Commit graph

14 commits

Author SHA1 Message Date
Christoph Oelckers
4fb17561bc - optimize VSMatrix::Translate.
- use FVector3 for sprite rotations.
2016-05-01 12:39:08 +02:00
Christoph Oelckers
4d5671d654 - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
Christoph Oelckers
f6b33acbb1 - fixed plane access in GL code. 2016-04-04 12:22:47 +02:00
Christoph Oelckers
5a2eac8f15 - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
Christoph Oelckers
af78937a15 - updated GL renderer. 2016-04-02 23:17:16 +02:00
Christoph Oelckers
cf44d2e37a - adjustments. 2016-03-30 20:01:44 +02:00
Christoph Oelckers
59bb003285 - GL adjustments for plane changes. 2016-03-29 13:45:50 +02:00
Christoph Oelckers
b54b34a512 - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
Christoph Oelckers
9305cd86a0 - remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations.
- removed the SplitWall profiling timer because all it measures now is an almost empty function.
2016-02-01 01:03:34 +01:00
Ralgor
ddf58b43c9 Fix compile errors on linux. 2014-09-14 14:28:05 -05:00
Christoph Oelckers
6a3cd6378a - found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown. 2014-08-30 14:33:06 +02:00
Christoph Oelckers
5b302ed3a6 - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
Christoph Oelckers
03d4f23a6e - made adjustments to the texture loading code to account for the recent changes to handle long texture names. 2014-05-15 19:27:22 +02:00
Christoph Oelckers
399d0974ab - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00