/* ** music_softsynth_mididevice.cpp ** Common base clase for software synthesis MIDI devices. ** **--------------------------------------------------------------------------- ** Copyright 2008-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" #include "w_wad.h" #include "v_text.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR(Bool, synth_watch, false, 0) // CODE -------------------------------------------------------------------- //========================================================================== // // SoftSynthMIDIDevice Constructor // //========================================================================== SoftSynthMIDIDevice::SoftSynthMIDIDevice() { Stream = NULL; Tempo = 0; Division = 0; Events = NULL; Started = false; SampleRate = GSnd != NULL ? (int)GSnd->GetOutputRate() : 44100; } //========================================================================== // // SoftSynthMIDIDevice Destructor // //========================================================================== SoftSynthMIDIDevice::~SoftSynthMIDIDevice() { Close(); } //========================================================================== // // SoftSynthMIDIDevice :: OpenStream // //========================================================================== int SoftSynthMIDIDevice::OpenStream(int chunks, int flags, void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) { Stream = GSnd->CreateStream(FillStream, (SampleRate / chunks) * 4, SoundStream::Float | flags, SampleRate, this); if (Stream == NULL) { return 2; } Callback = callback; CallbackData = userdata; Tempo = 500000; Division = 100; CalcTickRate(); return 0; } //========================================================================== // // SoftSynthMIDIDevice :: Close // //========================================================================== void SoftSynthMIDIDevice::Close() { if (Stream != NULL) { delete Stream; Stream = NULL; } Started = false; } //========================================================================== // // SoftSynthMIDIDevice :: IsOpen // //========================================================================== bool SoftSynthMIDIDevice::IsOpen() const { return Stream != NULL; } //========================================================================== // // SoftSynthMIDIDevice :: GetTechnology // //========================================================================== int SoftSynthMIDIDevice::GetTechnology() const { return MOD_SWSYNTH; } //========================================================================== // // SoftSynthMIDIDevice :: SetTempo // //========================================================================== int SoftSynthMIDIDevice::SetTempo(int tempo) { Tempo = tempo; CalcTickRate(); return 0; } //========================================================================== // // SoftSynthMIDIDevice :: SetTimeDiv // //========================================================================== int SoftSynthMIDIDevice::SetTimeDiv(int timediv) { Division = timediv; CalcTickRate(); return 0; } //========================================================================== // // SoftSynthMIDIDevice :: CalcTickRate // // Tempo is the number of microseconds per quarter note. // Division is the number of ticks per quarter note. // //========================================================================== void SoftSynthMIDIDevice::CalcTickRate() { SamplesPerTick = SampleRate / (1000000.0 / Tempo) / Division; } //========================================================================== // // SoftSynthMIDIDevice :: Resume // //========================================================================== int SoftSynthMIDIDevice::Resume() { if (!Started) { if (Stream->Play(true, 1)) { Started = true; return 0; } return 1; } return 0; } //========================================================================== // // SoftSynthMIDIDevice :: Stop // //========================================================================== void SoftSynthMIDIDevice::Stop() { if (Started) { Stream->Stop(); Started = false; } } //========================================================================== // // SoftSynthMIDIDevice :: StreamOutSync // // This version is called from the main game thread and needs to // synchronize with the player thread. // //========================================================================== int SoftSynthMIDIDevice::StreamOutSync(MIDIHDR *header) { CritSec.Enter(); StreamOut(header); CritSec.Leave(); return 0; } //========================================================================== // // SoftSynthMIDIDevice :: StreamOut // // This version is called from the player thread so does not need to // arbitrate for access to the Events pointer. // //========================================================================== int SoftSynthMIDIDevice::StreamOut(MIDIHDR *header) { header->lpNext = NULL; if (Events == NULL) { Events = header; NextTickIn = SamplesPerTick * *(DWORD *)header->lpData; Position = 0; } else { MIDIHDR **p; for (p = &Events; *p != NULL; p = &(*p)->lpNext) { } *p = header; } return 0; } //========================================================================== // // SoftSynthMIDIDevice :: PrepareHeader // //========================================================================== int SoftSynthMIDIDevice::PrepareHeader(MIDIHDR *header) { return 0; } //========================================================================== // // SoftSynthMIDIDevice :: UnprepareHeader // //========================================================================== int SoftSynthMIDIDevice::UnprepareHeader(MIDIHDR *header) { return 0; } //========================================================================== // // SoftSynthMIDIDevice :: FakeVolume // // Since the softsynth output is rendered as a normal stream, its volume is // controlled through the GSnd interface, not here. // //========================================================================== bool SoftSynthMIDIDevice::FakeVolume() { return false; } //========================================================================== // // SoftSynthMIDIDevice :: NeedThreadedCallabck // // We can service the callback directly rather than using a separate // thread. // //========================================================================== bool SoftSynthMIDIDevice::NeedThreadedCallback() { return false; } //========================================================================== // // SoftSynthMIDIDevice :: Pause // //========================================================================== bool SoftSynthMIDIDevice::Pause(bool paused) { if (Stream != NULL) { return Stream->SetPaused(paused); } return true; } //========================================================================== // // SoftSynthMIDIDevice :: PlayTick // // event[0] = delta time // event[1] = unused // event[2] = event // //========================================================================== int SoftSynthMIDIDevice::PlayTick() { DWORD delay = 0; while (delay == 0 && Events != NULL) { DWORD *event = (DWORD *)(Events->lpData + Position); if (MEVT_EVENTTYPE(event[2]) == MEVT_TEMPO) { SetTempo(MEVT_EVENTPARM(event[2])); } else if (MEVT_EVENTTYPE(event[2]) == MEVT_LONGMSG) { HandleLongEvent((BYTE *)&event[3], MEVT_EVENTPARM(event[2])); } else if (MEVT_EVENTTYPE(event[2]) == 0) { // Short MIDI event int status = event[2] & 0xff; int parm1 = (event[2] >> 8) & 0x7f; int parm2 = (event[2] >> 16) & 0x7f; HandleEvent(status, parm1, parm2); if (synth_watch) { static const char *const commands[8] = { "Note off", "Note on", "Poly press", "Ctrl change", "Prgm change", "Chan press", "Pitch bend", "SysEx" }; char buffer[128]; mysnprintf(buffer, countof(buffer), "C%02d: %11s %3d %3d\n", (status & 15) + 1, commands[(status >> 4) & 7], parm1, parm2); #ifdef _WIN32 OutputDebugString(buffer); #else fputs(buffer, stderr); #endif } } // Advance to next event. if (event[2] < 0x80000000) { // Short message Position += 12; } else { // Long message Position += 12 + ((MEVT_EVENTPARM(event[2]) + 3) & ~3); } // Did we use up this buffer? if (Position >= Events->dwBytesRecorded) { Events = Events->lpNext; Position = 0; if (Callback != NULL) { Callback(MOM_DONE, CallbackData, 0, 0); } } if (Events == NULL) { // No more events. Just return something to keep the song playing // while we wait for more to be submitted. return int(Division); } delay = *(DWORD *)(Events->lpData + Position); } return delay; } //========================================================================== // // SoftSynthMIDIDevice :: ServiceStream // //========================================================================== bool SoftSynthMIDIDevice::ServiceStream (void *buff, int numbytes) { float *samples = (float *)buff; float *samples1; int numsamples = numbytes / sizeof(float) / 2; bool prev_ended = false; bool res = true; samples1 = samples; memset(buff, 0, numbytes); CritSec.Enter(); while (Events != NULL && numsamples > 0) { double ticky = NextTickIn; int tick_in = int(NextTickIn); int samplesleft = MIN(numsamples, tick_in); if (samplesleft > 0) { ComputeOutput(samples1, samplesleft); assert(NextTickIn == ticky); NextTickIn -= samplesleft; assert(NextTickIn >= 0); numsamples -= samplesleft; samples1 += samplesleft * 2; } if (NextTickIn < 1) { int next = PlayTick(); assert(next >= 0); if (next == 0) { // end of song if (numsamples > 0) { ComputeOutput(samples1, numsamples); } res = false; break; } else { NextTickIn += SamplesPerTick * next; assert(NextTickIn >= 0); } } } if (Events == NULL) { res = false; } CritSec.Leave(); return res; } //========================================================================== // // SoftSynthMIDIDevice :: FillStream static // //========================================================================== bool SoftSynthMIDIDevice::FillStream(SoundStream *stream, void *buff, int len, void *userdata) { SoftSynthMIDIDevice *device = (SoftSynthMIDIDevice *)userdata; return device->ServiceStream(buff, len); }