Christoph Oelckers
5ca6f9af9a
- added missing null pointer check to SBarInfo's inventory bar drawer.
2018-12-30 08:31:40 +01:00
Christoph Oelckers
65b01bd16d
- fixed incomplete commit.
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I have no idea where the rest of this stuff went...
2018-12-30 08:22:34 +01:00
Christoph Oelckers
de375ce187
- fixed the direct native variant of DynamicLight.SetOffset.
2018-12-29 17:50:31 +01:00
Christoph Oelckers
4d34e5997b
- pass level as an argument to some code being used by the map loader.
2018-12-29 16:20:06 +01:00
Christoph Oelckers
eecf3a203a
- let UDMFParser use the level from the map loader, not the global variable.
2018-12-29 16:20:06 +01:00
alexey.lysiuk
df2bef2f60
- fixed SPC music loops
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This reverts the following commit from game-music-emu repository
49238f9ae5
https://forum.zdoom.org/viewtopic.php?t=62613
2018-12-29 15:49:02 +02:00
Christoph Oelckers
f35ac75ca2
- fixed precaching of switches.
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The backwards animation accessed the wrong array which in case of sequences with different length could crash
2018-12-29 14:01:07 +01:00
Christoph Oelckers
0aeaed4207
- use a TArray to store the sprite model hash to get rid of one atterm call.
2018-12-29 13:28:22 +01:00
Christoph Oelckers
313ec62a5c
- removed the static members from FMaterial.
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Their functionality has been moved to more appropriate places already and they were essentially unused.
2018-12-29 13:28:22 +01:00
Christoph Oelckers
20184e1e99
- removed some unused bits of code.
2018-12-29 13:28:22 +01:00
Christoph Oelckers
3fbc55a8dd
- do not use global variables to track state in the decal code.
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Setups like this have caused problems in the past so best get rid of it.
2018-12-29 13:28:22 +01:00
alexey.lysiuk
36896a1224
- fixed ammo check for weapon with 'uses both' flags
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https://forum.zdoom.org/viewtopic.php?t=63047
2018-12-29 13:36:10 +02:00
alexey.lysiuk
8e684f9687
- fixed missing attack sound in A_CustomPunch
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See 7bb3855439/src/p_actionfunctions.cpp (L1729)
https://forum.zdoom.org/viewtopic.php?t=63049
2018-12-29 12:34:38 +02:00
Christoph Oelckers
17e053499e
- reworked the lock code to remove the 255 locks limit and to allow it to automatically deinitialize.
2018-12-29 10:19:31 +01:00
Christoph Oelckers
982c622367
- fixed: The polyobject spawn point collector did not properly check for bad mapthings.
2018-12-29 08:49:53 +01:00
Christoph Oelckers
dd3dba2ef1
- made PlayerPawn.TweakSpeeds virtual.
2018-12-29 08:43:36 +01:00
Christoph Oelckers
f31b1b92c9
- eliminated the two global FraggleScript variables by moving them into DFraggleThinker.
2018-12-29 01:18:21 +01:00
Christoph Oelckers
496dd4ee68
- treat non-existent arrays in the savegame as zero length.
2018-12-29 01:17:59 +01:00
Christoph Oelckers
cad43e431c
- cleanuo.
2018-12-28 23:19:01 +01:00
Christoph Oelckers
3559f7dffb
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-12-28 23:14:22 +01:00
Christoph Oelckers
5f303859e9
- made some changes to how the compatibility code works to allow removing the last remaining global variables of the map loading code.
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Everything temporary is now part of the MapLoader class.
2018-12-28 23:14:11 +01:00
Christoph Oelckers
d066a1f10f
- renamed some variables because they were getting into the way of analyzing usage of the global variable of the same name.
2018-12-28 18:11:33 +01:00
Major Cooke
7acf43741a
Fixed: IsFakePain received the modified damage instead of the raw, preventing ALLOWPAIN from working as intended.
2018-12-28 17:23:55 +01:00
Christoph Oelckers
0e904286e8
- moved renderinfo.cpp entriely into the map loader.
2018-12-28 15:51:32 +01:00
Christoph Oelckers
e66e594dd0
- moved the sidetemp array into the map loader.
2018-12-28 15:30:23 +01:00
Christoph Oelckers
11e9cdae33
- split polyobject init into its own file and cleaned things up a bit.
2018-12-28 15:05:05 +01:00
Christoph Oelckers
9de2f5c1e7
- made polyobject init code part of MapLoader.
2018-12-28 14:48:10 +01:00
Christoph Oelckers
326e4d8559
- store the master pointer for the subsector lists in sector_t and the seg lists in side_t in FLevelLocals as a TArray instead of relying on the first element's pointer for this.
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This simply way bad style.
2018-12-28 14:24:22 +01:00
Magnus Norddahl
c499c563a0
- remove WallSampler
2018-12-28 13:04:54 +01:00
Christoph Oelckers
64595abe60
- moved main polyobject array into FLevelLocals and simplified the setup process to not depend on P_SpawnMapThing.
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Since the SpawnedThings array is still available when polyobjects are spawned it makes no sense to create an expensive linked list in P_SpawnMapThing.
This can be done far better by scanning through the array again and collect all matching items in a second array.
2018-12-28 10:08:39 +01:00
Christoph Oelckers
84a28454dc
- split maploader.cpp so that the parts that are not setting up the actual map data go back to p_setup.cpp.
2018-12-28 09:17:10 +01:00
Rachael Alexanderson
c980f1c27f
- g3.8pre
2018-12-27 23:46:21 -05:00
Magnus Norddahl
45d3df9df1
- remove pointless duplication of FWallCoords member variables
2018-12-28 01:13:58 +01:00
Magnus Norddahl
4d3d4ea746
- simplify colormap selection to a single function
2018-12-28 00:55:44 +01:00
Christoph Oelckers
467c73b2d7
- split P_SetupLevel so that the main part of it can be made part of the MapLoader class.
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- allocate BlockNodes from the same memory arena as SecNodes.
2018-12-27 23:34:07 +01:00
Magnus Norddahl
c0a4ba5e82
- Simplify ProjectedWallLight light step setup and positioning
2018-12-27 22:52:33 +01:00
Magnus Norddahl
ed094d0b2f
- create a ProjectedWallLight class for the variables used to calculate light for columns
2018-12-27 22:03:02 +01:00
Erick Tenorio
0a6ec054d2
- TNT.WAD fixes
2018-12-27 20:52:08 +01:00
Christoph Oelckers
a47287f1e4
- use TArrays for all local allocations in the map loader.
2018-12-27 20:22:51 +01:00
Erick Tenorio
9ee0271320
- Have Plutonia MAP16 pit kill player
2018-12-27 18:59:29 +01:00
Christoph Oelckers
6ae417725f
- removed the optional MAPINFO data handler and moved the 3 items still using it to the main parser file.
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This thing made sense when GZDoom and ZDoom were separate projects to avoid having to change some core files for the added options.
Now, with only 3 ones remaining, one for FraggleScript and two for Extradata the overhead here is just too high. The 3 variables can just be moved to level_info_t without carrying along this much baggage.
2018-12-27 17:38:11 +01:00
Christoph Oelckers
2edf02d731
- moved map loader files to a subdirectory.
2018-12-27 17:11:10 +01:00
Christoph Oelckers
017b3f9dc7
- fixed OpenGL texture objects weren't deleted when a texture was destroyed.
2018-12-27 14:25:13 +01:00
Christoph Oelckers
f351df5c22
- moved Extradata parser into MapLoader class.
2018-12-27 12:33:18 +01:00
Christoph Oelckers
733cd5260a
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
Christoph Oelckers
89ba723609
- moved the content from p_glnodes into the MapLoader class.
2018-12-27 12:33:17 +01:00
Christoph Oelckers
2e22c01d45
- moved most content of p_setup.cpp into a MapLoader class.
2018-12-27 12:33:17 +01:00
Ijon
071347d7fb
NOFRICTION now applies to Z friction when flying or swimming
2018-12-27 12:26:33 +01:00
alexey.lysiuk
23f2a3a7fc
- fixed crash in Actor.Warp() with null destination
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https://forum.zdoom.org/viewtopic.php?t=63031
2018-12-27 13:01:42 +02:00
Christoph Oelckers
f3ae61a2d3
- remove some obsolete bit of cruft from the class type system.
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This was a remnant of putting the meta data directly into the class descriptor which turned out to be an unworkable approach
2018-12-27 08:49:34 +01:00