Christoph Oelckers
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4fb17561bc
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- optimize VSMatrix::Translate.
- use FVector3 for sprite rotations.
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2016-05-01 12:39:08 +02:00 |
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Christoph Oelckers
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4d5671d654
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- floatified the texture coordinate code.
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2016-04-08 01:42:43 +02:00 |
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Christoph Oelckers
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f6b33acbb1
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- fixed plane access in GL code.
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2016-04-04 12:22:47 +02:00 |
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Christoph Oelckers
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5a2eac8f15
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- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
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2016-04-03 11:40:14 +02:00 |
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Christoph Oelckers
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af78937a15
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- updated GL renderer.
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2016-04-02 23:17:16 +02:00 |
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Christoph Oelckers
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cf44d2e37a
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- adjustments.
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2016-03-30 20:01:44 +02:00 |
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Christoph Oelckers
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59bb003285
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- GL adjustments for plane changes.
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2016-03-29 13:45:50 +02:00 |
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Christoph Oelckers
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b54b34a512
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- adjustments for floating point changes.
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2016-03-21 02:57:02 +01:00 |
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Christoph Oelckers
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9305cd86a0
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- remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations.
- removed the SplitWall profiling timer because all it measures now is an almost empty function.
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2016-02-01 01:03:34 +01:00 |
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Ralgor
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ddf58b43c9
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Fix compile errors on linux.
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2014-09-14 14:28:05 -05:00 |
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Christoph Oelckers
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6a3cd6378a
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- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
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2014-08-30 14:33:06 +02:00 |
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Christoph Oelckers
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5b302ed3a6
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- added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware.
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2014-06-14 15:16:33 +02:00 |
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Christoph Oelckers
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03d4f23a6e
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- made adjustments to the texture loading code to account for the recent changes to handle long texture names.
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2014-05-15 19:27:22 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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