Commit Graph

4663 Commits

Author SHA1 Message Date
Christoph Oelckers fd3128a164 - fixed: When changing enhanced nightvision mode the shaders need to have their fixed colormap state reset to ensure that the new settings get used.
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
2014-10-05 09:40:36 +02:00
Christoph Oelckers ee09f8c72d Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-28 01:06:04 +02:00
Christoph Oelckers c962c56079 - removed accidentally committed .gitattributes file. 2014-09-28 01:04:18 +02:00
MajorCooke 97d5d614c4 - Fixed: SXF_NOPOINTERS didn't clear LastHeard, causing monsters to spawn with targets. 2014-09-27 16:50:24 -05:00
MajorCooke 68a5db3c8c - Added SXF_NOPOINTERS for A_SpawnItemEx.
- Added WARPF_ABSOLUTEPOSITION for A_Warp.
2014-09-27 13:22:14 -05:00
MajorCooke 29c6e61afd Merge pull request #2 from rheit/master 2014-09-27 09:24:24 -05:00
Christoph Oelckers 68c481945a - extended parameter list of A_BFGSpray. 2014-09-27 09:36:38 +02:00
Christoph Oelckers e025f40902 - more redundancy removal: Consolidated the common part of the A_Kill* functions into a subfunction. 2014-09-27 08:54:18 +02:00
Christoph Oelckers afaa88a460 - consolidated the common portion of the 6 different A_Damage* functions into a subfunction. 2014-09-27 08:48:36 +02:00
MajorCooke 0735cb9550 - Updated many functions.
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.

A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.

A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).

- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
2014-09-27 00:10:31 -05:00
MajorCooke 5b71ce6dcb - Added FDARI's A_JumpIfHealthLower patch.
Now with pointer accessibility.
2014-09-26 11:48:20 -05:00
MajorCooke c5db63fbbb Merge pull request #1 from rheit/master
Merge rheit: master into MajorCooke: master
2014-09-26 10:26:28 -05:00
Edoardo Prezioso 54ccf5d44d - Fixed a possible uninitialized condition.
In the function R_RebuildViewInterpolation, the pointer 'iview' was not initialized when the player or its camera were NULL, hence 'iview == NULL' was garbage. Also, the function FindPastViewer does not return NULL, hence the mentioned check is not needed at all. Just return early if the player camera does not exist.
2014-09-26 11:11:35 +02:00
Christoph Oelckers 0f62983aee Merge branch 'master' of https://github.com/Edward850/zdoom 2014-09-26 08:31:20 +02:00
Christoph Oelckers 80060cf1ac Merge branch 'checkclass' of https://github.com/MajorCooke/zdoom 2014-09-26 08:30:33 +02:00
MajorCooke 6586fa29fd - Added FDARI's A_JumpIf CheckClass submission.
- bool CheckClass(string classname, int ptr_select = aaptr_default, bool
match_superclass = false)
2014-09-25 23:56:10 -05:00
MajorCooke 422e83a1b9 - Added more A_Damage functions:
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
Edward Richardson e25b91d5a1 Cleanup 2014-09-26 16:11:52 +12:00
Edward Richardson 84cf799803 Final changes to balancing 2014-09-26 15:48:46 +12:00
Edward Richardson 8f82243f4c Don't balance if already the slowest node
- Network balancing shouldn't be run if already too far behind
- Don't save network settings
- Added net_fakelatency for debug builds
2014-09-26 15:48:45 +12:00
Edward Richardson 9e68983b44 Added standard teleports to line prediction
- Added standard teleports to line prediction
- Menudef for line special prediction
2014-09-26 15:48:45 +12:00
Edward Richardson 53b6e7d4d5 Added silent line teleport prediction
- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
2014-09-26 15:48:45 +12:00
Edward Richardson ad0a1ad865 Readded -extratic for compatibility with launchers 2014-09-26 15:48:45 +12:00
Edward Richardson 530f474673 Shifted netmode reporting for guests
- The netmode is now reported after a guest has received it.
- Minor code cleanup
2014-09-26 15:48:44 +12:00
Edward Richardson c661da2995 Stop negative tic counts from corrupting messages 2014-09-26 15:48:44 +12:00
Edward Richardson 42e6737803 Player prediction now updates listener 2014-09-26 15:48:44 +12:00
Edward Richardson 4db8b3e421 Made delay updates less erratic 2014-09-26 15:48:44 +12:00
Edward Richardson 6cd4fd8151 Added menu options for network settings 2014-09-26 15:48:44 +12:00
Edward Richardson c585eee82b Don't need to MAX() mode 2 2014-09-26 15:48:43 +12:00
Edward Richardson 78f8bf19d2 Extratics mode 3 didn't work well
- Removed Extratics mode 3
- Fixed a typo
2014-09-26 15:48:43 +12:00
Edward Richardson 4041f56cc8 Bumped net version 2014-09-26 15:48:43 +12:00
Edward Richardson ded3bc73be New extratic method
- Extratic changed to server var, that can be changed at any time
(net_extratic)
- Added net_extratic 2 which resends all unconfirmed tics
- Corrected bad variable typo in delay reporting
2014-09-26 15:48:43 +12:00
Edward Richardson 97586c317e Further refinements to network balancing
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson 542b8a7171 Added network load balancing
- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
MajorCooke b1f87295b8 - Added A_DamageSelf.
- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
John Palomo Jr 79d9a573bb Added AProp_MeleeRange to SetActorProperty. 2014-09-24 03:56:20 -04:00
Christoph Oelckers 0b44b51b00 Merge branch 'master' of https://github.com/GitExl/zdoom 2014-09-21 22:13:16 +02:00
Christoph Oelckers 48da2f87bb - fixed: The light buffer index must not be reset between rendering a camera texture and the main scene.
Since rendering is asynchronous, the camera texture scene may not be finished once the main scene's lights get filled in. Unfortunately forcing a synchronization with glFinisg has bad side effects on performance the only remaining option is to use separate parts of the buffer for both scenes, which in extreme cases may increase the light buffer's size - but on modern hardware that shouldn't be a problem.
2014-09-21 21:01:11 +02:00
GitExl 313b229319 Add PickActor ACS function. 2014-09-21 16:43:17 +02:00
Christoph Oelckers b2cf7d6512 - fixed memory leak: The sector links for dynamic lights were never freed. 2014-09-21 12:40:08 +02:00
Christoph Oelckers 7359631a43 - fixed weapon drawing rules to account for the death camera. 2014-09-21 11:08:38 +02:00
Christoph Oelckers 4682736585 - fixed: non-tiled mid textures on a fog boundary require some special clamping to be performed in the shader. 2014-09-21 11:08:17 +02:00
Christoph Oelckers da87a34a6f - fixed: MODELDEF's FrameIndex command was case sensitive. 2014-09-21 09:40:41 +02:00
Christoph Oelckers a93cb0bfab - added a NULL check for GL resource context in init code. 2014-09-21 09:19:17 +02:00
Christoph Oelckers e14756e810 Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-21 09:18:23 +02:00
Christoph Oelckers f92cdb0ce7 - fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...) 2014-09-21 09:11:33 +02:00
Christoph Oelckers cbf72fe992 - fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited. 2014-09-21 08:32:39 +02:00
Christoph Oelckers cbf353ca52 Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-21 08:12:32 +02:00
MajorCooke 44683657f2 - Added jpalomo's A_SetSpeed patch. 2014-09-20 17:34:57 -05:00
MajorCooke cf5d608eb5 Merge pull request #1 from rheit/master
- Added Blue Shadow's DropInventory ACS function.
2014-09-20 17:26:45 -05:00