Commit graph

  • 3524d06813 - export FFont::GetChar() to ZScript Rachael Alexanderson 2024-01-29 16:55:59 -0500
  • cdaf3a53c6
    - implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying - update UDMF spec entry Rachael Alexanderson 2024-09-20 10:33:40 -0400
  • de87493c41
    Fix incorrect boolean logic for drawBillboardFacingCamera Gene 2024-09-18 17:25:27 -0700
  • 5347cdf569
    Fix billboard facing camera only taking effect when used with XY billboarding Gene 2024-09-18 16:16:24 -0700
  • bf3cbc881c Fix incorrect boolean logic for drawBillboardFacingCamera Gene 2024-09-18 17:25:27 -0700
  • 70ff5f3108 Fix billboard facing camera only taking effect when used with XY billboarding Gene 2024-09-18 16:16:24 -0700
  • 712dd1133d Fix typo Ricardo Luís Vaz Silva 2024-09-17 14:12:45 -0300
  • 817cbc1bdd Fix typo Ricardo Luís Vaz Silva 2024-09-17 14:12:45 -0300
  • 0c3ebf451f Fix missing serialization for skyspeed1 and skyspeed2 nashmuhandes 2024-09-17 05:44:01 +0800
  • aa148e1619 Fix missing serialization for skyspeed1 and skyspeed2 nashmuhandes 2024-09-17 05:44:01 +0800
  • c8fbe43dc0 Fix load/save menus not starting scrolled to the selected entry Chris Cowan 2024-08-10 21:13:21 -0700
  • faead1c733 Fix bug where down arrow does nothing after clicking the main menu Chris Cowan 2024-08-10 20:27:12 -0700
  • b79deabab1 Prevent console from laying open when intro cutscene plays on some systems. Dileep V. Reddy 2024-09-16 09:43:15 -0600
  • eca7721b4b
    Prevent console from laying open when intro cutscene plays on some systems. Dileep V. Reddy 2024-09-16 09:43:15 -0600
  • a732d6434a
    Merge e67b8f574b into 79dacdf1b7 inkoalawetrust 2024-09-15 20:23:47 +0000
  • dc4277bb68
    Messed with shaders to make the draw-distance fog/fade only start to aggressively kick in at half the maxdrawdist. This allowed for nearby fogdensity to be a lot less. Dileep V. Reddy 2024-09-14 18:22:14 -0600
  • d3e30bab32
    Added a setfade command to set fade color for whole level from console (this will override map defaults). Dileep V. Reddy 2024-09-14 09:36:39 -0600
  • fb907a0f31
    Changed level-flag voidfadetofog to voidfadetoclear, effectively always painting the void with fog/fade color by default (in HW renderer). Dileep V. Reddy 2024-09-13 16:17:10 -0600
  • 4200333930 Add Reverse Animation Support, Correct interp Lemon-King 2024-09-13 17:03:49 -0400
  • 79dacdf1b7 Properly fix double interpolation for IQM models Ricardo Luís Vaz Silva 2024-09-13 16:56:07 -0300
  • 1429e22441 rework interpolation to allow for precalculated frames Ricardo Luís Vaz Silva 2024-09-13 15:09:57 -0300
  • 79d885fa79 Properly fix double interpolation for IQM models Ricardo Luís Vaz Silva 2024-09-13 16:56:07 -0300
  • a7b4492df1 rework interpolation to allow for precalculated frames Ricardo Luís Vaz Silva 2024-09-13 15:09:57 -0300
  • 3a38af574b
    Fog effects revert to mapinfo if maxdrawdist set to <= 0.0 via console command. Dileep V. Reddy 2024-09-13 10:03:17 -0600
  • 3cdd37fe3d
    Added automatic fog and fade to level whenever maxdrawdist is set. Clamps to maximum of computed fog density versus that set by mapper. Dileep V. Reddy 2024-09-13 09:34:44 -0600
  • b1318e4b22 quick fix for interpolation, TODO better fix Ricardo Luís Vaz Silva 2024-09-13 12:12:15 -0300
  • 17d7006d72 replace naive interpolation logic with more exact logic Ricardo Luís Vaz Silva 2024-09-10 23:10:08 -0300
  • 545064f630 quick fix for interpolation, TODO better fix Ricardo Luís Vaz Silva 2024-09-13 12:12:15 -0300
  • 51fd5d696d ID24 interlevel lumps implementation Cacodemon345 2024-08-15 23:32:54 +0600
  • ed39413532 Render the bottom sky layer always with full opacity in the SW true color renderer. Christoph Oelckers 2024-09-12 08:47:00 +0200
  • 38290b6615 Truecolor sky: Draw opaque black background on transparent texels Cacodemon345 2024-09-12 00:25:52 +0600
  • ce24849adf Add support for fire textures in ANIMDEFS Cacodemon345 2024-08-19 15:00:27 +0600
  • a663d97961 load id24res if present Ricardo Luís Vaz Silva 2024-08-14 04:53:49 -0300
  • 149b46f512 load id24res if present Ricardo Luís Vaz Silva 2024-08-14 04:53:49 -0300
  • 3c8a381f33 Truecolor sky: Draw opaque black background on transparent texels Cacodemon345 2024-09-12 00:25:52 +0600
  • 55618fcddd Add support for fire textures in ANIMDEFS Cacodemon345 2024-08-19 15:00:27 +0600
  • 77519332e8
    - deactivate appimage for now, don't have enough interest looking into what's causing it to fail Rachael Alexanderson 2024-09-11 07:18:07 -0400
  • c192b90583
    Returning FrustumAngle() function to its pre-isometric-mode version, and creating a conditional alternate function for out-of-bounds viewpoints. atan() was causing slowdowns (optimize that later). Dileep V. Reddy 2024-09-10 20:33:53 -0600
  • 7f9cf483f2 replace naive interpolation logic with more exact logic Ricardo Luís Vaz Silva 2024-09-10 23:10:08 -0300
  • aacc4d7278 PointToPseudoPitch() was being called even when viewpoint was not allowed out of bounds. And its sqrt was slow even when it was necessary (thanks dpjudas for the speedup code). Dileep V. Reddy 2024-09-09 19:24:15 -0600
  • a195f8e738
    PointToPseudoPitch() was being called even when viewpoint was not allowed out of bounds. And its sqrt was slow even when it was necessary (thanks dpjudas for the speedup code). Dileep V. Reddy 2024-09-09 19:24:15 -0600
  • 743a764e4e Decoupled animations for MD2, MD3, and UE1 models Lemon-King 2024-09-09 17:16:52 -0400
  • afcd38907c add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player Ricardo Luís Vaz Silva 2024-09-08 17:01:51 -0300
  • 0ab12a4da0 add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player Ricardo Luís Vaz Silva 2024-09-08 17:01:51 -0300
  • 5895f9b1b1
    - implement +SQUAREPIXELS flag Rachael Alexanderson 2024-09-07 23:09:18 -0400
  • 954d1de17e
    Add this to no fog of war ortho mode with one if-condition. Dileep V. Reddy 2024-09-05 08:10:04 -0600
  • ab297df02b Switch PNG saving to libpng Ricardo Luís Vaz Silva 2024-09-04 23:55:35 -0300
  • 6327ade499
    Added a level flag to void-fade-to-fog, so players won't need to manipulate the r_clearbuffer CVar. Dileep V. Reddy 2024-09-02 13:56:49 -0600
  • 14fc9c8659 remove unused code, properly mark functions as static Ricardo Luís Vaz Silva 2024-08-31 22:06:59 -0300
  • 7b76a57912 factor out DoWriteSavePic by moving blend code to WriteSavePic Ricardo Luís Vaz Silva 2024-08-31 21:26:43 -0300
  • 5fdba4ceab remove screenshot_type and pcx saving Ricardo Luís Vaz Silva 2024-08-31 21:14:30 -0300
  • 22ad0617a8
    Fix class array usage Gustavo Ramos Rehermann 2024-08-31 17:15:18 -0300
  • 4313d2afa0
    Use thinker singleton approach Gustavo Ramos Rehermann 2024-08-31 17:12:48 -0300
  • 774d739bc9
    Remove unused FindRootClass method, and use GetClass syntax Gustavo Ramos Rehermann 2024-08-31 17:07:09 -0300
  • 87107b8daf
    RandomSpawnerTracker: satisfy ZDoom class generic tokenizer syntax Gustavo Ramos Rehermann 2024-08-31 17:05:20 -0300
  • 8bbcf23375
    Return current class on lookup miss in GetSpawnOrigin Gustavo Ramos Rehermann 2024-08-31 16:54:10 -0300
  • 5e2deb53a4
    Remove intermediary links from spawner tracker Gustavo Ramos Rehermann 2024-08-31 16:46:25 -0300
  • eae838404e
    Use singleton tracker, and remove Actor global extensions Gustavo Ramos Rehermann 2024-08-31 16:33:20 -0300
  • 5de178b4a8
    Merge branch 'master' into topic/random-spawner-track Gustavo Ramos Rehermann 2024-08-31 15:29:32 -0300
  • 8386c8ce27 Switch png loading to libpng Ricardo Luís Vaz Silva 2024-08-29 15:51:26 -0300
  • 1f1da3af48 Added FloatBobFactor jekyllgrim 2024-08-30 13:06:26 +0300
  • 2f9afb53db Interpolate non-Burn screen wipes Cacodemon345 2024-08-30 16:02:32 +0600
  • 64da18c3af
    Removed clipping of maxdrawdist rejected node bboxes (this was resulting in some subsectors within distance not being rendered). Centered the camera for orthographic projection. Dileep V. Reddy 2024-08-29 16:43:16 -0600
  • d76c5f6489
    Improved levellocals stuff and enabled saving in savegame files. Possibly exposed to zscript (verify). Added a mode to CVar r_clearbuffer (== 5) where the void gets the fog fade color. Dileep V. Reddy 2024-08-29 11:25:22 -0600
  • 7eca18f6c6 Fix ACS' GetSigilPieces to take into account subclasses, so that modded Sigils will properly work. nashmuhandes 2024-08-28 18:07:45 +0800
  • 8fb8642b7d
    - address adaptive sync flicker issue (disables 35 fps cap during game pause) Rachael Alexanderson 2024-08-27 12:28:34 -0400
  • 3078d4e8d6
    Now you can supply maxdrawdist in mapinfo lump on a per map basis. Dileep V. Reddy 2024-08-25 17:40:06 -0600
  • 15dca6a595
    Merge branch 'ZDoom:master' into master Andrew Johnson 2024-08-25 14:29:35 -0600
  • 4a5f45b174
    Getting rid of some superfluous changes. Dileep V. Reddy 2024-08-25 12:28:02 -0600
  • 254ca46d59
    Added a maxdrawdist field to levellocals for distance-based BSP BBox culling. Can chang from console. Works for both hardware and software rendering, but with different effects. Test with something like Frozen Time wad. Dileep V. Reddy 2024-08-25 12:24:25 -0600
  • 76c8b6da57 fix A_PlaySound not working for DSDHACKED-defined sounds Xaser Acheron 2024-08-10 02:53:52 -0500
  • b2976444c9 Smaller aspect ratio screens were getting clipped a bit too much. This is a brute-force if-else solution. Larger aspect ratios (wider screens) were always good. Dileep V. Reddy 2024-08-25 09:05:54 -0600
  • 2d0d057d09
    Smaller aspect ratio screens were getting clipped a bit too much. This is a brute-force if-else solution. Larger aspect ratios (wider screens) were always good. Dileep V. Reddy 2024-08-25 09:05:54 -0600
  • 949ab1bd38 fixed a for loop StrafeStopper 2024-08-22 23:20:27 -0600
  • f0ff273620
    Stop grabbing mouse when game window doesn't have the focus Magnus Norddahl 2024-08-18 14:56:58 +0200
  • 0a7719a378 fixed a bunch of for loops StrafeStopper 2024-08-21 18:38:33 -0600
  • f8e2213d55 fixed some more for loops StrafeStopper 2024-08-21 18:29:37 -0600
  • e01b79bfba fixed another for loop StrafeStopper 2024-08-21 18:14:08 -0600
  • 342cf12ce8 fixed a for loop StrafeStopper 2024-08-21 18:13:26 -0600
  • b33fc4a171 fixed the for loop in gl_builddraw.cpp StrafeStopper 2024-08-21 18:09:49 -0600
  • ab8d297b85
    Get rid of redundant MyOriginSpawner method and related state Gustavo Rehermann 2024-08-21 16:36:36 -0300
  • 347debd55e
    Fix return type of MyOriginSpawner Gustavo Rehermann 2024-08-21 16:33:13 -0300
  • c040a8dc24
    Fix origin variables' types Gustavo Rehermann 2024-08-21 16:31:11 -0300
  • 9ef166f0ab
    Add GetOriginSpawner API to Actor Gustavo Rehermann 2024-08-21 16:20:08 -0300
  • ad08876cd7
    Keep track of RandomSpawner origin of spawned actors Gustavo Rehermann 2024-08-21 16:00:07 -0300
  • 70cf707251
    Skip bex strings for freedoom if language lump is present (#2682) Ricardo Luís Vaz Silva 2024-08-21 00:08:57 -0300
  • 9f5e453736 fix typo in assignment Ricardo Luís Vaz Silva 2024-08-20 23:58:16 -0300
  • a6d9ec3c64 skip bex strings for freedoom if language lump is present Ricardo Luís Vaz Silva 2024-08-20 02:04:28 -0300
  • 4d18380956 Made itemcls optional jekyllgrim 2024-08-17 18:58:03 +0300
  • 108ad7736a Added itemcls to HasReceived jekyllgrim 2024-08-15 17:02:17 +0300
  • a0a9d53d1b Made itemcls optional jekyllgrim 2024-08-17 18:58:03 +0300
  • 1b20c92ca5 Fixed counters not clearing when using shared/local pickups Boondorl 2024-08-16 18:26:11 -0400
  • 0d43272c8f Allow for Basic and Hexen armor replacing Boondorl 2024-03-29 19:49:16 -0400
  • b7fd0e027a Fixed counters not clearing when using shared/local pickups Boondorl 2024-08-16 18:26:11 -0400
  • c446ed24da Merge branch 'mingw64-fixes' of https://github.com/Ritchie333/gzdoom into mingw64-fixes Ritchie Swann 2024-08-16 12:42:05 +0100
  • 3fd9d09854 move mingw unicode defs to the top level Ritchie Swann 2024-08-16 12:41:04 +0100
  • 0c78069f9b merge changes from master Ritchie Swann 2024-08-16 12:32:48 +0100
  • f566720dbb rm tchar.h - not used Ritchie Swann 2024-08-16 12:27:10 +0100
  • a20728b2e3 tchar.h not used Ritchie Swann 2024-08-16 12:25:59 +0100
  • cfc45a36f7 fixes for mingw build Ritchie Swann 2024-08-16 12:24:16 +0100