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16098 commits

Author SHA1 Message Date
Magnus Norddahl
42720f87cc Select fragment shader once per triangle 2019-12-08 14:52:12 +01:00
Magnus Norddahl
f7ae955e6a Select blend function once per triangle 2019-12-08 14:42:20 +01:00
Magnus Norddahl
73c62c5404 Minor code simplification 2019-12-08 13:57:40 +01:00
Magnus Norddahl
aa44fa7c77 Create SSE2 version of BlendColor 2019-12-08 13:55:28 +01:00
Christoph Oelckers
fd181f469d - reduced the dependency of the sound system on game state.
Many of the simple wrappers have been moved to a separate file and the sound source handling has been abstracted.
This is only the first phase, the work is not complete yet.
Also changed the license of the sound code to BSD after verifying that this code bears no similarity to id's original sound code anymore, save for a few function names (which are due to be refactored out anyway.)
2019-12-08 13:28:52 +01:00
Christoph Oelckers
22e692e21c - started separating the sound engine code from game dependent parts.
First step: Split the header. Todo: Abstract listener and sound source specifics out of the sound engine.
2019-12-08 10:07:26 +01:00
Magnus Norddahl
844b203971 Split the various stages of the fragment shader into functions 2019-12-08 03:18:05 +01:00
Magnus Norddahl
c97d02ae51 Alpha test must be performed before vcolor is applied 2019-12-08 02:39:42 +01:00
Magnus Norddahl
fdb93309fe Fix render to texture 2019-12-08 01:39:17 +01:00
Magnus Norddahl
cef3fd53ab Clamp vColor 2019-12-08 00:41:24 +01:00
Magnus Norddahl
f365f6f433 Fix depth test staying active when it shouldn't 2019-12-08 00:41:02 +01:00
Magnus Norddahl
310ef73aa8 Rename PolyTriangleDrawer to PolyCommandBuffer and make its interface look like one 2019-12-07 23:15:12 +01:00
Magnus Norddahl
bb64b178e1 Fix sky transition 2019-12-07 21:17:11 +01:00
Magnus Norddahl
90f5eee6c6 Add dynamic lights 2019-12-07 15:09:58 +01:00
alexey.lysiuk
372733da8c - handle mirroring in MNTR sprite renaming
https://forum.zdoom.org/viewtopic.php?t=66583
2019-12-07 14:58:23 +02:00
alexey.lysiuk
e4587138bb - added support for softpoly backend on macOS
Grabbed most of code from old Cocoa backend with separate code path for software rendering
2019-12-07 13:25:12 +02:00
Magnus Norddahl
75248cffd0 - fix decal color bug 2019-12-06 23:26:38 +01:00
Madame Rachelle
f3897e26f0 - allow to change acceleration type in SDL backend for softpoly 2019-12-06 14:38:25 -05:00
Magnus Norddahl
fd4fc45040 Move blend operator and alpha test flag out of the inner blend loop 2019-12-06 20:35:19 +01:00
Magnus Norddahl
aede0633bc - fix bug where SSE wasn't actually really used at all
- improve precision of the SSE version of WriteW
- use SSE to calculate the texture wrapping
2019-12-06 18:51:41 +01:00
Rachael Alexanderson
edd7fe1e16 - migrate vid_enablevulkan to vid_preferbackend in config file 2019-12-06 12:05:52 -05:00
Rachael Alexanderson
eaab122076 Merge remote-tracking branch 'origin/polybackend' 2019-12-06 09:30:55 -05:00
alexey.lysiuk
ffe8aaa091 - updated xBRZ scaler to 1.8
Removed all C++17 features: std::clamp(), attribute [[likely]], terse static asserts, ...

https://sourceforge.net/projects/xbrz/files/xBRZ/xBRZ_1.8.zip/download
2019-12-06 13:18:43 +02:00
Magnus Norddahl
8075510289 Merge remote-tracking branch 'origin/master' into polybackend 2019-12-06 00:20:25 +01:00
Madame Rachelle
c646478aa0 - allow SDL to use OpenGL acceleration for polybackend 2019-12-05 18:27:46 -05:00
Magnus Norddahl
a7a899ca14 Fix null pointer crash 2019-12-06 00:19:51 +01:00
Magnus Norddahl
dd87619cc4 Merge remote-tracking branch 'origin/master' into polybackend 2019-12-05 21:19:20 +01:00
Magnus Norddahl
9b7db26a37 Fix the compile error on Windows 2019-12-05 21:18:11 +01:00
Magnus Norddahl
ab4f3ee0b1 Fix black border clears 2019-12-05 22:04:28 +01:00
Magnus Norddahl
e4bd2483e5 Implement SDL present functions 2019-12-05 21:26:01 +01:00
Chronos Ouroboros
b9367caa6f Fixed the JIT's OP_VTBL check not checking if it's already at the start of the code. 2019-12-04 17:37:20 -03:00
Magnus Norddahl
0f6aec5e99 Some vid_preferbackend compile fixes 2019-12-02 20:12:27 +01:00
Magnus Norddahl
a9e6592feb Switch to the D3DSWAPEFFECT_FLIPEX swap model 2019-12-02 20:05:13 +01:00
Magnus Norddahl
43139276d1 SSE2 version of wrap 2019-12-02 18:44:15 +01:00
Rachael Alexanderson
3269b61ffc - change menu option for 'vid_preferbackend' 2019-12-02 09:43:06 -05:00
Magnus Norddahl
f501e1bb49 Fix texture binding bug 2019-12-02 01:48:59 +01:00
Magnus Norddahl
865b7a1a2c Implement func_paletted shader 2019-12-02 01:28:35 +01:00
Magnus Norddahl
44c2223c2f Draw 8-bit software renderer with polybackend (well, sort of!) 2019-12-02 01:07:28 +01:00
Magnus Norddahl
4a2b763aaa Support 8-bit textures 2019-12-02 00:35:15 +01:00
Magnus Norddahl
74c6b9fe6d Remove PolyDrawArgs 2019-12-02 00:21:42 +01:00
Magnus Norddahl
d2f4570337 Remove old polyargs 2019-12-02 00:01:04 +01:00
Magnus Norddahl
4a4b79194d Remove/disable old swrenderer model rendering code 2019-12-01 23:37:43 +01:00
Magnus Norddahl
3059b8f5c8 Remove old softpoly drawer implementation 2019-12-01 23:23:25 +01:00
Rachael Alexanderson
f1e136487d Merge branch 'polybackend' of https://github.com/coelckers/gzdoom into polybackend 2019-12-01 16:06:54 -05:00
Rachael Alexanderson
bdc7329d32 - replace vid_enablevulkan with vid_preferbackend - disabled startup window selector for this (will replace when the startup screen changes are done) 2019-12-01 16:06:36 -05:00
Magnus Norddahl
8ca05fe30a Implement crossfade 2019-12-01 22:05:10 +01:00
Magnus Norddahl
1b9479ea45 Implement burn.fp and second texture binding 2019-12-01 21:44:44 +01:00
Magnus Norddahl
2c751d214f Hook up some SSE2 2019-12-01 20:23:41 +01:00
Magnus Norddahl
4a25c9f69b Merge remote-tracking branch 'origin/master' into polybackend 2019-12-01 20:09:19 +01:00
alexey.lysiuk
51c90f54a4 - fixed wrong display of Hexen AC for SBARINFO
Do not use BasicArmor's save percentage when no armor present
Applied change from 34c2c65bb6 to old status bar definitions
2019-12-01 10:30:06 +02:00
Christoph Oelckers
d420b0ab05 - fixed: AActor::Revive did not restore flags8. 2019-11-30 22:03:19 +01:00
ZZYZX
116d81cb9f Normalize mouse events received by the modder through EventHandlers 2019-11-30 11:06:30 +02:00
alexey.lysiuk
33fb2a7856 - pass master volume to ZMusic library on startup
MIDI devices that don't output music through the sound system (like WinMM) ignored master volume setting

https://forum.zdoom.org/viewtopic.php?t=66510
2019-11-29 11:13:03 +02:00
alexey.lysiuk
628b2ef97f - removed unused code from serializer 2019-11-27 12:30:09 +02:00
alexey.lysiuk
fdd17403e5 - added ability to force internal alternative HUD
Set hud_althud_forceinternal CVAR to disable unwanted HUD customizations
2019-11-26 15:45:18 +02:00
alexey.lysiuk
a7f2df4fef - added ability to set custom alternative HUD
Use GAMEINFO key 'althudclass' to specify own class derived from AltHud

https://forum.zdoom.org/viewtopic.php?t=66422
2019-11-26 15:45:18 +02:00
Rachael Alexanderson
a3741abbf3
- add cvar 'cl_disableinvertedcolormap' - changes the invulnerability… ()
* - add cvar 'cl_disableinvertedcolormap' - changes the invulnerability sphere to instead be a regular desaturated colormap that transitions from deep blue to pale yellow

* - add menu option for cl_disableinvertedcolormap

* - added customization for invulnerability colormap

* - fixed custom colormap being calculated incorrectly

* - disable custom invulnerability map before the main game loop
2019-11-26 07:46:18 -05:00
alexey.lysiuk
20d3752fdd - exported several Wads.GetLump...() methods to ZScript
* GetLumpName() returns 8-characters lump name
* GetLumpFullName() returns full name with path and extension
* GetLumpNamespace() returns lump's namespace
* GetNumLumps() returns total number of lumps

https://forum.zdoom.org/viewtopic.php?t=66285
2019-11-25 17:37:56 +02:00
Player701
db1359f98e - Implemented scale parameter for BaseStatusBar::DrawString 2019-11-24 10:45:07 +01:00
Christoph Oelckers
354d5eb66e - Renamed AlignedAlloc.
according to Travis error logs these AlignedAlloc lines were causing compile errors, presumably AlignedAlloc was defined to aligned_alloc, so better use different names.
2019-11-24 10:42:18 +01:00
Magnus Norddahl
bff22bbd81 - don't map the frame buffer memory every frame when doing software rendering 2019-11-23 12:09:05 +01:00
Magnus Norddahl
8abbd63427 Only allocate WallColumnDrawerArgs once per thread 2019-11-23 11:57:42 +01:00
alexey.lysiuk
c75233a842 - avoid name clashing with C11 function
src/rendering/swrenderer/r_memory.cpp:78:14: error: ‘void* aligned_alloc(size_t, size_t)’ was declared ‘extern’ and later ‘static’ [-fpermissive]
2019-11-23 11:17:34 +02:00
Magnus Norddahl
b7745aaa8b Make absolutely sure allocated frame memory is always 16-byte aligned 2019-11-23 02:26:52 +01:00
Magnus Norddahl
bc37d8d601 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-11-23 02:25:58 +01:00
Magnus Norddahl
62b2039a75 Queue a full wall as one draw command 2019-11-23 02:25:42 +01:00
alexey.lysiuk
cf8c05c9c4 - fixed missing checks for function calls from DECORATE
State functions could call ZScript code with incompatible self pointer, e.g. weapon's function could be called with self pointed to player pawn
DECORATE scripts that contain such errors are no longer accepted

https://forum.zdoom.org/viewtopic.php?t=66429
2019-11-21 16:58:28 +02:00
Magnus Norddahl
310459b490 Remove dead code 2019-11-20 22:11:40 +01:00
Magnus Norddahl
2ac6be3510 - fix scale bug and remove some member variables 2019-11-20 22:06:15 +01:00
Magnus Norddahl
236b476933 - change ProjectedWallTexcoords to use gradients for its texture coordinate calculations
- change SpriteDrawerArgs to draw a full sprite instead of one column at a time
- add r_noaccel cvar to allow forced software rendering of the psprites (useful for debugging and also one person on the forum actually requested this feature)
- remove FWallTmapVals and calculate texture coordinates directly from FWallCoords
- move portal clipping out of the inner sprite drawing loop
2019-11-20 04:50:24 +01:00
Magnus Norddahl
1085287af1 Reverse the order of the functions in r_walldraw 2019-11-15 22:47:40 +01:00
Magnus Norddahl
16c2d9366d Remove ProcessWallNP2 as NPOT textures are already handled elsewhere 2019-11-15 22:28:59 +01:00
Magnus Norddahl
9f9884d03c - move decal light calculations into RenderDecal::RenderDecals 2019-11-15 06:06:11 +01:00
Magnus Norddahl
a478cf9a96 - support dynamic lights on translucent and 3d floor walls 2019-11-15 05:53:55 +01:00
Magnus Norddahl
7168466c28 Calculate all light in RenderWallPart 2019-11-15 05:45:52 +01:00
Magnus Norddahl
82855ab1fd Calculate light closer to where it is used 2019-11-15 05:21:10 +01:00
Magnus Norddahl
3428b50924 Fix type typo 2019-11-15 03:46:21 +01:00
Magnus Norddahl
608895dae7 Fix fog boundary drawing for 3d floors and add a few helper functions to RenderDrawSegment 2019-11-15 03:41:10 +01:00
Rachael Alexanderson
4d66e9a8bb - remove SetLineSideRefs - this actually cannot be exported right now, due to the fact that both sides and lines have backreferences to themselves and their ancestry, and that linedefs have forward references to the sectors on their respective sides.
- made FlipLineSideRefs native, due to the SetLineSideRefs removal
- fixed a bug with FlipLineSideRefs that rendered upper and lower textures incorrectly due to incorrect sector references
- FlipLineSideRefs now should only work on single-sided lines
2019-11-14 14:32:20 -05:00
Rachael Alexanderson
b0751db552 - add native SetLineSideRefs(line, side1idx, side2idx)
- add scripted FlipLineSideRefs(line)
2019-11-14 09:20:16 -05:00
Magnus Norddahl
642cd2b160 Fix 3d floor rendering bug 2019-11-14 02:28:53 +01:00
PaulyB
a74be69371 Added 'NoKeyboardCheats' option to IWADINFO
This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 17:34:42 +01:00
Rachael Alexanderson
26dd900b3e - cl_blockcheats added to 'nocheat' check 2019-11-13 04:45:57 -05:00
Magnus Norddahl
88848f1d59 Add some helpers on DrawSegmentClipInfo 2019-11-13 04:17:46 +01:00
Christoph Oelckers
5cc75af295 - changed secret message handling so that the debug output of the sector number is only printed to the console but not the centered message. 2019-11-12 23:39:05 +01:00
Magnus Norddahl
72bba914ce Move drawseg clipping variables to DrawSegmentClipInfo 2019-11-12 19:46:45 +01:00
Magnus Norddahl
879fae7cd0 Also calculate wallsprite and decal texture coordinates in ProjectedWallTexcoords 2019-11-12 18:44:17 +01:00
Rachael Alexanderson
37fdf14422 - add calc indices before running level postprocessor 2019-11-12 09:46:14 -05:00
Rachael Alexanderson
21a74dfb13 - new zscript function 'SetLineVertexes(line, v1, v2)'
- scriptify 'FlipLine' completely using new function, remove native version
2019-11-12 08:08:35 -05:00
3saster
a4b6a8f093 Added 'nocheats' CVAR ()
This CVAR disables all classic cheats (i.e. keyboard cheats). This prevents keypresses from being eaten due to attempting to read cheats
2019-11-12 07:29:16 -05:00
Magnus Norddahl
fa3e5e34a8 Move all ProjectedWallTexcoords calculations to that class 2019-11-12 02:22:30 +01:00
Magnus Norddahl
e388abbb77 Clarify that 'fake wall' means a 3d floor wall 2019-11-11 23:41:14 +01:00
Magnus Norddahl
fec280a5fc Remove the sprite drawer from wall drawing 2019-11-11 05:37:02 +01:00
Magnus Norddahl
3944ee5b67 - Calculate drawseg texture coordinates in r_line 2019-11-11 04:10:08 +01:00
Magnus Norddahl
6410bc81cc - merge top/mid/bottom texture coordinate calculations 2019-11-11 03:19:00 +01:00
Christoph Oelckers
81753e5ffb - moved the level postprocessor to its own source file. 2019-11-10 21:28:01 +01:00
Rachael Alexanderson
57eb1a82d6 - oops - add rangecheck to 'FlipLine' 2019-11-10 10:01:17 -05:00
Rachael Alexanderson
1098a13fdb - add 'FlipLine' to 'LevelPostProcessor' 2019-11-10 09:04:30 -05:00
alexey.lysiuk
82c248854d - extended level post-processing with special string arguments 2019-11-10 11:37:02 +02:00
alexey.lysiuk
00ff4083d2 - extended level post-processing with thing IDs 2019-11-10 11:37:02 +02:00