Commit graph

1273 commits

Author SHA1 Message Date
CandiceJoy
ef0dcc9956 Easier MacOS Compilation w/Open AL
Added frameworks CoreAudio and AudioUnit for OpenAL on Mac.

Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
Christoph Oelckers
79a38f1f3a Merge branch 'master' of https://github.com/coelckers/gzdoom 2022-12-18 15:21:42 +01:00
Rachael Alexanderson
b08295e7e1 - fix spacing 2022-12-16 20:40:05 -05:00
Christoph Oelckers
e17e6868e6 - removed bogus errno check from Dehacked parser.
This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
2022-12-11 21:08:22 +01:00
Magnus Norddahl
6a005e3a2a Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
Ricardo Luís Vaz Silva
8b6a714d41 Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
Christoph Oelckers
54f1cabed9 - backend update from Raze.
Progdir stuff for POSIX.
2022-11-13 07:44:36 +01:00
Christoph Oelckers
dab61709f8 - added a compile option to fully disable the software renderer.
This is mainly for new games which have been designed for hardware rendering.
Note that this does not remove the software renderer's code - all it does is to disable the vid_rendermode CVAR by turning it into a static constant with the value 4.
2022-11-08 11:24:35 +01:00
Christoph Oelckers
7cd7630dbd - deleted some obsolete settings from project. 2022-10-26 17:44:51 +02:00
Christoph Oelckers
7abe718abb - removed some stuff from CMake that no longer applies. 2022-10-20 22:16:34 +02:00
Christoph Oelckers
0ba5803111 - two more CMake checks that are not needed anymore.
Neither of these function is in use so we do not need to check for them.
2022-10-20 21:19:01 +02:00
Christoph Oelckers
9e76faff1f - removed some 32bit only CMake code. 2022-10-20 21:11:18 +02:00
Shiny Metagross
08f520f1c6 IQM Support Implemented
More info to come
2022-10-19 22:48:57 +02:00
Christoph Oelckers
65f6e788eb - moved gitinfo.h into the backend 2022-10-02 14:20:15 +02:00
nashmuhandes
50d16c75d9 Add corona actor 2022-08-11 20:38:24 +08:00
Christoph Oelckers
5a63044141 - Project fix for Softpoly removal. 2022-07-28 10:51:55 +02:00
Christoph Oelckers
93e934c8d0 - removed the Softpoly backend.
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Rachael Alexanderson
27d4fc28db - implement fix as suggested by user 'axet' fixes issue #1621 2022-07-23 19:00:59 -04:00
Magnus Norddahl
298c023b1d Add buffer and texture managers for handling object lifetimes 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b Split postprocess part into more files 2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300 Move command buffers out of vk_framebuffer and into its own manager class 2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager 2022-06-22 07:55:19 +02:00
Magnus Norddahl
97073410c4 Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
Christoph Oelckers
59cddf1601 - hooked up graphical start screens with the in-game renderer. 2022-06-01 08:37:00 +02:00
Christoph Oelckers
1aa3a5ea16 - platform independent classes for start screen rendering.
These use the internal 2D drawer. Not hooked up yet.
2022-06-01 08:36:59 +02:00
Christoph Oelckers
e42256c7a8 - added texture class for handling the start. screen 2022-06-01 08:36:59 +02:00
Magnus Norddahl
6670bc09b9 Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
Rachael Alexanderson
30a0177352 - add libvpx for arm64 2022-05-10 18:18:06 -04:00
Christoph Oelckers
73abb2dfac - added image source handlers for Hexen’s special startup image types 2022-05-02 00:28:56 +02:00
Christoph Oelckers
feb65bcb99 - moved wipe code into the backend 2022-04-26 20:50:36 +02:00
Christoph Oelckers
933fa62782 - added the script side core module for the cutscene system. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
5aaabbeb01 - did some project file cleanup. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
69a7715a02 - added all the prerequisites for the cutscene system from Raze:
* libvpx library
* libsmackerdec
* playmve
* MoviePlayer class.
* ScreenJob engine core.
2022-04-26 20:50:34 +02:00
Rachael Alexanderson
b9e0473392 - move richpresence into common code to be sync with Raze 2022-03-18 03:36:34 -04:00
Rachael Alexanderson
d348bad823 - only overwrite rpath if not already defined 2022-03-11 23:11:08 -05:00
Rachael Alexanderson
85c432c699 - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
Rachael Alexanderson
550e1212af - add $ORIGIN to rpath in Linux 2022-03-09 17:31:06 -05:00
Rachael Alexanderson
4c4fafc2c0 - add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console 2022-01-20 22:38:46 -05:00
Christoph Oelckers
84458ddb9f - redid postprocessing shader interface to be free of the player dependency.
This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
Kyle Evans
70ea671f01 src: fix i386 build
SSE_MATTERS formally went away in 466ed4e8f2, leaving behind this dead
branch that still needed to happen for 32-bit targets.  It was further
broken later with some path restructuring.
2021-11-07 17:18:29 +01:00
alexey.lysiuk
c27fc92776 - fixed xcode bundle identifier warning
warning: User-supplied CFBundleIdentifier value 'org.drdteam.gzdoom' in the Info.plist must be the same as the PRODUCT_BUNDLE_IDENTIFIER build setting value ''.
2021-10-18 10:40:25 +03:00
Christoph Oelckers
eb9f752db8 - updated vk_mem_alloc. 2021-10-17 09:12:03 +02:00
Christoph Oelckers
67958833b7 Merge branch 'gles2_merge' 2021-09-17 21:22:41 +02:00
Rachael Alexanderson
79cbaf5d4f - split defcvars parser into its own file 2021-09-05 08:21:34 -04:00
Christoph Oelckers
441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
alexey.lysiuk
66e220ff9c - removed SDL2 version check
https://forum.zdoom.org/viewtopic.php?t=72152
2021-05-03 08:20:01 +03:00
alexey.lysiuk
80ba522b20 - brought back old SDL2 CMake module
https://forum.zdoom.org/viewtopic.php?t=72152
2021-05-02 22:02:35 +03:00
alexey.lysiuk
1efb9f4def - cleaned and minimized SDL2 version check 2021-05-02 13:05:20 +03:00
Cacodemon345
e4ada10e78
Remove support for SDL2 2.0.5 and earlier 2021-05-02 12:59:38 +03:00
William Breathitt Gray
f676cd81d2 Remove FindSDL2 find-module, use sdl2-config.cmake instead
This requires SDL >= 2.0.4.

Since <https://bugzilla.libsdl.org/show_bug.cgi?id=2464> was fixed in
SDL 2.0.4, SDL behaves as a CMake "config-file package", even if it was
not itself built using CMake: it installs a sdl2-config.cmake file to
${libdir}/cmake/SDL2, which tells CMake where to find SDL's headers and
library, analogous to a pkg-config .pc file.

As a result, we no longer need to copy/paste a "find-module package"
to be able to find a system copy of SDL >= 2.0.4 with find_package(SDL2).
Find-module packages are now discouraged by the CMake developers, in
favour of having upstream projects behave as config-file packages.

This results in a small API change: FindSDL2 used to set SDL2_INCLUDE_DIR
and SDL2_LIBRARY, but the standard behaviour for config-file packages is
to set <name>_INCLUDE_DIRS and <name>_LIBRARIES. Use the CONFIG keyword
to make sure we search in config-file package mode, and will not find a
FindSDL2.cmake in some other directory that implements the old interface.

In addition to deleting redundant code, this avoids some assumptions in
FindSDL2 about the layout of a SDL installation. The current libsdl2-dev
package in Debian breaks those assumptions; this is considered a bug
and will hopefully be fixed soon, but it illustrates how fragile these
assumptions can be. We can be more robust against different installation
layouts by relying on SDL's own CMake integration.

When linking to a copy of CMake in a non-standard location, users can
now set the SDL2_DIR or CMAKE_PREFIX_PATH environment variable to point
to it; previously, these users would have used the SDL2DIR environment
variable. This continues to be unnecessary if using matching system-wide
installations of CMake and SDL2, for example both from Debian.

This is based on the patch written by Simon McVittie for OpenJK:
52030235f0
2021-05-02 12:45:45 +03:00