Commit graph

1541 commits

Author SHA1 Message Date
Christoph Oelckers
c62ecc44e2 eliminated the small white part of the initial window content after the IWAD picker. 2024-01-04 22:21:27 +01:00
Christoph Oelckers
9ced091b19 fixed Linux include 2024-01-04 21:10:00 +01:00
Christoph Oelckers
e7ac2fe741 moved launcher window out of common.
This needs to be different for Raze so it cannot be in shared code.
2024-01-04 20:44:27 +01:00
Christoph Oelckers
a2a7667442 added render backend selection to the new IWAD picker.
Unlike VkDoom we still need this.
2024-01-04 19:25:25 +01:00
Christoph Oelckers
15e9c95419 fixed playback of external sound files over cutscenes when started from the console. 2024-01-04 18:22:24 +01:00
Magnus Norddahl
99fc43932b Add the additional parameters edit control from the mac version 2024-01-03 16:50:57 +01:00
Magnus Norddahl
b463c8e656 Fix text word wrapping under scrollbar 2024-01-03 16:50:57 +01:00
Magnus Norddahl
e953f3a0c7 Add scrollbar to the log 2024-01-03 16:50:57 +01:00
Christoph Oelckers
e27cbe5bd9 convert more files to UTF-8.
It was mostly degree signs causing these issues.
2024-01-02 21:54:29 +01:00
Christoph Oelckers
243006987d remove old GTK-based Linux picker dialog. 2024-01-02 21:30:28 +01:00
Christoph Oelckers
ec227383ed fixed bad comment with non-UTF-8 extended character which MSVC warns about when compiling with /utf-8 2024-01-02 21:05:31 +01:00
Christoph Oelckers
b31ae22f25 fixed loading of 7z files. 2024-01-02 20:50:45 +01:00
Christoph Oelckers
f5c4964902 use a more complete font did some primitive font substitution logic.
NotoSans was chosen because it contains all Latin, Cyrillic and Greek characters in one file.
To test the substitution the separate font files for Armenian and Georgian were also added, even though the languages have not been translated.
2024-01-02 18:58:39 +01:00
Christoph Oelckers
4afe1686da hide the old main window as it no longer contains the startup. 2024-01-02 17:23:05 +01:00
Christoph Oelckers
2431d214e6 adapt widget reader to new resource file API. 2024-01-02 17:05:13 +01:00
Magnus Norddahl
2863c89af7 Hook up the zwidget launcher window on Linux 2024-01-02 16:56:19 +01:00
Magnus Norddahl
426837e7d4 Implement the timer class
Support calling ShowNetStartPane multiple times
2024-01-02 16:55:52 +01:00
Magnus Norddahl
efde75877d Fix the abort button 2024-01-02 16:55:52 +01:00
Magnus Norddahl
16e578a0f8 Implement NetStartWindow
# Conflicts:
#	src/p_setup.cpp
2024-01-02 16:55:52 +01:00
Magnus Norddahl
da83b546ad Finish the error window implementation 2024-01-02 16:55:27 +01:00
Magnus Norddahl
19c2ea171d Implement launcher window base functionality 2024-01-02 16:55:27 +01:00
Magnus Norddahl
787eb625e5 Use a better font
# Conflicts:
#	wadsrc/static/newmenufont.ttf
2024-01-02 16:55:26 +01:00
Magnus Norddahl
71ff4d3685 Load widget resources from lumps
Add banner
2024-01-02 16:55:17 +01:00
Magnus Norddahl
3f50136c8d Create initial error and netstart windows 2024-01-02 16:55:17 +01:00
Magnus Norddahl
787d18e12b Add launcher window 2024-01-02 16:55:17 +01:00
Magnus Norddahl
e7285cd6d9 Theme the caption bar when playing windowed mode 2024-01-02 16:54:51 +01:00
Christoph Oelckers
5b90b2d80c account for resorted directories when accessing the local file path array in file_directory.cpp 2023-12-31 23:39:58 +01:00
Professor Hastig
16e8e71971 fixed infinite recursion in vid_preferbackend. 2023-12-28 17:11:17 +01:00
Professor Hastig
51e014c858 do MIDI device lookup by lump index as well, for the same reasons as doing it for the volume. 2023-12-28 17:10:33 +01:00
Christoph Oelckers
eb2f263803 perform music volume lookup by lump number instead of name.
This way any setting will work for both short and long file names of the same content.
2023-12-27 20:08:22 +01:00
Christoph Oelckers
958303556f warnings and debug code cleanup 2023-12-26 22:16:21 +01:00
Christoph Oelckers
133b415b84 music volume.
* this now applies the factor to the source data instead of setting a gain factor in OpenAL to allow better control
* $musicvolume will now also accept values in dB,  by postfixing the parameter with 'dB'.
* removed some useless cruft from the automatic replay gain handling.
2023-12-26 22:01:51 +01:00
Cacodemon345
a368588db6 Export FScanner parser to ZScript as ScriptScanner 2023-12-25 10:52:56 +01:00
Christoph Oelckers
fd9b762106 moved animlib to thirdparty folder. 2023-12-25 08:45:47 +01:00
Christoph Oelckers
59b0b0620a got rid of the redundant copy of alext.h 2023-12-24 09:15:41 +01:00
Christoph Oelckers
36651fffaa deleted unused toWide declaration from file_directory.cpp 2023-12-24 08:51:52 +01:00
Christoph Oelckers
baa9251741 simplified the directory reader a little bit
* we do not need to make a second allocation for the systemFilePath
* as systemFilePath is never null, there is no need to check for that case.
* moved systemFilePath into a separate array to save memory on other file types.
2023-12-24 08:35:47 +01:00
Vasilii Shirokii
f8dcc33e6d Code style 2023-12-24 08:22:40 +01:00
Vasilii Shirokii
90d672e345 Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s 2023-12-24 08:22:40 +01:00
Christoph Oelckers
97c04357f1 fixed alternative parts of vectors.h
Not relevant for GZDoom itself but let's keep things tidy.
2023-12-21 22:11:53 +01:00
Christoph Oelckers
d2c395757c fixed bad setup in FileData constructor. 2023-12-21 17:14:56 +01:00
Ignacio Taranto
e572bb8db3 Fix Zip file modification timestamps
The problem was that `time_to_dos` was putting the last modification
file date first and the time second. This was causing the date to be
interpreted as the time and vice versa when reading the Zip file.

See: https://github.com/ZDoom/gzdoom/issues/2306
2023-12-20 23:26:52 +01:00
Christoph Oelckers
a31cfa97e4 fixed typo in FZipFile::GetRawData.
This one caused incompletely loaded savegames.
2023-12-20 00:06:49 +01:00
Christoph Oelckers
d11bf52831 fixed crash with files from directories. 2023-12-19 19:09:35 +01:00
Christoph Oelckers
273f7c55bc fixed some filesystem issues with directories and compression. 2023-12-17 17:15:14 +01:00
Christoph Oelckers
efef4bdfd1 addressed a few warnings in the filesystem code. 2023-12-17 13:32:44 +01:00
Christoph Oelckers
aec7feb48a add 'noexcept' to two functions. 2023-12-16 11:48:08 +01:00
Christoph Oelckers
633c09a3bb de-inlined two functions that were generating too much code. 2023-12-16 10:58:04 +01:00
Christoph Oelckers
08614613be for memory backed files, let FResourceFile::Read return a reference to the backing store instead of copying the data. 2023-12-16 10:54:31 +01:00
Christoph Oelckers
d45ca8151f added another missing include 2023-12-16 08:58:46 +01:00
Christoph Oelckers
7ce63abe6c add missing check for embedded WADs. 2023-12-16 07:41:22 +01:00
Christoph Oelckers
cffa49d05f add missing #includes 2023-12-16 07:23:57 +01:00
Christoph Oelckers
bae3adc89f moved writezip.cpp out of filesystem and eliminated uses of TArray. 2023-12-15 16:59:00 +01:00
Christoph Oelckers
96961a5663 moved the hard coded exclusions for the file system to the blockedlist.
These exclusions are still engine specific, in case we want to use this in a more generic context they have to be disabled.
2023-12-15 16:58:26 +01:00
Christoph Oelckers
375faa649e fix missing include. 2023-12-14 20:39:15 +01:00
Christoph Oelckers
869d7a6dcb only try to find a common folder in Zips if there's some data to check against.
Without this the check for required file names will always fail so running the entire thing is pointless.
2023-12-14 17:55:46 +01:00
Christoph Oelckers
f8d839d6eb move root folder detection out of file_zip.
added support for Descent Hog and Mvl files., mainly useful for playing Descent's music directly from the asset files.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
799679bf6c block off shared readers to worker threads.
The file system should be thread safe now.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
737e3f22d7 implement the different reader types. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
11d6b3e5b4 only use the new flag names 2023-12-14 17:22:32 +01:00
Christoph Oelckers
301323944f eliminate the intermediate reader for the savegame pics. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
78a71bb662 streamline the buffer readers. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
235d36fe69 simplification of MemoryArrayReader interface. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
9bcbdfa09c take OpenDecompressor out of FileReader and fixed exploding decompression 2023-12-14 17:22:32 +01:00
Christoph Oelckers
6f8c3c60c4 Use FResourceFile directly for the simple container types.
Instead let FResourceFile provide an interface for ad-hoc construction of a new container.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
72a2e5d532 fixed remaining issues in resource file loading. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
f3c7e01195 fixed BufferingReader 2023-12-14 17:22:31 +01:00
Christoph Oelckers
292705ddc3 fixed OpenDecompressor flag handling. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
e1cf8af9d3 zero the Entries array on allocation 2023-12-14 17:22:31 +01:00
Christoph Oelckers
0be8fed6fc fixed BufferingReader. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
df3e82d94c cleaned up some redundant file reads and fixed file opening in the movie player.
As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
3e7ec9118f got rid of FUncompressedFile and reenabled postprocessing. 2023-12-14 17:22:31 +01:00
Christoph Oelckers
10f743a0d6 cleaned out all remaining references to FResourceLump.
Most importantly, the lump locking mechanism is finally gone.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
e35b0f1453 got rid of FZipLump. 2023-12-14 17:22:30 +01:00
Christoph Oelckers
c27c8c232a handle RFF encryption like compression.
This allows simplifiying the code a lot by moving the decrypter to OpenDecompressor and handling it with generic code in the base class.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
728bbd6327 fix some stuff 2023-12-14 17:22:30 +01:00
Christoph Oelckers
39020f7f95 preparations for getting rid of FZipLump
* allow ancient compression algorithms to be handled by OpenDecompressor.
* move FCompressedBuffer to fs_files.h
* use a mutex lock for 7z access because it cannot be made thread save otherwise.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
9710c71669 got rid of FWadFileLump 2023-12-14 17:22:30 +01:00
Christoph Oelckers
854097024f Get rid of FUncompressedFile::Lumps
(RFF is inoperable in this commit!)
2023-12-14 17:22:30 +01:00
Christoph Oelckers
27a356814c got rid of F7ZLump 2023-12-14 17:22:30 +01:00
Christoph Oelckers
f5f9d5b5d8 got rid of FDirectoryLump. 2023-12-14 17:22:30 +01:00
Christoph Oelckers
3b0d101607 move GetRawData and associated code out of FResourceLump 2023-12-14 17:22:29 +01:00
Christoph Oelckers
ae1bd3c890 set up the new Entries array. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
e9700e2771 remove unused variable 2023-12-14 17:22:29 +01:00
Christoph Oelckers
fe106d9bfe merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
d2cb44b1bf get rid of the FResourceLump pointer in LumpRecord. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
dc52cac89e more access methods for FResourceFile 2023-12-14 17:22:29 +01:00
Christoph Oelckers
aaea3d52aa fixed more warnings. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
c1ecc41f9d rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
0a1eccef92 remove unused FileSystem::AddExternalFile method. 2023-12-14 17:22:29 +01:00
Christoph Oelckers
21acb9d467 simplify lump filter setup and move the Doom special case for 'doom.doom' out of FResourceFile 2023-12-14 17:22:28 +01:00
Christoph Oelckers
c95d611c1f fixed ibm437_to_utf8 2023-12-12 18:07:31 +01:00
Rachael Alexanderson
0bf634013e - fix nullptr dereference 2023-12-11 08:00:23 +01:00
Rachael Alexanderson
93772c4e0c - add new ccmd cvarsearch allows searching cvar by name, languageid, or description 2023-12-11 08:00:23 +01:00
Christoph Oelckers
6ff667a490 fixed savepic loading. 2023-12-10 22:14:09 +01:00
Christoph Oelckers
f873946bd0 fixed some warnings. 2023-12-10 13:31:50 +01:00
Christoph Oelckers
36d05112d5 backend update from Raze.
Mainly fixing case table for Georgian script and de-inlining M_Calloc.
2023-12-10 13:26:43 +01:00
Christoph Oelckers
749d4e3acb use the FResourceFile interface in favor of FResourceLump's where possible. 2023-12-10 12:20:06 +01:00
Christoph Oelckers
5c04185d5a renamed things. 2023-12-10 12:06:52 +01:00
Christoph Oelckers
96b3f1f5e0 removed unused variable in M_FindResponseFile and added file length check in ANM player. 2023-12-10 11:55:42 +01:00
Christoph Oelckers
02a6e0422d Clang did not like this... 2023-12-10 11:00:44 +01:00
Christoph Oelckers
7d0ad4897f use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
Christoph Oelckers
4da196a416 UTF8 conversion stuff.
This is for dealing with Unicode file names which cannot be handled with an idealized Unicode approach as was present before.
utf8proc was included to handle normalization because with externally provided filenames we have no control over enforcing our pld rules.
2023-12-10 10:29:38 +01:00
Christoph Oelckers
df56fc65e0 rework some of the friend-dependent access to FResourceLump. 2023-12-10 10:26:44 +01:00
Christoph Oelckers
ebc808e2a9 did some cleanup of the FResourceFile interface.
* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
fc84579319 let FileReader::Read return an opaque buffer instead of std::vector.
This can later allow returning a pointer to a static buffer from a cache without creating copies.
2023-12-10 09:07:49 +01:00
Christoph Oelckers
54fb37e39e changed SoundEngine::ReadSound back to a TArray. 2023-12-10 09:07:48 +01:00
Christoph Oelckers
41573df58f added STL compatible access functions to TArray.
This allows using them in templates made for STL containers.
2023-12-10 09:07:48 +01:00
Tyler Schneider
429d402dc4 Fixed console rendering crash on wide consoles 2023-12-10 07:18:28 +01:00
Ricardo Luís Vaz Silva
43c70cdf9d JIT-Compile all functions during startup 2023-12-06 17:44:51 -05:00
Ricardo Luís Vaz Silva
aed85a25a2 serialize cvars 2023-11-25 21:06:39 -05:00
Ricardo Luís Vaz Silva
74ace89d6e properly serialize int-backed keys for maps 2023-11-25 21:06:39 -05:00
Rachael Alexanderson
4b54aac288 - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
Ricardo Luís Vaz Silva
4ec76afc40 move all doom-specific loops out of common code 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
71999e7cf6 add foreach(a/type a : thinkeriterator/actoriterator) 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
f5507a7373 add foreach(a/l/a,p/l,p/a,p,f/l,p,f : blocklinesiterator/blockthingsiterator) 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
5cb0e3bc5b add foreach v loop for maps 2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
c58bd6efb5 add foreach k,v loop for maps
* make FxFunctionCall and FxMemberFunctionCall take a temporary for args, since they always move it
* fix type for cast
2023-11-20 22:11:05 -05:00
Ricardo Luís Vaz Silva
b6b6b0cb89 fix gcc/clang 2023-11-20 22:08:33 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042 Decoupled IQM Model Animations 2023-11-20 22:08:33 -05:00
Ricardo Luís Vaz Silva
1a8dfd2dfa ActorModelData cleanup in preparation for decoupled model animations 2023-11-20 22:08:33 -05:00
Christoph Oelckers
c73f805110 restore accidentally deleted 'else'. 2023-11-19 13:01:08 +01:00
Christoph Oelckers
0b36beb10d serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
Christoph Oelckers
8e319a7669 allow comparisons between ints and translation IDs in pre 4.12 ZScript. 2023-11-19 07:47:23 +01:00
Christoph Oelckers
eaf43dfb96 fixed potential nullptr dereference. 2023-11-19 07:22:12 +01:00
Major Cooke
b6b1b25035 Added ZSprites.
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.

Misc:

- Fixed (Sprite)Offset taking roll into account.

Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
Ricardo Luís Vaz Silva
3056786f38 Add missing loop 2023-11-14 20:14:48 +01:00
Rachael Alexanderson
747e55ce60 - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
Ricardo Luís Vaz Silva
fc130ccaac Serialize Name Keys as Strings for maps 2023-11-13 06:19:10 +01:00
Christoph Oelckers
578a398981 use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
9f90c64727 use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
c5c822ea75 use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
8c5eb2c807 use FTranslationID in all places where strict type checking is needed.
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Christoph Oelckers
f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Christoph Oelckers
d5e9783324 fixed bad parameter types in direct native functions.
bool can cause undefined behavior here, these should be int.
2023-11-07 18:06:50 +01:00
Ricardo Luís Vaz Silva
e26f9fb13d fix int assign optimization constants generating broken code because they weren't expected 2023-11-01 16:51:26 +01:00
Professor Hastig
4d88e82e32 added Wads.GetLumpLength. 2023-10-26 09:41:27 -04:00
Christoph Oelckers
28400a12f1 fixed savegame file name check.
Writer and reader for the savegame metadata were mismatched so the readback of non-ASCII filenames failed.
2023-10-25 17:27:41 +02:00
Rachael Alexanderson
6d1ebf5f27 - allow FORCEBACKCULLFACES to work with hud models 2023-10-25 10:57:48 -04:00
Professor Hastig
731cad7553 do not print all GL extensions to the log for the GLES renderer. 2023-10-25 16:23:44 +02:00
Christoph Oelckers
d65d1a3b82 minor backend update from Raze. 2023-10-17 20:54:27 +02:00
Ricardo Luís Vaz Silva
1957c15a41 give error instead of warning for zscript 4.12+ on return count mismatch 2023-10-15 18:51:05 +02:00
Ricardo Luís Vaz Silva
d699ba248e warn when fewer returns than expected are given for a function 2023-10-15 18:51:05 +02:00
Ricardo Luís Vaz Silva
dccce46d5b allow "&" instead of "out" in function pointer parameters 2023-10-11 19:46:53 +02:00
Ricardo Luís Vaz Silva
c935a95cb0 Add function pointer Properties 2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
0e9135132d Allow FindFunctionPointer to return non-virtual methods 2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
d9a88d7080 Fix deserialization of methods inside function pointers 2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
e61bd10bbf Finish implementing function pointers
Allow using function literals with function pointers, allow narrowing classes parameter types, and widening classes in return types, allow pointers to non-static, non-virtual functions, add null checking to function calls
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
23c21b23c3 cleanup. 2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
0ce4b3e7fb update/cleanup function pointers 2023-10-11 19:12:48 +02:00