Randy Heit
e978c7b059
- Udate DUMB to revision e34d68685d2e5e8b45f62acdaf8157872624620c
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2011-01-13 23:11 UTC - kode54
- Implemented ASYLUM instrument base semitone offset
- Fixed ASYLUM effect number translation
- Version is now 0.9.9.28
2011-01-13 21:28 UTC - kode54
- Quick fix for PT2 invert loop effect
- Version is now 0.9.9.27
2011-01-13 20:37 UTC - kode54
- Implemented PT2 invert loop effect
- Version is now 0.9.9.26
SVN r4078 (trunk)
2013-02-07 23:34:03 +00:00
Randy Heit
8807330649
- Update DUMB to revision c0fc19ef2e756ef25aa44ca3775b4afed3f02c9c
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- Changed aliased resampler loop conditions a bit to fix some bugs
- Removed resampler loop unrolling, as it actually made things slightly slower
- Fixed a bug with songs triggering notes on the first order with instrument changes before any note commands have been triggered
SVN r4077 (trunk)
2013-02-07 23:30:20 +00:00
Randy Heit
401ee8fafb
Update DUMB to revision 9ac6cf69758fe0db6d6e654f298cd36efdb73366
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- Replaced old aliased resampling mode with a 65536x oversampling sinc resampler
SVN r4076 (trunk)
2013-02-07 23:21:36 +00:00
Randy Heit
13ffa8a1b8
Update DUMB to revision a9176165a2ccc56410b2004d2f5dd40b2052453a
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- Changed a break to row behavior in DUMB, hopefully it doesn't break anything
SVN r4075 (trunk)
2013-02-07 22:25:58 +00:00
Randy Heit
aad103c8d5
Update DUMB to revision 1a9e0d4fd889dc9d17a5ebe97825be0cb2b7a273
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- Added range checking for XM global volume command
SVN r4074 (trunk)
2013-02-07 22:24:45 +00:00
Randy Heit
492caf6ceb
Update DUMB to revision ca554279a235b23c7f5f6ff9ce478a7aa7250dfe
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- Fixed channel muting when switching or restarting songs, or when seeking
SVN r4073 (trunk)
2013-02-07 22:23:55 +00:00
Randy Heit
1e04a8821a
Update DUMB to 6e159ab89b5df27acf8a182a1ea5bf307ba8ff95
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- Fixed two bugs with pattern loops causing songs to loop forever
SVN r4072 (trunk)
2013-02-07 22:22:07 +00:00
Randy Heit
afabf7e018
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
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red key won't leave you in the ground.
SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
6e3d784c50
- Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
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SVN r4070 (trunk)
2013-02-07 21:09:55 +00:00
Randy Heit
c116453158
- When doing kickback in P_DamageMobj(), choose a random direction if the target and origin are in the exact same spot.
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SVN r4069 (trunk)
2013-02-07 21:02:26 +00:00
Randy Heit
cdfd671dff
- P_MovePsprites() should now always call P_CheckWeaponSwitch(), because the latter function
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now has its own WF_WEAPONSWITCHOK check in the correct place.
SVN r4068 (trunk)
2013-02-07 20:42:24 +00:00
Randy Heit
2cf141e914
- In A_ReFire, allow refiring when a weapon is pending, but weapon switching is not okay at this time.
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SVN r4067 (trunk)
2013-02-07 20:38:41 +00:00
Randy Heit
522a940ccf
- In P_SetSafeFlash(), check the requested state against every actor when Dehacked moves the
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flash to some other class's states instead of just assuming it's good.
SVN r4066 (trunk)
2013-02-07 20:29:48 +00:00
Randy Heit
8874cb140b
- Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
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and P_LoadBuildMap().
SVN r4065 (trunk)
2013-02-07 20:17:50 +00:00
Randy Heit
995d6f52e7
- Allow terrain definitions to work with overrides and non-flats.
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SVN r4064 (trunk)
2013-02-05 02:39:47 +00:00
Randy Heit
2f3dd8d959
- Moved MF4_BOSSSPAWNED flag copying from A_PainShootSkull to AActor::CopyFriendliness().
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SVN r4063 (trunk)
2013-02-05 02:33:11 +00:00
Randy Heit
87b8b6201c
- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
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should be discarded.
SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit
f0bc2fdc53
- Fixed CF_DOUBLEFIRINGSPEED is in player->cheats, not player->WeaponState.
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SVN r4061 (trunk)
2013-02-05 01:45:23 +00:00
Randy Heit
f68d5a4845
- More options for acsprofile command:
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* acsprofile clear - Resets all profiling statistics to 0.
* acsprofile [<sort-function>] [<limit>]:
* <sort-function> is an optional argument that specifies which column to sort on (total, min, max, avg, or runs). The default is total.
* <limit> is an optional argument that specifies how many rows to limit the output to. The default is 10. 0 or less will print every script or function that has at least one run.
SVN r4060 (trunk)
2013-02-03 04:30:20 +00:00
Randy Heit
b971714e7f
- Do not print imported functions in the profile list.
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SVN r4059 (trunk)
2013-02-03 03:54:31 +00:00
Randy Heit
b2f09b2dc6
- Added ACS profiling information.
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SVN r4058 (trunk)
2013-02-02 05:54:15 +00:00
Braden Obrzut
5965c45932
- Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
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- Improved draw bar clipping fix from last commit.
SVN r4057 (trunk)
2013-02-01 02:16:02 +00:00
Braden Obrzut
b958215b50
- Fixed: DrawBar's clipping didn't take the texture offset into account.
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SVN r4056 (trunk)
2013-01-30 00:56:24 +00:00
Randy Heit
61322cc33b
- Fixed: A_Lower needs to check player->cheats for WF_INSTANTWEAPSWITCH, not player->WeaponState.
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SVN r4055 (trunk)
2013-01-27 04:08:00 +00:00
Randy Heit
a2f55c8067
- Well, poo. WRF_NoFire is two bits, not just one.
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SVN r4054 (trunk)
2013-01-27 03:02:00 +00:00
Randy Heit
15497b4a24
- Fixed: Floor_RaiseAndCrush is not Floor_RaiseToLowestCeilingAndCrush.
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SVN r4053 (trunk)
2013-01-27 02:57:17 +00:00
Randy Heit
c4a4b9821d
- Fixed: The menu treated netdemos as actual netgames.
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SVN r4052 (trunk)
2013-01-26 03:41:06 +00:00
Randy Heit
5b97bf47de
- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
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SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit
e0a137b725
- Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
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SVN r4050 (trunk)
2013-01-26 03:28:54 +00:00
Randy Heit
83320626e5
- Use "Map time color" for single maps, whether in a hub or not. Only use "Hub time color" for hub times.
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SVN r4049 (trunk)
2013-01-26 03:21:09 +00:00
Randy Heit
931357358d
- Reorder the althud level time map entries to match their displayed order.
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SVN r4048 (trunk)
2013-01-26 03:19:27 +00:00
Randy Heit
9cca4ff71d
- Fixed: Lost Souls spawned by Pain Elementals were not killed by DF2_KILLBOSSMONST.
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SVN r4047 (trunk)
2013-01-26 02:54:09 +00:00
Christoph Oelckers
6a1f28e400
- fixed some issues in the alternate HUD menu.
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SVN r4046 (trunk)
2013-01-25 14:50:09 +00:00
Randy Heit
ed8a33aeaf
- Use P_DropWeapon() everywhere it makes sense.
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SVN r4045 (trunk)
2013-01-25 03:32:49 +00:00
Randy Heit
5dca935305
- If this was a git repository, I wouldn't have needed to just make three broken commits in a row.
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SVN r4044 (trunk)
2013-01-25 03:32:20 +00:00
Randy Heit
1c999d9d55
- Be more concise for WRF_NoFire in A_WeaponReady.
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SVN r4043 (trunk)
2013-01-25 03:25:32 +00:00
Randy Heit
9d43ba39fc
- Using the proper container for weapon state flags would be good.
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SVN r4042 (trunk)
2013-01-25 03:18:45 +00:00
Randy Heit
281ac3a49a
- Separate the player weapon state flags from the other player "cheat" flags.
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SVN r4041 (trunk)
2013-01-25 03:09:17 +00:00
Randy Heit
47cb2ad6bc
- In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill
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accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's
likely to be gone before the player ever dies from the poison.
SVN r4040 (trunk)
2013-01-25 02:35:11 +00:00
Randy Heit
ea81d3638d
- Revert WRF_NOSWITCH changes from r4024.
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SVN r4039 (trunk)
2013-01-25 02:05:48 +00:00
Randy Heit
9b5232a410
- Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
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up because they no longer physically clip through the floor.
SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit
10e185a6e3
- Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
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compat_useblocking. This is not going to be extended to all specials that spawn a thinker at
load time, because some of them can be placed on a line later using SetLineSpecial and used
directly.
SVN r4037 (trunk)
2013-01-23 04:11:19 +00:00
Randy Heit
11862ac06b
- Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
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SVN r4036 (trunk)
2013-01-23 04:04:21 +00:00
Randy Heit
7291a56335
- Shorten text of the longest lines in the gameplay options menu.
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SVN r4035 (trunk)
2013-01-23 03:54:14 +00:00
Randy Heit
8b6b55ce40
- P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
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use the regular Pain state if not.
SVN r4034 (trunk)
2013-01-23 03:46:12 +00:00
Randy Heit
5f4bcaac3d
- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
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before entering its Chase state.
SVN r4033 (trunk)
2013-01-23 03:38:13 +00:00
Braden Obrzut
7f81d881f8
- Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud.
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SVN r4032 (trunk)
2013-01-23 01:47:06 +00:00
Braden Obrzut
dcb1a3c8bd
- GCC warning cleanup
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SVN r4031 (trunk)
2013-01-21 22:30:30 +00:00
Braden Obrzut
e86f27a7a6
- Fixed: Popups weren't shown on the alt hud.
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SVN r4030 (trunk)
2013-01-21 21:02:14 +00:00
Braden Obrzut
76b5757dab
- Fixed: 0 duration A_Lower loops could cause an infinite loop since A_Lower checked if the player was dead in two different ways and returned before the second one.
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SVN r4029 (trunk)
2013-01-18 18:19:05 +00:00