHATMACRO8 "I'll take care of it." #define HUSTR_CHATMACRO9 "Yes" #define HUSTR_CHATMACRO0 "No" #define HUSTR_TALKTOSELF1 (Strings[197].string) #define HUSTR_TALKTOSELF2 (Strings[198].string) #define HUSTR_TALKTOSELF3 (Strings[199].string) #define HUSTR_TALKTOSELF4 (Strings[200].string) #define HUSTR_TALKTOSELF5 (Strings[201].string) #define HUSTR_MESSAGESENT (Strings[202].string) #define AMSTR_FOLLOWON (Strings[203].string) #define AMSTR_FOLLOWOFF (Strings[204].string) #define AMSTR_GRIDON (Strings[205].string) #define AMSTR_GRIDOFF (Strings[206].string) #define AMSTR_MARKEDSPOT (Strings[207].string) #define AMSTR_MARKSCLEARED (Strings[208].string) #define STSTR_MUS (Strings[209].string) #define STSTR_NOMUS (Strings[210].string) #define STSTR_DQDON (Strings[211].string) #define STSTR_DQDOFF (Strings[212].string) #define STSTR_KFAADDED (Strings[213].string) #define STSTR_FAADDED (Strings[214].string) #define STSTR_NCON (Strings[215].string) #define STSTR_NCOFF (Strings[216].string) #define STSTR_BEHOLD (Strings[217].string) #define STSTR_BEHOLDX (Strings[218].string) #define STSTR_CHOPPERS (Strings[219].string) #define STSTR_CLEV (Strings[220].string) #define E1TEXT (Strings[221].string) #define E2TEXT (Strings[222].string) #define E3TEXT (Strings[223].string) #define E4TEXT (Strings[224].string) #define C1TEXT (Strings[225].string) #define C2TEXT (Strings[226].string) #define C3TEXT (Strings[227].string) #define C4TEXT (Strings[228].string) #define C5TEXT (Strings[229].string) #define C6TEXT (Strings[230].string) #define P1TEXT (Strings[231].string) #define P2TEXT (Strings[232].string) #define P3TEXT (Strings[233].string) #define P4TEXT (Strings[234].string) #define P5TEXT (Strings[235].string) #define P6TEXT (Strings[236].string) #define T1TEXT (Strings[237].string) #define T2TEXT (Strings[238].string) #define T3TEXT (Strings[239].string) #define T4TEXT (Strings[240].string) #define T5TEXT (Strings[241].string) #define T6TEXT (Strings[242].string) #define CC_ZOMBIE (Strings[243].string) #define CC_SHOTGUN (Strings[244].string) #define CC_HEAVY (Strings[245].string) #define CC_IMP (Strings[246].string) #define CC_DEMON (Strings[247].string) #define CC_LOST (Strings[248].string) #define CC_CACO (Strings[249].string) #define CC_HELL (Strings[250].string) #define CC_BARON (Strings[251].string) #define CC_ARACH (Strings[252].string) #define CC_PAIN (Strings[253].string) #define CC_REVEN (Strings[254].string) #define CC_MANCU (Strings[255].string) #define CC_ARCH (Strings[256].string) #define CC_SPIDER (Strings[257].string) #define CC_CYBER (Strings[258].string) #define CC_HERO (Strings[259].string) #define PD_BLUEC (Strings[260].string) #define PD_REDC (Strings[261].string) #define PD_YELLOWC (Strings[262].string) #define PD_BLUES (Strings[263].string) #define PD_REDS (Strings[264].string) #define PD_YELLOWS (Strings[265].string) #define PD_ANY (Strings[266].string) #define PD_ALL3 (Strings[267].string) #define PD_ALL6 (Strings[268].string) #define OB_SUICIDE (Strings[269].string) #define OB_FALLING (Strings[270].string) #define OB_CRUSH (Strings[271].string) #define OB_EXIT (Strings[272].string) #define OB_WATER (Strings[273].string) #define OB_SLIME (Strings[274].string) #define OB_LAVA (Strings[275].string) #define OB_BARREL (Strings[276].string) #define OB_SPLASH (Strings[277].string) #define OB_R_SPLASH (Strings[278].string) #define OB_ROCKET (Strings[279].string) #define OB_KILLEDSELF (Strings[280].string) #define OB_STEALTHBABY (Strings[281].string) #define OB_STEALTHVILE (Strings[282].string) #define OB_STEALTHBARON (Strings[283].string) #define OB_STEALTHCACO (Strings[284].string) #define OB_STEALTHCHAINGUY (Strings[285].string) #define OB_STEALTHDEMON (Strings[286].string) #define OB_STEALTHKNIGHT (Strings[287].string) #define OB_STEALTHIMP (Strings[288].string) #define OB_STEALTHFATSO (Strings[289].string) #define OB_STEALTHUNDEAD (Strings[290].string) #define OB_STEALTHSHOTGUY (Strings[291].string) #define OB_STEALTHZOMBIE (Strings[292].string) #define OB_UNDEADHIT (Strings[293].string) #define OB_IMPHIT (Strings[294].string) #define OB_CACOHIT (Strings[295].string) #define OB_DEMONHIT (Strings[296].string) #define OB_SPECTREHIT (Strings[297].string) #define OB_BARONHIT (Strings[298].string) #define OB_KNIGHTHIT (Strings[299].string) #define OB_ZOMBIE (Strings[300].string) #define OB_SHOTGUY (Strings[301].string) #define OB_VILE (Strings[302].string) #define OB_UNDEAD (Strings[303].string) #define OB_FATSO (Strings[304].string) #define OB_CHAINGUY (Strings[305].string) #define OB_SKULL (Strings[306].string) #define OB_IMP (Strings[307].string) #define OB_CACO (Strings[308].string) #define OB_BARON (Strings[309].string) #define OB_KNIGHT (Strings[310].string) #define OB_SPIDER (Strings[311].string) #define OB_BABY (Strings[312].string) #define OB_CYBORG (Strings[313].string) #define OB_WOLFSS (Strings[314].string) #define OB_MPFIST (Strings[315].string) #define OB_MPCHAINSAW (Strings[316].string) #define OB_MPPISTOL (Strings[317].string) #define OB_MPSHOTGUN (Strings[318].string) #define OB_MPSSHOTGUN (Strings[319].string) #define OB_MPCHAINGUN (Strings[320].string) #define OB_MPROCKET (Strings[321].string) #define OB_MPR_SPLASH (Strings[322].string) #define OB_MPPLASMARIFLE (Strings[323].string) #define OB_MPBFG_BOOM (Strings[324].string) #define OB_MPBFG_SPLASH (Strings[325].string) #define OB_MPTELEFRAG (Strings[326].string) #define OB_DEFAULT (Strings[327].string) #define OB_FRIENDLY1 (Strings[328].string) #define OB_FRIENDLY2 (Strings[329].string) #define OB_FRIENDLY3 (Strings[330].string) #define OB_FRIENDLY4 (Strings[331].string) #define OB_RAILGUN (Strings[332].string) #define SAVEGAMENAME (Strings[333].string) #define STARTUP1 (Strings[334].string) #define STARTUP2 (Strings[335].string) #define STARTUP3 (Strings[336].string) #define STARTUP4 (Strings[337].string) #define STARTUP5 (Strings[338].string) #define NUMSTRINGS 339 extern gamestring_t Strings[]; #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------