Commit Graph

8860 Commits

Author SHA1 Message Date
Magnus Norddahl 4b18530047 Add linear filtering to column drawers and fix offsetting bug with wall/span linear filters 2016-11-05 11:29:50 +01:00
Christoph Oelckers 9ab779fd61 Merge commit '60ae4a8568d9fc929c803036fa16fa0f9bfb68a2' 2016-11-05 10:39:13 +01:00
Rachael Alexanderson 2fe5cb4f77 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-04 23:53:05 -04:00
Magnus Norddahl 484e1b56be Merge remote-tracking branch 'origin/new_wallscan' into qzdoom 2016-11-05 04:49:54 +01:00
Braden Obrzut dd1f72bbf9 - Check the version of FMOD in CMake to produce an error on the condition that OpenAL is also enabled and the FMOD version is low enough to also export Xiph symbols. 2016-11-04 23:27:04 -04:00
Magnus Norddahl 60ae4a8568 Replace build wallscan with a rewritten version that tile and scale correctly 2016-11-05 04:02:30 +01:00
Christoph Oelckers faea61cf01 - fixed: Turbo messages were printed, even when no turbo mode was active. 2016-11-04 12:43:23 +01:00
Christoph Oelckers 540f20882e - fixed: Degeneration should use the same base health value as all the rest of the engine.
- also replaced deh.MaxHealth in the bot code which was the only other remaining case where this was used as health limiter.
2016-11-04 11:32:57 +01:00
Christoph Oelckers 7755a3525a - do not allow menu slider values very close to zero. They not only can produce a glitched number display but also some weird inconsistencies when operating a slider. 2016-11-04 11:17:22 +01:00
Magnus Norddahl 4b4d7a0768 Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns 2016-11-04 10:16:44 +01:00
Magnus Norddahl b04118032e Fix wrapping and scaling issue for the U texture coordinate for sprites 2016-11-04 10:15:57 +01:00
Magnus Norddahl 12a1755edf Move texture info to R_DrawMaskedColumn and add bounds checking 2016-11-04 01:39:53 +01:00
Christoph Oelckers 747b612860 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-03 19:42:03 +01:00
Magnus Norddahl 90c8b3370a Fix mipmap sampling bug 2016-11-03 12:51:07 +01:00
Magnus Norddahl 356830a8c8 Add CPU misdetection workaround for the Pentium G840 and a llvm_cpu CVAR that can force codegen to a specific CPU architecture 2016-11-03 12:02:07 +01:00
Rachael Alexanderson 7cba67ad45 Merge branch 'master' of http://github.com/rheit/zdoom 2016-11-02 03:12:21 -04:00
Marisa Heit f8641c0ffb Fixed: MaxVisForFloor was broken by the switch to floats
- TODO: See if these visibility limits are even needed anymore.
2016-11-02 00:07:57 -05:00
Marisa Heit 3f32ccada6 Zero In2D before calling Flip()
- Fixes an assert when resizing the window in windowed mode. Flip() can call
  V_OutputResized() in windowed mode.
2016-11-01 22:54:27 -05:00
Magnus Norddahl 1b7d21790d Merge branch 'sprite_texcoord_fix' into qzdoom 2016-11-01 23:14:46 +01:00
Magnus Norddahl 5814270980 Fix wrapping and scaling issue for the U texture coordinate for sprites 2016-11-01 22:58:53 +01:00
Magnus Norddahl 477fb6d676 Added missing copyrights 2016-11-01 21:44:33 +01:00
Magnus Norddahl 1ccf190c4f Merge remote-tracking branch 'zdoom/master' into qzdoom 2016-11-01 19:51:17 +01:00
nashmuhandes 578bf9b09c Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 13:21:32 -04:00
Christoph Oelckers 48229837ed - fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing. 2016-11-01 13:20:58 -04:00
Christoph Oelckers bfb8886e93 - fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:20:58 -04:00
nashmuhandes b420347bab Added "local" parameters to A_PlaySound and ACS PlaySound 2016-11-01 15:14:06 +01:00
Rachael Alexanderson 6755373f46 - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 15:09:09 +01:00
Rachael Alexanderson f72ebe6768 - Extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the requested ruleset. 2016-11-01 15:09:08 +01:00
Rachael Alexanderson 33637dda23 - fixed: map commands will now take capslock DM/COOP as arguments 2016-11-01 09:47:01 -04:00
Christoph Oelckers 3f57269a8b - fixed: ACSStringPool::AddString did not check for NULL pointers as input. Let's just map them to the empty string, that's a lot better than crashing. 2016-11-01 13:36:33 +01:00
Christoph Oelckers 4cf0d76e8c - fixed: RapidJSON in ASCII mode cannot handle extended 8 bit character sets and will produce broken data if the input contains some. This means we need to perform the conversion to UTF-8 on ZDoom's side and run RapidJSON in UTF-8 mode.
Daedalus triggers this with a 0x85 character which in Windows CP 1252 is the ellipsis (...) The converter will assume ISO-8859-1, though, but cannot do anything with these characters because they map to the font being used here.
2016-11-01 13:33:18 +01:00
Edoardo Prezioso 46a311b23c - Fixed a typo in 1 pixel tall support addition.
Found by Clang -Wparentheses warning.
2016-11-01 09:59:59 +01:00
Rachael Alexanderson 3102668dfa - Removed mp### commands, extended map, recordmap, and open commands to accept "dm/coop" as an extra parameter - to open maps in multiplayer mode with the respective ruleset. 2016-11-01 03:28:30 -04:00
Marisa Heit 429aed85e1 Fixed: Masked midtexture yscale incorrectly used the texture's X scale 2016-11-01 01:57:43 -04:00
Rachael Alexanderson c6ea262baf Merge commit '8d7e400f8eaa964f359849df34306ade247cf850' 2016-11-01 01:52:33 -04:00
Marisa Heit 5df21fda68 Fixed: Masked midtexture yscale incorrectly used the texture's X scale 2016-11-01 00:18:56 -05:00
Marisa Heit 9388597443 Add 1 pixel tall and wide texture support to the renderer
- These require manual detection and overriding of the scaling factors to
  0, because a right shift of (32-0) bits wraps around to 0 and results in
  no shift at all rather than leaving the register zeroed out.
2016-11-01 00:08:16 -05:00
Marisa Heit 8d7e400f8e Fixed: DCanvas::FillSimplePoly must set dc_destorg
- dc_destorg is normally set to the upper-left corner of the view window.
  If there is a border, then this won't coincide with the upper-left
  corner of the screen, and DCanvas::FillSimplePoly would merrily write off
  the end of the screen buffer.
2016-10-31 22:34:46 -05:00
Rachael Alexanderson fb8c05bcb3 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-31 21:27:16 -04:00
Christoph Oelckers 6e6249f896 - reverted WEAPONTOP to its original value of 32 and made the added fudging bit part of the render side.
This is needed so that 'offset(0,32)' does what it is supposed to do.
2016-10-31 18:53:28 +01:00
Magnus Norddahl cdf8264dc3 Cube and dome sky modes 2016-10-31 08:30:39 +01:00
Magnus Norddahl 7a9c674f83 Add triangle fan and strip 2016-10-31 08:30:08 +01:00
Magnus Norddahl a1ba371eed Added triangle drawer to the software renderer 2016-10-31 06:09:46 +01:00
Rachael Alexanderson 7333bdb57e - Changed helpful syntax error messages for mpmap, mprecordmap, and mpopen 2016-10-31 00:50:43 -04:00
Rachael Alexanderson bc319dce1d - Corrected syntax error messages for mpmap, mpopen, mprecordmap
- Added initial state for "multiplayernext" to prevent possible initialization errors.

- Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so.
2016-10-31 00:49:19 -04:00
Rachael Alexanderson 49cccfae42 - Added initial state for "multiplayernext" to prevent possible initialization errors. 2016-10-31 00:42:02 -04:00
Rachael Alexanderson 4c5723c10a - Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so. 2016-10-31 00:29:15 -04:00
Rachael Alexanderson beab686ca6 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-30 23:44:09 -04:00
Braden Obrzut 43b2584f79 - Fixed: Reference to freed stack object in R_FindPlane. This caused a massive slowdown (90% drop in total performance) in R_FindPlane when built with optimizations on in GCC6. Although I don't really understand why since the comparison should have been O(1) regardless of memory contents and even if the check failed every plane it would still be pretty fast, this is what they mean when they say that anything can happen when undefined behavior is triggered. 2016-10-30 23:27:29 -04:00
Rachael Alexanderson de2122e2aa Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-30 21:36:13 -04:00
FishyClockwork 7c1f7aa81c Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
Kyle Evans 1502eae2ac Add XPM (X PixMap) version of ZDoom icon 2016-10-30 19:31:32 +01:00
FishyClockwork 42be7bee93 For USDF treat Require/Exclude as unknown
For USDF treat Require/Exclude as an unknown keyword.
2016-10-30 19:30:55 +01:00
FishyClockwork c341bc0d3c Added restriction of Require/Exclude to ZSDF
Added restriction of Require/Exclude to ZSDF (namespace = "ZDoom";).
A warning will be printed if a Require/Exclude block is detected in USDF (namespace = "Strife";).
2016-10-30 19:30:54 +01:00
FishyClockwork b1880964fa Added two new sub-blocks for Choice blocks
Added two new sub-blocks for Choice blocks: Require and Exclude.
The syntax for both is the same as Cost blocks.

Require defines what item must be present in your inventory in order to show this choice/reply.
Exclude defines what item must not be present in your inventory in order to show this choice/reply.

If any Require/Exclude blocks are defined then this choice/reply will be hidden until all blocks of both types are satisfied.
2016-10-30 19:30:53 +01:00
Magnus Norddahl a7d06ddd77 Add texturing to triangle drawer 2016-10-30 08:18:55 +01:00
Rachael Alexanderson 6ea0baac3a - Next "pre" tag. 2016-10-29 22:49:34 -04:00
Rachael Alexanderson e2fa16c99e Actually - changed our minds - this is going to be 1.0. :) 2016-10-29 21:51:43 -04:00
Rachael Alexanderson 09961abeea - Version 0.1.1 tag 2016-10-29 21:44:30 -04:00
Christoph Oelckers 7f2350cf64 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-29 16:08:46 +02:00
Magnus Norddahl de8260ed8b Merge remote-tracking branch 'origin/dancingsprites' into qzdoom 2016-10-29 08:13:20 +02:00
Magnus Norddahl 87ea75169e Fix texturefrac out of bounds bug 2016-10-29 08:11:12 +02:00
Magnus Norddahl ea44a445af Improve drawer debug info details 2016-10-29 07:20:16 +02:00
Magnus Norddahl ea9b45d988 Change read access violations to be non-fatal 2016-10-29 06:50:09 +02:00
Magnus Norddahl deaced4bfa Merge remote-tracking branch 'origin/dancingsprites' into qzdoom 2016-10-29 06:14:22 +02:00
Magnus Norddahl 837ed7bd80 Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
Merge R_DrawMaskedColumn and R_DrawMaskedColumnHoriz into one function to remove code duplication
2016-10-29 05:35:41 +02:00
Magnus Norddahl 54c94f6e58 Fix pinkie having the blues 2016-10-28 02:41:14 +02:00
Magnus Norddahl 767c3a2edd Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-28 01:55:59 +02:00
Rachael Alexanderson 9ed45c7e03 Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
Jason A. Yundt 4c420938c9 - Added install rules so that 'make install' works. 2016-10-26 20:57:42 -04:00
Christoph Oelckers 327d4d85a7 - fixed: UseOffsets can only be handled after the patch is has been set up. 2016-10-26 15:02:20 +02:00
Christoph Oelckers 12ce76426e Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
This reverts commit 81449728d7.

Reverted because it compromises the IWAD file lookup and fixing it properly is not so trivial.
The skipping of adding the file name extension was not only broken, but even after fixing the code does not work if the IWADs are located outside the working directory.
2016-10-26 12:13:57 +02:00
Rachael Alexanderson 692a0034b4 Merge http://github.com/rheit/zdoom 2016-10-26 06:10:52 -04:00
Christoph Oelckers 5309209039 - print a developer warning if the texture manager had to resolve a circular reference. 2016-10-26 12:03:28 +02:00
Christoph Oelckers 28fefdabc7 - added a 'listall' option to FTextureManager::ListTextures, so that the multipatchtexture lookup can find multiple older versions with the same use type.
This fixes an issue with DUMP 2 which looked for patches of the same name as the texture currently being defined and where the patches had the same use type as the composite texture. The function as implemented would only find the newly added composite and print an error.
2016-10-26 11:56:15 +02:00
alexey.lysiuk 316e3395ad Fixed crash on loading multipatch texture with height of 256
http://forum.zdoom.org/viewtopic.php?t=53953
2016-10-26 12:15:22 +03:00
Magnus Norddahl 2838e1b5de Compile fix for macOS 2016-10-26 07:21:19 +02:00
Rachael Alexanderson e533bc8234 Merge http://github.com/rheit/zdoom 2016-10-25 23:52:25 -04:00
Christoph Oelckers fa8e05d56d - do not allow a multipatch texture to use itself as patch. Instead, look for an older texture with the same name. 2016-10-25 22:40:58 +02:00
MaxED 81449728d7 Allows loading directories as IWADs using "-iwad" command line parameter. 2016-10-25 09:25:57 +02:00
Rachael Alexanderson 623910bd2a - Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea. 2016-10-25 09:25:57 +02:00
Rachael Alexanderson 043e761eec - Implemented sv_singleplayerrespawn 2016-10-25 09:25:56 +02:00
Rachael Alexanderson b460ce31e8 Merge http://github.com/coelckers/gzdoom 2016-10-24 21:02:09 -04:00
Christoph Oelckers f0ee3e3fa3 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-25 01:04:43 +02:00
Christoph Oelckers dad89b0783 - fixed: Portals with disconnected parts were not grouped correctly. 2016-10-25 01:03:44 +02:00
Christoph Oelckers 8368272b4d - just to be thorough, added a 'sprite' keyword to define a patch to give priority to the TEX_Sprite namespace. 2016-10-24 23:40:37 +02:00
Christoph Oelckers 4e4fd97950 - fixed: Multipatch textures may not set up their patch references until all textures have been loaded.
If done earlier they will not be able to detect overrides of sprites and graphics which are not part of the PATCHES lump. There was some fudging code to work around this problem but it was only partially working.
Now these textures only collect the texture name and use type during setup and resolve them after all textures have been created.
2016-10-24 23:35:18 +02:00
Christoph Oelckers fe909c4e3b Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-24 22:25:04 +02:00
Christoph Oelckers 93ec6eb92e - fixed DACSThinker did not save its LastScript member.
This was probably responsible for some weird behavior recently, but with the addition of the OF_Transient flag this outright crashed because it left NULL pointers on reload in places where they weren't checked for.
2016-10-24 22:23:27 +02:00
Rachael Alexanderson 64ae207fb9 Merge http://github.com/coelckers/gzdoom 2016-10-24 01:07:10 -04:00
Christoph Oelckers bea625a42c - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
Christoph Oelckers fbe2b76705 - fixed checks in sprite sorting logic. There were some missing parentheses. 2016-10-23 19:08:43 +02:00
Christoph Oelckers 10203afa41 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
Magnus Norddahl 6cd214c2b9 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-23 17:43:27 +02:00
Magnus Norddahl 86f36b3081 Add function returning the generated assembly for a given llvm module 2016-10-23 17:43:18 +02:00
Rachael Alexanderson 4934fc5070 - Removed duplicate definition from ZDoom merge 2016-10-23 08:19:29 -04:00
Rachael Alexanderson 7d174e6b3e Merge ../zdoom 2016-10-23 08:17:28 -04:00
Rachael Alexanderson 1e9d3b1917 - Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea. 2016-10-23 08:14:54 -04:00
Rachael Alexanderson a39807eb9a - Implemented sv_singleplayerrespawn 2016-10-23 06:10:24 -04:00
Rachael Alexanderson edf2556ea3 - Implemented sv_singleplayerrespawn 2016-10-23 06:06:59 -04:00
Marisa Heit 5ba5da0dcc Fixed: Loading a savegame momentarily left players with undefined pitch limits
- This was only visible when using a screen wipe because the initial frame wiped
  to would clamp the pitch to whatever undefined pitch range the player
  had before the proper range was received.
2016-10-22 21:02:10 -05:00
Marisa Heit 31f01d076e Fixed: Decals calculated "lighting" wrong
- Instead of calculating lighting based from the left edge of the wall
  segment the decal was on, it was calculated from the left edge of the
  wall instead.
2016-10-22 20:27:02 -05:00
Magnus Norddahl d804f94a5e Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 21:36:29 +02:00
Magnus Norddahl 6c1c0d2972 Improve scene selection for SSAO so that the mainview drawmode always takes precedence 2016-10-22 21:35:49 +02:00
Magnus Norddahl 1f8b2ebd9f Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 21:26:30 +02:00
Magnus Norddahl a3e19bf337 Fixed gl_ssao_portals not having effect 2016-10-22 21:25:29 +02:00
Rachael Alexanderson 02659fab95 Merge http://github.com/rheit/zdoom 2016-10-22 09:06:08 -04:00
Christoph Oelckers 853e49a077 - fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation. 2016-10-22 09:58:56 +02:00
Rachael Alexanderson fb301d5996 Merge http://github.com/rheit/zdoom 2016-10-22 01:36:32 -04:00
Marisa Heit 5c596d3797 Change VM to increment PC after each instruction rather than before
- VC++ generated horribly stupid code for x64 when incrementing pc at the
  beginning of each instruction by storing hundreds of copies of it for
  every opcode executed. Incrementing pc at the end avoids this madness.
- It is possible I messed something up with this change. Hopefully not.
2016-10-21 22:11:23 -05:00
Rachael Alexanderson 9ee34254c8 - fixed: Crashing when using the "restart" ccmd 2016-10-21 19:26:05 -04:00
Rachael Alexanderson f178043b81 Merge branch 'master' of https://github.com/raa-eruanna/QZDoom 2016-10-21 18:19:44 -04:00
Rachael Alexanderson 11a98bec7e - fixed: Compiler error in hardware.cpp (vid_forceddraw) 2016-10-21 18:18:48 -04:00
Magnus Norddahl 2ba7915d1a Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-22 00:14:35 +02:00
Magnus Norddahl e891911a99 Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
Rachael Alexanderson 16fded31e1 - Show current renderer on startup. This is for diagnostic purposes when we ask people for their startup logs so we know what key settings are being used when there is a problem. 2016-10-21 17:53:21 -04:00
Magnus Norddahl be2c50f11c Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
raa-eruanna 9cf9cc1318 Merge http://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
Christoph Oelckers b1289fa783 - fixed: The serialiter functionfor FDoorAnimation accessed the invalid destination pointer when loading a savegame. 2016-10-21 19:24:40 +02:00
nashmuhandes 21b690a3c7 Fixed: Player.ViewBob should be multiplying the bobbing height in P_CalcHeight, not the velocity of the bobbing.
This mimics the act of the user altering their movebob CVar to compensate for non-standard player movement speeds.
2016-10-21 19:24:39 +02:00
raa-eruanna e0efdd97b3 - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
raa-eruanna ec9dd3f5af - Fixed compiler errors with r_fullbrightignoresectorcolor merge 2016-10-21 07:53:32 -04:00
raa-eruanna 1ae478aacd Merge commit '8678baf6f589a68635939a1063a28231a0aa01a1'
# Conflicts:
#	src/r_data/colormaps.cpp
#	src/r_main.cpp
#	src/r_segs.cpp
#	src/r_things.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2016-10-21 07:42:28 -04:00
raa-eruanna 8678baf6f5 - Fullbright fixes 2016-10-21 07:32:18 -04:00
raa-eruanna df6214b142 - Fixes 2016-10-21 07:21:56 -04:00
raa-eruanna c76431414a - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
raa-eruanna b327a3312e - Fully Implemented GZDoom fullbright emulation 2016-10-21 06:08:25 -04:00
Magnus Norddahl 1cd27ca98a Change how the LLVM execution engine to constructed and printf which target triple and CPU is being used 2016-10-20 21:57:45 +02:00
Magnus Norddahl 1c2dcad36e Fix linear skies 2016-10-20 15:16:02 +02:00
raa-eruanna c62ee28726 Merge http://github.com/coelckers/gzdoom 2016-10-20 04:54:44 -04:00
raa-eruanna f2fdeaec8a Merge http://github.com/rheit/zdoom 2016-10-20 04:53:49 -04:00
Christoph Oelckers 96437d95fa - use the new ZDoom code for retrieving a sky's cap color to avoid redundancies. 2016-10-20 10:36:23 +02:00
Christoph Oelckers ce80d8157b Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-20 10:24:37 +02:00
Christoph Oelckers 4b956a2f2b - added support for the skyoffset property that had been settable in ANIMDEFS for GZDoom. This will only have an effect in sky mode 2. 2016-10-20 09:56:45 +02:00
raa-eruanna a4393d352f Merge http://github.com/rheit/zdoom 2016-10-20 03:30:51 -04:00
Christoph Oelckers 19d070c9bd - fixed: averageColor swapped red and blue.
- renamed some stuff
2016-10-20 09:08:07 +02:00
Magnus Norddahl aa199a91c5 Merge remote-tracking branch 'origin/capsky' into qzdoom
# Conflicts:
#	src/r_plane.cpp
#	src/r_sky.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2016-10-20 01:05:05 +02:00
Magnus Norddahl 2fe545a4fd Merge r_stretchsky and r_capsky into r_skymode 2016-10-20 00:59:51 +02:00
Magnus Norddahl 0888fc0cde Merge remote-tracking branch 'origin/capsky' into qzdoom 2016-10-20 00:13:58 +02:00
Magnus Norddahl 5de8112578 Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
Magnus Norddahl 4ccb69fa61 Palette version of sky drawers 2016-10-19 23:21:09 +02:00
Magnus Norddahl d5865a46a0 Move triangle drawer into a command and change the sky code to use it if r_cubesky is enabled 2016-10-19 17:44:50 +02:00
Magnus Norddahl ea72152c31 Add doom style column clipping to triangle drawer 2016-10-19 15:43:10 +02:00
Magnus Norddahl 6a7bb43ce1 Fix clipping bug 2016-10-19 14:32:28 +02:00
Magnus Norddahl ef70ba0985 More triangle rendering 2016-10-19 03:49:42 +02:00
raa-eruanna 68efdf5cef - Fixed: Added linker flags for Linux to prevent crashes using LLVM. Using fix found by dpJudas. 2016-10-18 18:21:22 -04:00
raa-eruanna 226287875b Creating 0.2pre tag 2016-10-18 14:07:44 -04:00
Magnus Norddahl 694cae054c Add some experimental draw triangle code 2016-10-18 18:23:56 +02:00
raa-eruanna 79b14bbc08 - Updated version.h for beta tag 2016-10-18 11:38:35 -04:00
Magnus Norddahl 49b4860426 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-18 01:16:45 +02:00
Magnus Norddahl df3f5ae882 Use OpenGL to allocate the canvas buffer to avoid a costly memcpy 2016-10-18 01:16:36 +02:00
raa-eruanna f32a2547bc - Fixed LLVM compile for LLVM 3.8 (Ubuntu) 2016-10-17 16:05:14 -04:00
raa-eruanna cd21d017fb Merge remote-tracking branch 'remotes/origin/decorate-viewbob' 2016-10-17 09:04:37 -04:00
Magnus Norddahl af937366d1 Added DetectRangeError function 2016-10-17 12:36:01 +02:00
Magnus Norddahl c9a9e93c66 Fix warning C4805: '!=': unsafe mix of type 'bool' and type 'int' in operation 2016-10-17 11:54:03 +02:00
raa-eruanna 931d241056 - Change "vid_used3d" to true by default, in Windows. 2016-10-17 01:13:58 -04:00
raa-eruanna 4ec2db43a4 Merge http://github.com/rheit/zdoom 2016-10-17 01:13:16 -04:00
Braden Obrzut b4bdb8fa7d - Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG). 2016-10-17 00:22:06 -04:00
Braden Obrzut 741c9edf42 - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
Magnus Norddahl f8f710d9e2 Fix linker errors on Windows 2016-10-17 01:17:48 +02:00
Magnus Norddahl c706d5465a Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-17 00:20:31 +02:00
Magnus Norddahl d654301bc2 macOS compile fixes and support for slightly older versions of LLVM (to allow Mac users to brew install llvm) 2016-10-17 00:19:07 +02:00
raa-eruanna 963e33b49b Merge http://github.com/rheit/zdoom 2016-10-16 18:02:20 -04:00
Magnus Norddahl dfed525e18 macOS warnings and build fix 2016-10-16 23:18:56 +02:00
Magnus Norddahl 8b297221fe Merge branch 'gl_swframebuffer' into qzdoom 2016-10-16 23:18:16 +02:00
Magnus Norddahl f81d0d3964 macOS support and Intel driver bug fixes 2016-10-16 22:40:08 +02:00
Braden Obrzut 9dd42be15f - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
Magnus Norddahl 2534e80a19 Fix vid_hw2d 0 rendering glitch 2016-10-16 16:14:54 +02:00
Magnus Norddahl 49e890f212 Fix hexen sky cap offset 2016-10-16 15:48:34 +02:00
Magnus Norddahl 204c037017 Fix blending modes 2016-10-16 15:41:47 +02:00
Magnus Norddahl 42138a6ab9 Fix hexen sky stretching 2016-10-16 13:08:52 +02:00
Magnus Norddahl 73f3ff9cd4 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-16 13:08:14 +02:00
Magnus Norddahl 1711f13eeb Fix off-by-one bug 2016-10-16 13:08:06 +02:00
raa-eruanna 135c861247 Merge http://github.com/coelckers/gzdoom 2016-10-16 04:02:34 -04:00
Christoph Oelckers 6a6263a614 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-10-16 09:13:19 +02:00
Christoph Oelckers 59576e6d23 - use the newly added OF_Transient flag to avoid writing out the owned dynamic lights to savegames instead of destroying and recreating them each time. 2016-10-16 09:12:43 +02:00
Christoph Oelckers b03489a43c Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-16 08:51:13 +02:00
Marisa Heit e4281454ce Split ANIMATED into three parts, filtered by game that uses them
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
  crammed into a single file. This meant that animations from one game
  could erroneously make their way into maps for another game that
  provided custom textures with names that matched textures that animated
  in the other game. There are now three separate ANIMATED lumps with only
  the animations defined for the original game and no others. The one
  that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
  FTextureManager::InitAnimated(), since I had to figure it out from the
  code.
2016-10-15 21:40:24 -05:00
Marisa Heit ae14993ba4 Fixed: Possible invalid processing for Crash states that immediately destroy the actor
- Setting an actor's Crash state has the potential to destroy the actor if
  the Crash state has one or more 0-tic states that end with Stop. This
  was not taken into account when the object's Z velocity was 0, but it
  was under the floor anyway.
2016-10-15 21:14:34 -05:00
Marisa Heit 58ec0e4594 Add OF_Transient flag for objects that shouldn't be written to disk 2016-10-15 20:57:56 -05:00
Magnus Norddahl b3e4ba13ba Use GetSkyCapColor to pick the sky solid color 2016-10-15 21:53:45 +02:00
Magnus Norddahl 491a4e28c0 Move true color sky drawing to its own drawers and chamge r_stretchsky to false as the new drawers can fade to a solid color 2016-10-15 15:04:14 +02:00
raa-eruanna cfb985ceb3 Merge http://github.com/rheit/zdoom 2016-10-15 07:58:16 -04:00
Christoph Oelckers 162da2fcaf - allow to specify "none" to set an actor's translation to the identity table. 2016-10-15 10:51:48 +02:00
raa-eruanna a61f76dc89 Merge http://github.com/rheit/zdoom 2016-10-14 18:16:55 -04:00
raa-eruanna 6608678ad8 - Fullbright sprites and decals now defy sector colormaps as they do in GZDoom. This is controlled by the setting "r_fullbrightignoresectorcolor". 2016-10-14 18:11:49 -04:00
Christoph Oelckers 2e882a41a3 - removed some redundancy. 2016-10-14 23:13:08 +02:00
FishyClockwork 08504dcbe2 Added a small check just in case... 2016-10-14 23:11:58 +02:00
FishyClockwork ecffd0bea6 Done the code changes.
This time only nulls I've added are nullptrs
2016-10-14 23:11:57 +02:00
alexey.lysiuk 0370592422 Fixed serialization of DSeqPolyNode class objects
Polyobject pointer was not serialized at all
2016-10-14 23:05:02 +02:00
Magnus Norddahl 36aff68501 Fix divide by zero if yscale is too small a number 2016-10-14 23:02:16 +02:00
Magnus Norddahl 657abb374b Fix SkyViewpoint skyboxes not being rendered 2016-10-14 23:01:10 +02:00
raa-eruanna 00b9528e5f Merge branch 'yscale_dividebyzero_fix' of http://github.com/dpjudas/dpdoom 2016-10-14 11:52:25 -04:00
raa-eruanna b54b4f2786 Merge http://github.com/coelckers/gzdoom 2016-10-14 11:50:06 -04:00
alexey.lysiuk c3ced5842a Added multithreaded upscaling with xBRZ (macOS only) 2016-10-14 17:14:49 +03:00
alexey.lysiuk 58d44e89c9 Use single helper for xBRZ scalers 2016-10-14 17:03:26 +03:00
Magnus Norddahl 2a4a61d4d0 Fix divide by zero if yscale is too small a number 2016-10-14 15:23:23 +02:00
raa-eruanna 71e5ccc4da Merge branch 'skyviewportfix' of http://github.com/dpjudas/dpdoom 2016-10-14 07:37:22 -04:00
raa-eruanna b236dd9dc1 Merge http://github.com/rheit/zdoom 2016-10-14 07:34:30 -04:00
alexey.lysiuk d6b3cbe0c9 Fixed serialization of MovePoly class objects
See http://forum.zdoom.org/viewtopic.php?t=53787
Removed "speed" field which is serialized in the parent class
2016-10-14 14:33:13 +03:00
Magnus Norddahl f82195bc49 Switch to true color for translated sprites 2016-10-14 12:10:11 +02:00
Magnus Norddahl f05e2337c2 Fix SkyViewpoint skyboxes not being rendered 2016-10-14 11:24:03 +02:00
Magnus Norddahl 366d494b18 Merged R_DrawMaskedColumnHoriz into R_DrawMaskedColumn 2016-10-14 08:33:59 +02:00
Marisa Heit 97107b6b6d Update lempar.c to 2016-10-04 version
- Every update rolled into one, because I'm pretty sure I missed some while
updating lemon.c (not counting today's commits), since it wasn't always
updated at the same time as lemon.c.
- In particular, I think this check-in from 2016-06-06 was very important to
  us after commit 3d5867d29e (For the
  Lemon-generated parser, add a new action type SHIFTREDUCE and use it to
  further compress the parser tables and improve parser performance.):
  * Fix lempar.c so that the shift-reduce optimization works for error
    processing.
2016-10-13 22:30:12 -05:00
Magnus Norddahl 2a0ab96341 Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-10-13 18:12:56 +02:00
Magnus Norddahl 660a45a0e0 Add normals to decals 2016-10-13 18:04:00 +02:00
Magnus Norddahl 6caa53529f Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-13 11:17:00 +02:00
Magnus Norddahl d1d443497f Fix weird access violation in some of the drawers 2016-10-13 11:16:51 +02:00
raa-eruanna 3a13394661 - Changed max sky buffer to 3072 from 2048 2016-10-13 02:47:07 -04:00
raa-eruanna 5d08a81240 - fixed: compiler warning with bad copy-paste
- fixed: speed up sky compositing in truecolor mode with large buffers - only the last 4 buffers used are checked.
2016-10-13 02:37:38 -04:00
raa-eruanna d96ec6c311 - Expand truecolor sky buffer from 4 columns to 2048 columns. 2048 is probably the max we'll ever need, even with 4k, 8k, or higher resolutions, since the algorithm checks for repeat columns. 2016-10-13 02:12:48 -04:00
raa-eruanna e01cdf6946 Merge http://github.com/rheit/zdoom 2016-10-12 18:20:44 -04:00
raa-eruanna fbbdd403f1 - Implemented r_linearsky for dual-layer skies 2016-10-12 14:37:57 -04:00
Magnus Norddahl b5b96ee222 Add a little bit more debug information 2016-10-12 13:49:12 +02:00
Magnus Norddahl 27b432a930 Improve crash handling in drawers 2016-10-12 13:25:05 +02:00
Christoph Oelckers 6f92efc72c - renamed thingdef_codeptr.cpp and moved it out of thingdef/.
Ultimately, thingdef should only contain code that is directly related to the DECORATE parser, but that's not the case with this file. It's only function definitions which get used during gameplay and will also be accessed by ZScript.
The change is intentionally on master so that pull requests can adjust to it now instead of creating conflicts later.
2016-10-12 12:43:26 +02:00
raa-eruanna 15c08f73d5 Merge http://github.com/coelckers/gzdoom 2016-10-12 03:15:03 -04:00
Christoph Oelckers a4a00435e2 Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-12 08:42:37 +02:00
Magnus Norddahl 3146f75ae0 Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom 2016-10-12 08:05:39 +02:00
Magnus Norddahl c5ebfd9e65 Add vid_max_width and vid_max_height 2016-10-12 08:05:31 +02:00
Magnus Norddahl 052f7900c2 Fix swapped x and y in DrawLetterbox 2016-10-12 08:04:42 +02:00
Magnus Norddahl 403b3e2319 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-10-12 07:39:20 +02:00
Magnus Norddahl 77a566a57e Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom 2016-10-12 07:38:56 +02:00
Magnus Norddahl 698b05ee69 Fix pixel center and letter box issues 2016-10-12 07:34:07 +02:00
Major Cooke 41bf9def80 GZDoom compatibility for PSPF_FLIP. 2016-10-11 20:18:06 -05:00
Major Cooke 3de83b8943 Added PSPF_FLIP.
Flips the overlay on the X axis.
2016-10-11 17:20:58 -05:00
raa-eruanna 49745e133d Merge http://github.com/rheit/zdoom 2016-10-11 17:43:27 -04:00
raa-eruanna 5e458866bc - Added CVAR handling for vid_used3d - allows to switch software mode canvas between OpenGL and Direct3D upon restart. 2016-10-11 17:10:54 -04:00
Major Cooke 5dc94a10c3 Added A_SetInventory.
- Sets the absolute amount of an inventory actor.
- Limits itself to the range [0, MaxAmount]. Setting beyondMax to true disregards the MaxAmount. Default is false.
2016-10-11 14:44:31 -05:00
raa-eruanna 289e76cce7 Merge http://github.com/rheit/zdoom 2016-10-11 10:38:05 -04:00
raa-eruanna b724de6ee3 Merge http://github.com/coelckers/gzdoom 2016-10-11 10:38:02 -04:00
Magnus Norddahl f37ee3a024 Add bgra support to OpenGLSWFrameBuffer 2016-10-11 15:43:12 +02:00
Magnus Norddahl f5c069c759 Merge remote-tracking branch 'origin/gl_swframebuffer' into qzdoom 2016-10-11 14:54:18 +02:00
Christoph Oelckers bdbc7c3fb7 - removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant. 2016-10-11 14:43:17 +02:00
Magnus Norddahl 3c7d6234cb Add wipes 2016-10-11 14:37:57 +02:00
alexey.lysiuk 7510ad1635 Fixed missing fake floors in deferred buffer mode
wow.wad is now genuine and authentic...
2016-10-11 14:56:22 +03:00
Magnus Norddahl 7911302ad8 Hook in gamma shader 2016-10-11 13:09:32 +02:00
Magnus Norddahl 01dc9de8d1 Misc bug fixes and performance improvements 2016-10-11 10:27:18 +02:00
Christoph Oelckers dde25820e2 - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
raa-eruanna 1ea533add5 Merge http://github.com/rheit/zdoom 2016-10-11 02:27:55 -04:00
Christoph Oelckers 084bf8c576 - fixed: VisibleAngle and VisiblePitch actor properties require both parameters to be present, but the second one was set to optional. 2016-10-11 00:23:50 +02:00
Magnus Norddahl 682b040b97 OpenGL based software renderer hardware accel now works for most things 2016-10-11 00:03:46 +02:00
Magnus Norddahl f4308b3184 Add glsl shader version of the d3d9 shaders and get enough of it working for it to boot without errors 2016-10-10 21:03:55 +02:00
raa-eruanna 2a7b902a0a Merge http://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/renderer/gl_renderer.cpp
2016-10-10 10:39:07 -04:00
Christoph Oelckers 14a6e7989b Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
Major Cooke 31ca5a1900 Added OverlayX/Y(int layer)
- Retrieves the X/Y positions of an overlay.
- A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
2016-10-10 10:48:50 +02:00
alexey.lysiuk a771a3edd4 Fixed potential crash caused by A_Warp()
ACSF_Warp case was refactored to express its intention clearly
http://forum.zdoom.org/viewtopic.php?f=2&t=53734
2016-10-10 10:47:43 +02:00
Magnus Norddahl 40df46f94e Implement OpenGL versions of GPU objects 2016-10-10 07:39:02 +02:00
raa-eruanna 1fab0cc514 - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-10 01:35:47 -04:00
Christopher Bruns 779e6acb7b Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00