Commit graph

425 commits

Author SHA1 Message Date
Christoph Oelckers
5fd86cf98c - added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally. 2017-03-13 12:51:09 +01:00
Christoph Oelckers
ef3421eee5 - moved dynamic lights out of the GL code into the common game code.
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00
Rachael Alexanderson
0f61197bae - Forbade return scripts from triggering on save load. 2017-03-12 00:22:59 +01:00
Christoph Oelckers
921abc404d - fixed GCC warnings and errors
(Is there anyway to tone down GCC's warning level? It outputs too many false positives for potentially uninitialized variables in which the genuine errors get drowned.)
2017-03-11 19:02:35 +01:00
Rachael Alexanderson
7ef8ed5867 Merge https://github.com/coelckers/gzdoom 2017-03-05 18:40:44 -05:00
Rachael Alexanderson
b4079b9915 - implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on. 2017-03-05 22:48:46 +01:00
Rachael Alexanderson
5aec906031 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/version.h
2017-02-28 04:46:23 -05:00
Christoph Oelckers
cc598dfdde - fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked.
- added line feeds to all error messages in the serializer.
2017-02-27 15:16:03 +01:00
Rachael Alexanderson
404b326812 Merge https://github.com/coelckers/gzdoom 2017-02-25 18:32:06 -05:00
Christoph Oelckers
d39ee1daf3 - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
Rachael Alexanderson
05b092a8a1 Merge https://github.com/coelckers/gzdoom 2017-02-25 01:24:45 -05:00
Christoph Oelckers
43c5fa93f9 - fixed handling of PlayerEntered event.
This was done in P_SpawnPlayer where it would be called not only on voodoo dolls but also on temporary player pawns. The second case was attempted to avoid, but this would break intra-hub travels to unvisited levels.
Moved the handling to G_DoLoadLevel for all cases where we have a clear and unambiguous situation with all players being set up and no voodoo dolls that might trigger an event.
2017-02-24 21:45:53 +01:00
Rachael Alexanderson
e35be9c0a3 Merge https://github.com/coelckers/gzdoom 2017-02-23 22:07:40 -05:00
Christoph Oelckers
58be506a73 - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
Rachael Alexanderson
80d3fd58ff Merge https://github.com/coelckers/gzdoom 2017-02-23 15:00:09 -05:00
Christoph Oelckers
4bae6e81db - turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs. 2017-02-23 18:33:49 +01:00
Rachael Alexanderson
11d6f46e2d Merge https://github.com/coelckers/gzdoom 2017-02-19 13:05:32 -05:00
Christoph Oelckers
d85b9cdd71 - scriptified the input methods of DConversationMenu.
- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Magnus Norddahl
42a7dbe33a Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/v_video.cpp
2017-02-19 03:49:13 +01:00
Christoph Oelckers
2440951811 -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
Rachael Alexanderson
e01895bf80 Merge https://github.com/coelckers/gzdoom 2017-02-15 07:06:52 -05:00
Christoph Oelckers
d8ebbcfc08 - fixed: When loading a savegame the player class in the userinfo needs to be updated.
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Rachael Alexanderson
2b8db72cef Merge commit '2234d36c7ac531fd802803216f747f82b58be8c2'
# Conflicts:
#	src/r_main.cpp
#	src/r_plane.cpp
#	src/r_things.cpp
2017-02-15 05:42:57 -05:00
ZZYZX
6a0103a746 Merged p_setup conflict 2017-02-03 13:02:44 +02:00
ZZYZX
27c5e21a1d Moved E_InitStaticHandlers(true) a bit higher in the initialization so that local scripts receive PlayerEntered properly 2017-02-03 09:04:01 +02:00
ZZYZX
490159f6df Removed duplicate PlayerEntered call 2017-02-02 22:37:22 +02:00
ZZYZX
7f2d97d7ef Reverted previous commit 2017-02-02 22:18:28 +02:00
ZZYZX
2f79f74d2d Fixed condition 2017-02-02 22:14:22 +02:00
ZZYZX
dae4a48574 G_FinishTravel: only call RETURN/REOPEN on actual hub return as documented, not on every snapshot/savegame load 2017-02-02 21:52:09 +02:00
ZZYZX
39355cf45d Implemented player scripts. 2017-02-02 21:25:07 +02:00
ZZYZX
19d2f6a4db REOPEN scripts should not be called per player pawn 2017-02-02 20:27:57 +02:00
Rachael Alexanderson
226e5238fc Merge https://github.com/coelckers/gzdoom 2017-02-01 21:57:37 -05:00
Christoph Oelckers
6d28aa3541 - do not use strtol for parsing critical values that can get large.
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
ZZYZX
0598c18ad8 Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state. 2017-01-30 08:47:15 +02:00
ZZYZX
09ca1f610d Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally. 2017-01-30 07:50:09 +02:00
Rachael Alexanderson
0c101102dc Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_bsp.cpp
#	src/r_main.cpp
#	src/r_segs.cpp
#	src/r_things.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Christoph Oelckers
1d2ae53ecb Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
This reverts commit dd03bb1fcb.

Turns out that making this work in GL will create a complete mess so better remove the option as it would only cause problems.
2017-01-28 18:26:52 +01:00
Rachael Alexanderson
d27a152d9b Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_bsp.cpp
#	src/r_main.cpp
#	src/r_segs.cpp
#	src/r_things.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-01-28 09:38:10 -05:00
Christoph Oelckers
dd03bb1fcb - made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly. 2017-01-28 12:20:18 +01:00
ZZYZX
3e093a20ff First take at serialization 2017-01-24 00:17:12 +02:00
ZZYZX
efb1e5d33a Implemented global EventHandlers in MAPINFO 2017-01-23 20:48:57 +02:00
ZZYZX
76b99da4b3 Added EventHandlers in Map section of MAPINFO 2017-01-23 20:48:57 +02:00
ZZYZX
35ec14f465 Made the EventHandler class tree a bit more branchy. Now disallowing creation of Static* via EventHandler.Create. 2017-01-23 20:48:57 +02:00
Rachael Alexanderson
53acc28f26 Merge https://github.com/coelckers/gzdoom 2017-01-21 17:47:18 -05:00
Christoph Oelckers
19df603f92 - fixed: P_RailAttack did not make adjustments for the shooter's floorclip. 2017-01-21 10:55:57 +01:00
Magnus Norddahl
545ae678e8 Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-20 00:22:29 +01:00
Christoph Oelckers
3c30b59bab more inventory scriptification
* completely scriptified DehackedPickup and FakeInventory.
* scriptified all remaining virtual functions of Inventory, so that its inheritance is now 100% script-side.
* scriptified CallTryPickup and most of the code called by that.

- fixed: Passing local variables by reference did not work in the VM.
2017-01-19 23:42:12 +01:00
Magnus Norddahl
1c3440e391 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_plane.h
2017-01-16 06:03:21 +01:00
Christoph Oelckers
d2d6e5d486 - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
Christoph Oelckers
7503937a84 - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00