Commit Graph

296 Commits

Author SHA1 Message Date
Christoph Oelckers 88542bed78 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-07 13:43:00 +02:00
Randy Heit 4b10177e46 Make the firelines fudging more "streamlined" 2016-04-06 20:09:42 -05:00
Christoph Oelckers dbad946fe3 - revert default planes to static in gl_sprite.cpp 2016-04-06 22:09:21 +02:00
Christoph Oelckers 9196683e4f Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-06 13:27:23 +02:00
Christoph Oelckers ad13a55f0d - floatified line_t::dx and dy. 2016-04-05 14:03:08 +02:00
Christoph Oelckers da91422e14 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-04-04 12:25:24 +02:00
Christoph Oelckers fadc7d650d - fixed: segplane_t::SetAtHeight initialized the plane normal's Z incorrectly. 2016-04-04 12:02:53 +02:00
Christoph Oelckers 447ce0abe7 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/p_saveg.cpp
#	src/r_defs.h
2016-04-03 22:16:06 +02:00
Christoph Oelckers 4e5ba49aca - got rid of secplane_t::fA and fB. All uses could be replaced by other functions. 2016-04-03 19:46:00 +02:00
Christoph Oelckers fc5f98a0be - floatified the sector planes.
This should conclude the floating point conversions for now.
2016-04-03 19:28:53 +02:00
Christoph Oelckers 58eb64a7e0 - fixed a few fixed/float parameter mixups. 2016-04-03 12:54:47 +02:00
Christoph Oelckers 7a6039b44c - floatified vertex coordinates.
Making these double or float doesn't seem to matter at all performance-wise so they use the more precise double format.
2016-04-03 11:53:31 +02:00
Christoph Oelckers 5a2eac8f15 - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
Christoph Oelckers af78937a15 - updated GL renderer. 2016-04-02 23:17:16 +02:00
Christoph Oelckers f7553fcd51 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_defs.h
2016-04-02 22:17:33 +02:00
Christoph Oelckers 9b5a4b6d43 - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
Christoph Oelckers 9a07f81269 - renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants. 2016-04-02 20:45:32 +02:00
Christoph Oelckers bb13590e07 - make viewx etc. global.
- a few minor optimizations.
2016-04-02 20:07:02 +02:00
Christoph Oelckers 8680391e0b - floatified the global view variables.
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers 466c4c75df Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/actor.h
2016-03-31 21:24:26 +02:00
Christoph Oelckers a93296be80 - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
Christoph Oelckers 6445615b5d - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
Christoph Oelckers 8f5ac9b73f - fixed a float/fixed mixup in R_PointOnSideSlow. 2016-03-31 17:44:05 +02:00
Christoph Oelckers 9412ce45d6 - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
Christoph Oelckers 6b065b8074 - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
Christoph Oelckers a5c4e2dab3 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.h
2016-03-31 09:24:41 +02:00
Christoph Oelckers 8fd76f0c8a - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
Christoph Oelckers f41afde545 - floatified line_t::bbox. 2016-03-31 01:22:49 +02:00
Christoph Oelckers 7a2c8fdc1c - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
Christoph Oelckers cf44d2e37a - adjustments. 2016-03-30 20:01:44 +02:00
Christoph Oelckers 251172c7f0 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers 27bad66f61 - floatified the remaining parts of p_sector.cpp. 2016-03-30 16:51:19 +02:00
Christoph Oelckers 66929cbaff - floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers ced30e7bbb - fixed a few oversights.
- switched p_buildmap to use the floating point variants of the linedef/sector init methods.
2016-03-30 11:25:02 +02:00
Christoph Oelckers 77f2530236 - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
Christoph Oelckers e4d68e17fd Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt 2016-03-29 16:14:06 +02:00
Christoph Oelckers ff0b371582 - made the linedef deltas private and only accessible through access functions.
Now everything should be in place to remove the fixed point math from the rest of the play code.
2016-03-29 16:13:16 +02:00
Christoph Oelckers 37e6429cf3 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_data/r_interpolate.cpp
2016-03-29 13:12:15 +02:00
Christoph Oelckers 84d547adfb - fixed: The check if a line is in range of a bounding box must be exclusive.
Unfortunately I picked the one incorrect version of this check (from A_PainShootSkull) when moving it to an inline function.
2016-03-29 13:10:15 +02:00
Christoph Oelckers 25f5e8449a - replaced all direct access to sector plane coefficients with wrapper functions. 2016-03-29 12:40:41 +02:00
Christoph Oelckers ae14268989 Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
# Conflicts:
#	src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers c7ae4688a3 - replaced all direct access to vertex coordinates with wrapper functions.
So that code replacement can be done piece by piece and not all at once.
2016-03-29 10:07:06 +02:00
Christoph Oelckers c776a0fb54 - floatification of p_teleport and p_switch.cpp. 2016-03-29 00:31:59 +02:00
Christoph Oelckers 05504b65d2 - floatified p_scroll.cpp
While testing this it became clear that with the higher precision of doubles it has to be avoided at all costs to compare an actor's z position with a value retrieved from ZatPoint to check if it is standing on a floor. There can be some minor variations, depending on what was done with this value. Added isAbove, isBelow and isAtZ checking methods to AActor which properly deal with the problem.
2016-03-28 21:04:46 +02:00
Christoph Oelckers a99ebc2356 - floatified p_sight.cpp. 2016-03-28 16:22:21 +02:00
Christoph Oelckers 23d311dd04 - floatified P_CheckSlopeWalk. It should be noted that this function is one place where full double precision is too high and needed to be truncated. 2016-03-27 14:07:35 +02:00
Christoph Oelckers 1877eca2ab - more floatification of p_map, plus some stuff used in those functions. 2016-03-27 01:06:54 +01:00
Christoph Oelckers 6e93264016 - started floatification on p_map.cpp. 2016-03-26 23:19:38 +01:00
Christoph Oelckers dabed04d2a - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers 35bb686281 - floatification of sector_t::centerspot. 2016-03-26 09:38:58 +01:00