Christoph Oelckers
f3c7e01195
fixed BufferingReader
2023-12-14 17:22:31 +01:00
Christoph Oelckers
292705ddc3
fixed OpenDecompressor flag handling.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
e1cf8af9d3
zero the Entries array on allocation
2023-12-14 17:22:31 +01:00
Christoph Oelckers
0be8fed6fc
fixed BufferingReader.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
df3e82d94c
cleaned up some redundant file reads and fixed file opening in the movie player.
...
As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
3e7ec9118f
got rid of FUncompressedFile and reenabled postprocessing.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
10f743a0d6
cleaned out all remaining references to FResourceLump.
...
Most importantly, the lump locking mechanism is finally gone.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
e35b0f1453
got rid of FZipLump.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
c27c8c232a
handle RFF encryption like compression.
...
This allows simplifiying the code a lot by moving the decrypter to OpenDecompressor and handling it with generic code in the base class.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
728bbd6327
fix some stuff
2023-12-14 17:22:30 +01:00
Christoph Oelckers
39020f7f95
preparations for getting rid of FZipLump
...
* allow ancient compression algorithms to be handled by OpenDecompressor.
* move FCompressedBuffer to fs_files.h
* use a mutex lock for 7z access because it cannot be made thread save otherwise.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
9710c71669
got rid of FWadFileLump
2023-12-14 17:22:30 +01:00
Christoph Oelckers
854097024f
Get rid of FUncompressedFile::Lumps
...
(RFF is inoperable in this commit!)
2023-12-14 17:22:30 +01:00
Christoph Oelckers
27a356814c
got rid of F7ZLump
2023-12-14 17:22:30 +01:00
Christoph Oelckers
f5f9d5b5d8
got rid of FDirectoryLump.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
3b0d101607
move GetRawData and associated code out of FResourceLump
2023-12-14 17:22:29 +01:00
Christoph Oelckers
ae1bd3c890
set up the new Entries array.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
e9700e2771
remove unused variable
2023-12-14 17:22:29 +01:00
Christoph Oelckers
fe106d9bfe
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
d2cb44b1bf
get rid of the FResourceLump pointer in LumpRecord.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
dc52cac89e
more access methods for FResourceFile
2023-12-14 17:22:29 +01:00
Christoph Oelckers
aaea3d52aa
fixed more warnings.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
c1ecc41f9d
rewrote FileSystem::AddFromBuffer so that it gets backed by an actual FResourceFile.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
0a1eccef92
remove unused FileSystem::AddExternalFile method.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
21acb9d467
simplify lump filter setup and move the Doom special case for 'doom.doom' out of FResourceFile
2023-12-14 17:22:28 +01:00
Rachael Alexanderson
4850ee3776
- fix nullptr check for target in HolySpirit.Slam ( fixes #2296 )
2023-12-13 09:59:14 -05:00
Christoph Oelckers
c95d611c1f
fixed ibm437_to_utf8
2023-12-12 18:07:31 +01:00
Rachael Alexanderson
0bf634013e
- fix nullptr dereference
2023-12-11 08:00:23 +01:00
Rachael Alexanderson
93772c4e0c
- add new ccmd cvarsearch
allows searching cvar by name, languageid, or description
2023-12-11 08:00:23 +01:00
Christoph Oelckers
6ff667a490
fixed savepic loading.
2023-12-10 22:14:09 +01:00
Rachael Alexanderson
42ab7dd70f
- mark gl_maplightmode as a cheat
...
I've heard from several people since this was put in that this should be marked as a cheat. This PR lets you make the final call on that.
2023-12-10 18:22:57 +01:00
Christoph Oelckers
f873946bd0
fixed some warnings.
2023-12-10 13:31:50 +01:00
Christoph Oelckers
36d05112d5
backend update from Raze.
...
Mainly fixing case table for Georgian script and de-inlining M_Calloc.
2023-12-10 13:26:43 +01:00
Christoph Oelckers
749d4e3acb
use the FResourceFile interface in favor of FResourceLump's where possible.
2023-12-10 12:20:06 +01:00
Christoph Oelckers
5c04185d5a
renamed things.
2023-12-10 12:06:52 +01:00
Christoph Oelckers
96b3f1f5e0
removed unused variable in M_FindResponseFile and added file length check in ANM player.
2023-12-10 11:55:42 +01:00
Christoph Oelckers
02a6e0422d
Clang did not like this...
2023-12-10 11:00:44 +01:00
Christoph Oelckers
7d0ad4897f
use proper access functions to ResourceData.
2023-12-10 10:32:16 +01:00
Christoph Oelckers
4da196a416
UTF8 conversion stuff.
...
This is for dealing with Unicode file names which cannot be handled with an idealized Unicode approach as was present before.
utf8proc was included to handle normalization because with externally provided filenames we have no control over enforcing our pld rules.
2023-12-10 10:29:38 +01:00
Christoph Oelckers
df56fc65e0
rework some of the friend-dependent access to FResourceLump.
2023-12-10 10:26:44 +01:00
Christoph Oelckers
ebc808e2a9
did some cleanup of the FResourceFile interface.
...
* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
fc84579319
let FileReader::Read return an opaque buffer instead of std::vector.
...
This can later allow returning a pointer to a static buffer from a cache without creating copies.
2023-12-10 09:07:49 +01:00
Christoph Oelckers
54fb37e39e
changed SoundEngine::ReadSound back to a TArray.
2023-12-10 09:07:48 +01:00
Christoph Oelckers
41573df58f
added STL compatible access functions to TArray.
...
This allows using them in templates made for STL containers.
2023-12-10 09:07:48 +01:00
Ricardo Luís Vaz Silva
52c878c0d7
Fix vanilla weapon functions passing ammo count to DepleteAmmo
2023-12-10 07:19:21 +01:00
Tyler Schneider
429d402dc4
Fixed console rendering crash on wide consoles
2023-12-10 07:18:28 +01:00
Rachael Alexanderson
102c467de5
- add option to override renderflags +BILLBOARD[NO]FACECAMERA
2023-12-09 18:18:28 -05:00
Rachael Alexanderson
b4d5c7d669
- add actor flag +BILLBOARDNOFACECAMERA which forces sprite aimed at camera heading instead of camera position when gl_billboard_faces_camera is true
...
```
class ZombieManNoFaceCamera : Zombieman replaces Zombieman
{
default
{
+BILLBOARDNOFACECAMERA;
}
}
```
2023-12-09 05:57:51 -05:00
Rachael Alexanderson
97336cf7c2
- add missing nullptr check
2023-12-08 16:22:22 -05:00
Rachael Alexanderson
3caa6247be
- add flag +BILLBOARDFACECAMERA - renders actor billboard to always face the camera
...
tested with this code snippet:
```
class ZombieManFaceCamera : Zombieman replaces Zombieman
{
default
{
+BILLBOARDFACECAMERA;
}
}
```
2023-12-08 10:12:58 -05:00