Christoph Oelckers
c83344f5c2
- removed all remains of the corpsegibs flag and made vileghosts interactive
...
Ghosts are still off by default, but they will now be enabled when selecting the vanilla (strict) compatibility mode.
2022-04-29 00:28:34 +02:00
Christoph Oelckers
ee109e0bd5
- we do not need ‚corpsegibs‘. in compatibility.txt anymore.
2022-04-29 00:25:41 +02:00
Christoph Oelckers
de0fcc3b6c
- restrict RealGibs for players only
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All non-players will now always act as if the ‚corpsegibs‘ flag was set, regardless of the current setting.
2022-04-29 00:24:47 +02:00
Christoph Oelckers
519ecbe8eb
- added Get/SetAmmoCapacity ZScript functions
2022-04-29 00:12:51 +02:00
Christoph Oelckers
63bba40d7d
- expose the ‚attenuatelights‘ map flag.
2022-04-29 00:02:11 +02:00
Christoph Oelckers
739b015a4d
- reinstated code that has gotten lost.
...
Fixes texture trimming.
2022-04-28 21:14:50 +02:00
Christoph Oelckers
86c968c8a3
- where did that '!' come from?
2022-04-28 20:48:00 +02:00
Christoph Oelckers
643e5c87fd
- added an option to delete a terrain type from a texture.
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Just define a texture's terrain to 'none'.
(A bit puzzling that such a feature did not exist yet...)
2022-04-28 08:42:12 +02:00
Christoph Oelckers
9b0b44d83b
- proper handling for running an end-of-game intermission.
2022-04-27 10:53:07 +02:00
Christoph Oelckers
ce59b47e93
- make StatusScreen inherit directly from ScreenJob
2022-04-26 20:50:37 +02:00
Christoph Oelckers
3ca8c528e0
- add libvpx to Linux Clang 12 CI-target
2022-04-26 20:50:37 +02:00
Christoph Oelckers
0de3ff81e1
- add wipe transition support to the screenjob runner.
2022-04-26 20:50:37 +02:00
Christoph Oelckers
4e72ea1cfa
- Backend update from Raze
2022-04-26 20:50:36 +02:00
Christoph Oelckers
feb65bcb99
- moved wipe code into the backend
2022-04-26 20:50:36 +02:00
Christoph Oelckers
a067eacc79
- change license of wipe code
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There’s nothing really left here of id’s original code
2022-04-26 20:50:36 +02:00
Christoph Oelckers
ccdf5fb23c
- moved the wipe loop out of d_main.cpp into f_wipe.cpp
...
As preparation fior fully moving it into the backend
2022-04-26 20:50:36 +02:00
Christoph Oelckers
7b59293995
- properly deal with 'gototitle'.
2022-04-26 20:50:36 +02:00
Christoph Oelckers
1aa71cc5a3
- prepared DrawFullscreenSubtitle for script export.
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This needed to get the font passed as argument and take care of stringtable lookup inside the function.
2022-04-26 20:50:36 +02:00
Christoph Oelckers
aabe59c533
- made intermissions work as screenjob.
2022-04-26 20:50:36 +02:00
Christoph Oelckers
082daccd2d
- summary screen is working again
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minus the initial wipe…
2022-04-26 20:50:36 +02:00
Christoph Oelckers
336c45aaa4
- SCreenjob fixes
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Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
54329bd87b
- make stuff compile again
2022-04-26 20:50:35 +02:00
Christoph Oelckers
7ed8d3b3e2
- screenjob. fixes from Raze
2022-04-26 20:50:35 +02:00
Christoph Oelckers
1bb750c061
Screenjob WIP stuff
2022-04-26 20:50:35 +02:00
Christoph Oelckers
80200da947
- fix libVPX detection
2022-04-26 20:50:35 +02:00
Christoph Oelckers
0d23db5b4a
- wrapper classes to run existing intermissions and status screens as screenjobs.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
390bf58698
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
d994369fd0
- timer code fixes.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
1a9755b719
- added libvpx to CI configuration.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
9898ee542c
- route all accesses to gameaction from the backend through the sysCallbacks.
...
gameactions are frontend specific so this needs to be decoupled.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
e5baef837a
- text screen helper stuff for cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
933fa62782
- added the script side core module for the cutscene system.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
df0412d634
- a few things may not be static anymore.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
5aaabbeb01
- did some project file cleanup.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
69a7715a02
- added all the prerequisites for the cutscene system from Raze:
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* libvpx library
* libsmackerdec
* playmve
* MoviePlayer class.
* ScreenJob engine core.
2022-04-26 20:50:34 +02:00
Christoph Oelckers
339419240c
- added compat_nombf21 for cchest2.wad, map 19.
2022-04-25 20:52:24 +02:00
Kevin Caccamo
ecc0afd2f2
Fix usage of -1 as OBJ model FrameIndex
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So that what is said on the ZDoom Wiki (see https://zdoom.org/wiki/MODELDEF#Notes ) holds true for OBJ models.
2022-04-24 19:40:08 +02:00
Christoph Oelckers
4aa04f11ce
- zip64 handling
2022-04-22 11:10:25 +02:00
Christoph Oelckers
6cb035b7b2
- added workaround to Dehacked so that „Doom“ only replaces the music name
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Of all these short strings this is the only one that occurs elsewhere as well.
2022-04-22 00:53:27 +02:00
Rachael Alexanderson
0fa830ddd7
Revert "- change cvars gl_custompost
and gl_customshader
to archive and save to .ini since there are uses for these shaders beyond mere debugging."
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This reverts commit 2420371c46
.
2022-04-21 02:49:39 -04:00
Rachael Alexanderson
991b4725dd
Revert "- don't modify gl_customshader
cvar in GLES backend; the backend will not show custom shaders anyhow"
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This reverts commit ab27d1dd33
.
2022-04-21 02:48:07 -04:00
Christoph Oelckers
40e50f07e9
- fixed some incorrect array allocation sizes in polyobj code
2022-04-19 10:25:14 +02:00
Christoph Oelckers
11b1a2ef7b
- revert. accidental change in polyobject code
2022-04-19 10:21:45 +02:00
Christoph Oelckers
a491085822
- added missing range check for scrolling down an option menu with the mouse wheel.
2022-04-18 00:09:38 +02:00
Christoph Oelckers
760bffbf06
- do not clamp warped textures.
2022-04-17 23:41:20 +02:00
alexey.lysiuk
201652bb36
- removed useless linker flags set by Discord RPC for macOS
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This fixes lots of 'object file was built for newer macOS version than being linked' warnings
2022-04-17 16:52:00 +03:00
Christoph Oelckers
346cae04be
- disabled deletion of previous event handlers when using 'eventhandler' keyword in MAPINFO.
2022-04-17 13:25:07 +02:00
Christoph Oelckers
1c4d48f5f2
- added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo.
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This is a parameterized code pointer, so checking state functions for names won't work. Additionally, the handling was not correct for weapons with an ammo use other than 1.
2022-04-17 08:53:52 +02:00
Christoph Oelckers
525351c695
- fixed: decal things failed to spawn their decals on 3D floors.
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The value wasn't passed on to StaticCreate.
2022-04-16 22:49:13 +02:00
Christoph Oelckers
2f90f49931
- validate the index argument for GetSavegame and abort if out of range.
2022-04-16 22:27:59 +02:00