// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: doomtype.h,v 1.2 1997/12/29 19:50:48 pekangas Exp $ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Simple basic typedefs, isolated here to make it easier // separating modules. // //----------------------------------------------------------------------------- #ifndef __DOOMTYPE__ #define __DOOMTYPE__ #ifndef __BYTEBOOL__ #define __BYTEBOOL__ // [RH] Some windows includes already defines this #if !defined(_WINDEF_) && !defined(__wtypes_h__) typedef int BOOL; #endif #ifndef __cplusplus #define false (0) #define true (1) #endif typedef unsigned char byte; #endif #if defined(_MSC_VER) || defined(__WATCOMC__) #define STACK_ARGS __cdecl #else #define STACK_ARGS #endif // Predefined with some OS. #ifdef __GNUC__ #include typedef long long __int64; #else /* [Petteri] Don't redefine if we already have these */ #ifndef MAXCHAR #define MAXCHAR ((char)0x7f) #define MAXSHORT ((short)0x7fff) // Max pos 32-bit int. #define MAXINT ((int)0x7fffffff) #define MAXLONG ((long)0x7fffffff) #define MINCHAR ((char)0x80) #define MINSHORT ((short)0x8000) // Max negative 32-bit integer. #define MININT ((int)0x80000000) #define MINLONG ((long)0x80000000) #endif #endif #ifndef NOASM #ifndef USEASM #define USEASM #endif #else #ifdef USEASM #undef USEASM #endif #endif // [RH] This gets used all over; define it here: int STACK_ARGS Printf (int printlevel, const char *, ...); // [RH] Same here: int STACK_ARGS DPrintf (const char *, ...); // game print flags #define PRINT_LOW 0 // pickup messages #define PRINT_MEDIUM 1 // death messages #define PRINT_HIGH 2 // critical messages #define PRINT_CHAT 3 // chat messages #define PRINT_TEAMCHAT 4 // chat messages from a teammate #endif